Move project to CMake (#781)

* Move to cmake

* Move sources to source_groups and ditch more old VS files

* Add BuildVer.h generation

* Break out cmake source lists to platforms

* Don't copy swf files

* Revert audio changes from merge

* Add platform defines

* Match MSBuild flags

* Move BuildVer.h to common include and fix rebuild issue

* Seperate projects properly

* Exclude more files and make sure GameHDD exists

* Missing line

* Remove remaining VS project files

* Update readme and actions

* Use incremental LTCG

* Update workflows

* Update build workflows and output folder

* Disable vcpkg checks

* Force MSVC

* Use precompiled headers

* Only use PCH for cpp

* Exclude compat_shims from PCH

* Handle per-platform source includes

* Copy only current platform media

* Define Iggy libs per platform

* Fix EnsureGameHDD check

* Only set WIN32_EXECUTABLE on Windows

* Correct Iggy libs path

* Remove include of terrain_MipmapLevel

* Correct path to xsb/xwb

* Implement copilot suggestions

* Add clang flags (untested)

* Fix robocopy error checking

* Update documentation

* Drop CMakePresets.json version as we dont use v6 features

* Always cleanup artifacts in nightly even if some builds fail

* Re-work compiler target options

* Move newer iggy dll into redist and cleanup

* Fix typos

* Remove 'Source Files' from all source groups

* Remove old ps1 build scripts
This commit is contained in:
rtm516 2026-03-17 21:39:22 +00:00 committed by GitHub
parent 1a3fcb5b20
commit 02a5961f39
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
106 changed files with 8070 additions and 72800 deletions

View file

@ -1,31 +0,0 @@
name: Build Minecraft Legacy Console Edition
on:
workflow_dispatch:
jobs:
build:
runs-on: windows-2022
strategy:
matrix:
configuration: [Release, Debug]
steps:
- name: Checkout Repository
uses: actions/checkout@v4
- name: Setup MSBuild
uses: microsoft/setup-msbuild@v2
- name: Build Minecraft Legacy Console Edition
run: |
msbuild MinecraftConsoles.sln `
/p:Configuration=${{ matrix.configuration }} `
/p:Platform=Windows64 `
/m
- name: Upload Release + Debug Artifacts
uses: actions/upload-artifact@v4
with:
name: MinecraftClient-${{ matrix.configuration }}
path: x64/${{ matrix.configuration }}

View file

@ -1,32 +0,0 @@
name: MSBuild Debug Test
on:
workflow_dispatch:
pull_request:
types: [opened, reopened, synchronize]
paths-ignore:
- '.gitignore'
- '*.md'
- '.github/*.md'
push:
branches:
- 'main'
paths-ignore:
- '.gitignore'
- '*.md'
- '.github/*.md'
jobs:
build:
name: Build Windows64 (DEBUG)
runs-on: windows-latest
steps:
- name: Checkout
uses: actions/checkout@v6
- name: Setup msbuild
uses: microsoft/setup-msbuild@v2
- name: Build
run: MSBuild.exe MinecraftConsoles.sln /p:Configuration=Debug /p:Platform="Windows64"

