MinecraftConsoles/Minecraft.Client/Windows64/Network
kuwacom 4bb18290fc fix: send DisconnectPacket on shutdown and fix Win64 recv-thread teardown race
Before this change, server/host shutdown closed sockets directly in
ServerConnection::stop(), which bypassed the normal disconnect flow.
As a result, clients could be dropped without receiving a proper
DisconnectPacket during stop/kill/world-close paths.

Also, WinsockNetLayer::Shutdown() could destroy synchronization objects
while host-side recv threads were still exiting, causing a crash in
RecvThreadProc (access violation on world close in host mode).
2026-03-07 18:23:34 +09:00
..
WinsockNetLayer.cpp fix: send DisconnectPacket on shutdown and fix Win64 recv-thread teardown race 2026-03-07 18:23:34 +09:00
WinsockNetLayer.h update: add LAN advertising configuration for server.properties 2026-03-07 11:51:38 +09:00