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* StructureGrowEvent, expose internal dimension id * Update StructureGrowEvent.cs * PlayerLoginEvent, ability to change xuids, get xuids, stub for experimental player connection api * add docs, fix up to use cmake --------- Co-authored-by: sylvessa <225480449+sylvessa@users.noreply.github.com>
51 lines
966 B
C#
51 lines
966 B
C#
using System;
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using System.Collections.Generic;
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using System.Text;
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namespace Minecraft.Server.FourKit.Enums;
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/// <summary>
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/// Tree and organic structure types.
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/// </summary>
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public enum TreeType {
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/// <summary>
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/// No tree type.
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/// </summary>
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None = 0,
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/// <summary>
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/// Redwood tree, shaped like a pine tree.
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/// </summary>
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SPRUCE = 1,
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/// <summary>
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/// Birch tree.
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/// </summary>
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BIRCH = 2,
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/// <summary>
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/// Standard jungle tree; 4 blocks wide and tall.
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/// </summary>
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JUNGLE = 3,
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/// <summary>
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/// Regular tree, extra tall with branches.
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/// </summary>
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BIG_OAK = 4,
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/// <summary>
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/// Regular tree, no branches.
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/// </summary>
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OAK = 5,
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/// <summary>
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/// Big brown mushroom; tall and umbrella-like.
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/// </summary>
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BROWN_MUSHROOM = 6,
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/// <summary>
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/// Big red mushroom; short and fat.
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/// </summary>
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RED_MUSHROOM = 7,
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}
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