99
.github/workflows/nightly-server.yml vendored Normal file
View file

@ -0,0 +1,99 @@
name: Nightly Server Release
on:
workflow_dispatch:
push:
branches:
- 'main'
paths-ignore:
- '.gitignore'
- '*.md'
- '.github/**'
- '!.github/workflows/nightly-server.yml'
permissions:
contents: write
jobs:
build:
runs-on: windows-latest
strategy:
matrix:
platform: [Windows64]
steps:
- name: Checkout
uses: actions/checkout@v6
- name: Set platform lowercase
run: echo "PLATFORM=$('${{ matrix.platform }}'.ToLower())" >> $env:GITHUB_ENV
- name: Setup MSVC
uses: ilammy/msvc-dev-cmd@v1
- name: Setup CMake
uses: lukka/get-cmake@latest
- name: Run CMake
uses: lukka/run-cmake@v10
env:
VCPKG_ROOT: "" # Disable vcpkg for CI builds
with:
configurePreset: ${{ env.PLATFORM }}
buildPreset: ${{ env.PLATFORM }}-release
buildPresetAdditionalArgs: "['--target', 'Minecraft.Server']"
- name: Zip Build
run: 7z a -r LCEServer${{ matrix.platform }}.zip ./build/${{ env.PLATFORM }}/Minecraft.Server/Release/* -x!*.ipdb -x!*.iobj
- name: Stage artifacts
run: |
New-Item -ItemType Directory -Force -Path staging
Copy-Item LCEServer${{ matrix.platform }}.zip staging/
- name: Stage exe and pdb
if: matrix.platform == 'Windows64'
run: |
Copy-Item ./build/${{ env.PLATFORM }}/Minecraft.Server/Release/Minecraft.Server.exe staging/
- name: Upload artifacts
uses: actions/upload-artifact@v6
with:
name: build-${{ matrix.platform }}
path: staging/*
release:
needs: build
runs-on: ubuntu-latest
steps:
- name: Download all artifacts
uses: actions/download-artifact@v7
with:
path: artifacts
merge-multiple: true
- name: Update release
uses: andelf/nightly-release@main
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
tag_name: nightly-dedicated-server
name: Nightly Dedicated Server Release
body: |
Dedicated Server runtime for Windows64.
Download `LCEServerWindows64.zip` and extract it to a folder where you'd like to keep the server runtime.
files: |
artifacts/*
cleanup:
needs: [build, release]
if: always()
runs-on: ubuntu-latest
steps:
- name: Cleanup artifacts
uses: geekyeggo/delete-artifact@v5
with:
name: build-*

View file

@ -1,41 +1,80 @@
name: Nightly Releases
name: Nightly Release
on:
workflow_dispatch:
push:
branches:
- 'main'
- 'feature/dedicated-server'
paths-ignore:
- '.gitignore'
- '*.md'
- '.github/*.md'
- '.github/**'
- '!.github/workflows/nightly.yml'
permissions:
contents: write
jobs:
build:
name: Build Windows64
runs-on: windows-latest
strategy:
matrix:
platform: [Windows64]
steps:
- name: Checkout
uses: actions/checkout@v6
- name: Setup msbuild
uses: microsoft/setup-msbuild@v2
- name: Set platform lowercase
run: echo "PLATFORM=$('${{ matrix.platform }}'.ToLower())" >> $env:GITHUB_ENV
- name: Build
run: MSBuild.exe MinecraftConsoles.sln /p:Configuration=Release /p:Platform="Windows64"
- name: Setup MSVC
uses: ilammy/msvc-dev-cmd@v1
- name: Setup CMake
uses: lukka/get-cmake@latest
- name: Run CMake
uses: lukka/run-cmake@v10
env:
VCPKG_ROOT: "" # Disable vcpkg for CI builds
with:
configurePreset: ${{ env.PLATFORM }}
buildPreset: ${{ env.PLATFORM }}-release
buildPresetAdditionalArgs: "['--target', 'Minecraft.Client']"
- name: Zip Build
run: 7z a -r LCEWindows64.zip ./x64/Release/*
run: 7z a -r LCE${{ matrix.platform }}.zip ./build/${{ env.PLATFORM }}/Minecraft.Client/Release/* -x!*.ipdb -x!*.iobj
- name: Zip Dedicated Server Build
run: 7z a -r LCEServerWindows64.zip ./x64/Minecraft.Server/Release/*
- name: Stage artifacts
run: |
New-Item -ItemType Directory -Force -Path staging
Copy-Item LCE${{ matrix.platform }}.zip staging/
- name: Update Client release
- name: Stage exe and pdb
if: matrix.platform == 'Windows64'
run: |
Copy-Item ./build/${{ env.PLATFORM }}/Minecraft.Client/Release/Minecraft.Client.exe staging/
- name: Upload artifacts
uses: actions/upload-artifact@v6
with:
name: build-${{ matrix.platform }}
path: staging/*
release:
needs: build
runs-on: ubuntu-latest
steps:
- name: Download all artifacts
uses: actions/download-artifact@v7
with:
path: artifacts
merge-multiple: true
- name: Update release
uses: andelf/nightly-release@main
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
@ -43,27 +82,19 @@ jobs:
tag_name: nightly
name: Nightly Client Release
body: |
Requires at least Windows 7 and DirectX 11 compatible GPU to run. Compiled with MSVC v14.44.35207 in Release mode with Whole Program Optimization, as well as `/O2 /Ot /Oi /Ob3 /GF /fp:precise`.
Requires at least Windows 7 and DirectX 11 compatible GPU to run.
# 🚨 First time here? 🚨
If you've never downloaded the game before, you need to download `LCEWindows64.zip` and extract it to the folder where you'd like to keep the game. The other files are included in this `.zip` file!
files: |
LCEWindows64.zip
./x64/Release/Minecraft.Client.exe
./x64/Release/Minecraft.Client.pdb
artifacts/*
- name: Update Dedicated Server release
uses: andelf/nightly-release@main
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
cleanup:
needs: [build, release]
if: always()
runs-on: ubuntu-latest
steps:
- name: Cleanup artifacts
uses: geekyeggo/delete-artifact@v5
with:
tag_name: nightly-dedicated-server
name: Nightly Dedicated Server Release
body: |
Dedicated Server runtime for Windows64.
Download `LCEServerWindows64.zip` and extract it to a folder where you'd like to keep the server runtime.
files: |
LCEServerWindows64.zip
./x64/Minecraft.Server/Release/Minecraft.Server.exe
./x64/Minecraft.Server/Release/Minecraft.Server.pdb
name: build-*

