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The old Windows64 port had no real player identity — it used hardcoded fake XUIDs, so anyone could impersonate anyone. This replaces that with proper auth supporting Mojang, Ely.by, and offline accounts. MCAuth library (new, MCAuth/): Mojang auth via MSA device code flow (XBL, SISU, MC services), Ely.by via Yggdrasil with 2FA, offline UUID generation matching Java Edition (MD5 v3 from "OfflinePlayer:<name>"). Multi-account manager with background token refresh, per-slot sessions, and on-disk token persistence. Server-side session verification via Mojang/Ely.by hasJoined API. Skin fetching and PNG validation from texture servers. Network protocol (version bumped to 80): Three new packets (AuthScheme, AuthResponse, AuthResult) implement a server-driven auth handshake before login completes. Player identity migrated from 64-bit XUID to 128-bit GameUUID backed by two uint64 fields (hi/lo). readPlayerUID/writePlayerUID now serialize 16 bytes on the wire. Old and new clients cannot connect to each other — version mismatch is rejected at PreLogin. Save migration: Map data mappings auto-migrate from old format: the old 64-bit XUID is placed in hi, lo is set to 0 as a sentinel. On first access by the real player, the sentinel entry is upgraded in-place to the full 128-bit UUID. Format detection is by file size (2080, 2112, or 4160 bytes). Player .dat filenames inside saveData.ms change from decimal XUID to dashed UUID — old saves need manual entry renaming in the archive. UI: NativeUIRenderer: immediate-mode drawing system (quads, text, 9-slice panels, scrollbars, focus lists) for rendering auth screens without Flash/Scaleform. UIScene_MSAuth handles device code display, Ely.by credential input with 2FA, per-account skin head preview, and multi-account add/remove/switch. Server: online-mode and auth-provider (mojang/elyby) in server.properties. Whitelist and ban checks validate against the server-verified UUID. Incompatible auth scheme logs which provider the server expects vs what the client is using. Also fixes a pre-existing exploit where any client could send a DebugOptionsPacket to grant themselves CraftAnything and other debug privileges on any server — now requires OP status server-side. |
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| .. | ||
| 4JLibs | ||
| Assert | ||
| Audio | ||
| DATA | ||
| Edge/Lib | ||
| GameConfig | ||
| Iggy | ||
| Leaderboards | ||
| Media | ||
| Miles | ||
| Network | ||
| Passphrase | ||
| PS3Extras | ||
| Sentient | ||
| Social | ||
| Sound | ||
| SPU_Tasks | ||
| XML | ||
| Minecraft_Macros.h | ||
| PS3_App.cpp | ||
| PS3_App.h | ||
| PS3_Minecraft.cpp | ||
| PS3_PlayerUID.cpp | ||
| PS3_PlayerUID.h | ||
| PS3_UIController.cpp | ||
| PS3_UIController.h | ||
| PS3ProductCodes.bin | ||
| Resource.h | ||
| targetver.h | ||
| Xbox_Awards_enum.h | ||
| Xbox_BuildVer.h | ||
| Xbox_Debug_enum.h | ||
| Xbox_Minecraft.cpp | ||
| Xbox_Utils.cpp | ||
| XboxGameMode.cpp | ||
| XboxGameMode.h | ||