MinecraftConsoles/Minecraft.Client/Windows64
kuwacom 4bb18290fc fix: send DisconnectPacket on shutdown and fix Win64 recv-thread teardown race
Before this change, server/host shutdown closed sockets directly in
ServerConnection::stop(), which bypassed the normal disconnect flow.
As a result, clients could be dropped without receiving a proper
DisconnectPacket during stop/kill/world-close paths.

Also, WinsockNetLayer::Shutdown() could destroy synchronization objects
while host-side recv threads were still exiting, causing a crash in
RecvThreadProc (access violation on world close in host mode).
2026-03-07 18:23:34 +09:00
..
4JLibs Update username logic and implement latest LCEMP changes (#311) 2026-03-04 04:50:28 +07:00
GameConfig Initial commit 2026-03-01 12:16:08 +08:00
Iggy Fix for any aspect ratio in 3D Environments (#320) 2026-03-05 02:13:58 +07:00
Leaderboards Initial commit 2026-03-01 12:16:08 +08:00
Network fix: send DisconnectPacket on shutdown and fix Win64 recv-thread teardown race 2026-03-07 18:23:34 +09:00
Sentient feat: TU19 (Dec 2014) Features & Content (#155) 2026-03-03 03:04:10 +08:00
Social Initial commit 2026-03-01 12:16:08 +08:00
XML Initial commit 2026-03-01 12:16:08 +08:00
KeyboardMouseInput.cpp Fix save list, delete save, exit without saving, and blank username on Windows64 (#539) 2026-03-05 14:57:37 -06:00
KeyboardMouseInput.h Fix save list, delete save, exit without saving, and blank username on Windows64 (#539) 2026-03-05 14:57:37 -06:00
Minecraft_Macros.h Initial commit 2026-03-01 12:16:08 +08:00
PostProcesser.cpp Fix gamma slider via pixel shader #178 (#481) 2026-03-06 02:41:17 +07:00
Resource.h Initial commit 2026-03-01 12:16:08 +08:00
Windows64_App.cpp Update username logic and implement latest LCEMP changes (#311) 2026-03-04 04:50:28 +07:00
Windows64_App.h Update username logic and implement latest LCEMP changes (#311) 2026-03-04 04:50:28 +07:00
Windows64_Minecraft.cpp Introduce uid.dat (offline PlayerUIDs), fix multiplayer save data persistence (#536) 2026-03-06 00:01:36 -06:00
Windows64_UIController.cpp Increase GDRAW_D3D11_RESOURCE_rendertarget limit from 32 MB to 64 MB to prevent allocation warnings at high resolutions 2026-03-01 21:00:40 +01:00
Windows64_UIController.h Initial commit 2026-03-01 12:16:08 +08:00
Windows64_Xuid.h Introduce uid.dat (offline PlayerUIDs), fix multiplayer save data persistence (#536) 2026-03-06 00:01:36 -06:00
Xbox_BuildVer.h Initial commit 2026-03-01 12:16:08 +08:00