32
.github/workflows/pull-request.yml vendored Normal file
View file

@ -0,0 +1,32 @@
name: Pull Request Build
on:
workflow_dispatch:
pull_request:
types: [opened, reopened, synchronize]
paths-ignore:
- '.gitignore'
- '*.md'
- '.github/*.md'
jobs:
build:
runs-on: windows-latest
steps:
- name: Checkout
uses: actions/checkout@v6
- name: Setup MSVC
uses: ilammy/msvc-dev-cmd@v1
- name: Setup CMake
uses: lukka/get-cmake@latest
- name: Run CMake
uses: lukka/run-cmake@v10
env:
VCPKG_ROOT: "" # Disable vcpkg for CI builds
with:
configurePreset: windows64
buildPreset: windows64-debug

35
.gitignore vendored
View file

@ -407,39 +407,10 @@ enc_temp_folder/
Minecraft.Client/Schematics/
Minecraft.Client/Windows64/GameHDD/
# Intermediate build files (per-project)
Minecraft.Client/x64/
Minecraft.Client/Debug/
Minecraft.Client/x64_Debug/
Minecraft.Client/Release/
Minecraft.Client/x64_Release/
Minecraft.World/x64/
Minecraft.World/Debug/
Minecraft.World/x64_Debug/
Minecraft.World/Release/
Minecraft.World/x64_Release/
Minecraft.Server/x64/
Minecraft.Server/Debug/
Minecraft.Server/x64_Debug/
Minecraft.Server/Release/
Minecraft.Server/x64_Release/
build/*
# Existing build output files
!x64/**/Effects.msscmp
!x64/**/iggy_w64.dll
!x64/**/mss64.dll
!x64/**/redist64/
# Local saves
Minecraft.Client/Saves/
# CMake build output
build/
# Server data
tmp*/
_server_asset_probe/
server-data/
# Visual Studio Per-User Config
*.user
/out

