MinecraftConsoles/Minecraft.Client/EntityTileRenderer.cpp
Brayden M df180fabd2 refactor: Fix include paths for compatibility
MSVC allows backslashes and case-insensitive include paths, which causes
build failures on other compilers. This commit:
- Converts all include backslashes to forward slashes.
- Fixes capitalization mismatches to match the actual filesystem.
2026-03-14 00:42:04 -05:00

31 lines
1 KiB
C++

#include "stdafx.h"
#include "EntityTileRenderer.h"
#include "TileEntityRenderDispatcher.h"
#include "../Minecraft.World/net.minecraft.world.level.tile.h"
#include "../Minecraft.World/net.minecraft.world.level.tile.entity.h"
EntityTileRenderer *EntityTileRenderer::instance = new EntityTileRenderer;
EntityTileRenderer::EntityTileRenderer()
{
chest = std::make_shared<ChestTileEntity>();
trappedChest = std::make_shared<ChestTileEntity>(ChestTile::TYPE_TRAP);
enderChest = std::make_shared<EnderChestTileEntity>();
}
void EntityTileRenderer::render(Tile *tile, int data, float brightness, float alpha, bool setColor, bool useCompiled)
{
if (tile->id == Tile::enderChest_Id)
{
TileEntityRenderDispatcher::instance->render(enderChest, 0, 0, 0, 0, setColor, alpha, useCompiled);
}
else if (tile->id == Tile::chest_trap_Id)
{
TileEntityRenderDispatcher::instance->render(trappedChest, 0, 0, 0, 0, setColor, alpha, useCompiled);
}
else
{
TileEntityRenderDispatcher::instance->render(chest, 0, 0, 0, 0, setColor, alpha, useCompiled);
}
}