View file

@ -13,232 +13,101 @@ if(NOT CMAKE_SIZEOF_VOID_P EQUAL 8)
message(FATAL_ERROR "Use a 64-bit generator/toolchain (x64).")
endif()
set(CMAKE_CONFIGURATION_TYPES
"Debug"
"Release"
CACHE STRING "" FORCE
)
set(CMAKE_MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>")
function(configure_msvc_target target)
target_compile_options(${target} PRIVATE
$<$<AND:$<NOT:$<CONFIG:Release>>,$<COMPILE_LANGUAGE:C,CXX>>:/W3>
$<$<AND:$<CONFIG:Release>,$<COMPILE_LANGUAGE:C,CXX>>:/W0>
$<$<COMPILE_LANGUAGE:C,CXX>:/MP>
$<$<COMPILE_LANGUAGE:C,CXX>:/FS>
$<$<COMPILE_LANGUAGE:CXX>:/EHsc>
$<$<AND:$<CONFIG:Release>,$<COMPILE_LANGUAGE:C,CXX>>:/GL /O2 /Oi /GT /GF>
)
function(configure_compiler_target target)
# MSVC and compatible compilers (like Clang-cl)
if (MSVC)
target_compile_options(${target} PRIVATE
$<$<AND:$<CONFIG:Debug>,$<COMPILE_LANGUAGE:C,CXX>>:/W3>
$<$<AND:$<CONFIG:Release>,$<COMPILE_LANGUAGE:C,CXX>>:/W0>
$<$<COMPILE_LANGUAGE:C,CXX>:/MP>
$<$<COMPILE_LANGUAGE:C,CXX>:/FS>
$<$<COMPILE_LANGUAGE:C,CXX>:/GS>
$<$<COMPILE_LANGUAGE:CXX>:/EHsc>
$<$<COMPILE_LANGUAGE:CXX>:/GR>
$<$<AND:$<CONFIG:Debug>,$<COMPILE_LANGUAGE:C,CXX>>:/Od>
$<$<AND:$<CONFIG:Release>,$<COMPILE_LANGUAGE:C,CXX>>:/O2 /Oi /GT /GF>
)
endif()
# MSVC
if(CMAKE_CXX_COMPILER_ID STREQUAL "MSVC")
target_compile_options(${target} PRIVATE
$<$<AND:$<CONFIG:Release>,$<COMPILE_LANGUAGE:C,CXX>>:/GL>
)
target_link_options(${target} PRIVATE
$<$<CONFIG:Release>:/LTCG:incremental>
)
endif()
# Clang
if(CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
target_compile_options(${target} PRIVATE
$<$<AND:$<CONFIG:Debug>,$<COMPILE_LANGUAGE:C,CXX>>:-O0 -Wall>
$<$<AND:$<CONFIG:Release>,$<COMPILE_LANGUAGE:C,CXX>>:-O2 -w -flto>
)
target_link_options(${target} PRIVATE
$<$<CONFIG:Release>:-flto>
)
endif()
endfunction()
include("${CMAKE_CURRENT_SOURCE_DIR}/cmake/WorldSources.cmake")
include("${CMAKE_CURRENT_SOURCE_DIR}/cmake/ClientSources.cmake")
list(TRANSFORM MINECRAFT_WORLD_SOURCES PREPEND "${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.World/")
list(TRANSFORM MINECRAFT_CLIENT_SOURCES PREPEND "${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client/")
list(APPEND MINECRAFT_CLIENT_SOURCES
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client/Xbox/MinecraftWindows.rc"
# ---
# Configuration
# ---
set(MINECRAFT_SHARED_DEFINES
_LARGE_WORLDS
_DEBUG_MENUS_ENABLED
$<$<CONFIG:Debug>:_DEBUG>
_CRT_NON_CONFORMING_SWPRINTFS
_CRT_SECURE_NO_WARNINGS
)
add_library(MinecraftWorld STATIC ${MINECRAFT_WORLD_SOURCES})
target_include_directories(MinecraftWorld PRIVATE
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.World"
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.World/x64headers"
)
target_compile_definitions(MinecraftWorld PRIVATE
$<$<CONFIG:Debug>:_LARGE_WORLDS;_DEBUG_MENUS_ENABLED;_DEBUG;_LIB;_CRT_NON_CONFORMING_SWPRINTFS;_CRT_SECURE_NO_WARNINGS;_WINDOWS64>
$<$<NOT:$<CONFIG:Debug>>:_LARGE_WORLDS;_DEBUG_MENUS_ENABLED;_LIB;_CRT_NON_CONFORMING_SWPRINTFS;_CRT_SECURE_NO_WARNINGS;_WINDOWS64>
)
if(MSVC)
configure_msvc_target(MinecraftWorld)
# Add platform-specific defines
list(APPEND MINECRAFT_SHARED_DEFINES ${PLATFORM_DEFINES})
# ---
# Sources
# ---
add_subdirectory(Minecraft.World)
add_subdirectory(Minecraft.Client)
if(PLATFORM_NAME STREQUAL "Windows64") # Server is only supported on Windows for now
add_subdirectory(Minecraft.Server)
endif()
add_executable(MinecraftClient WIN32 ${MINECRAFT_CLIENT_SOURCES})
target_include_directories(MinecraftClient PRIVATE
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client"
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client/Windows64/Iggy/include"
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client/Xbox/Sentient/Include"
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.World/x64headers"
"${CMAKE_CURRENT_SOURCE_DIR}/include/"
)
target_compile_definitions(MinecraftClient PRIVATE
$<$<CONFIG:Debug>:_LARGE_WORLDS;_DEBUG_MENUS_ENABLED;_DEBUG;_CRT_NON_CONFORMING_SWPRINTFS;_CRT_SECURE_NO_WARNINGS;_WINDOWS64>
$<$<NOT:$<CONFIG:Debug>>:_LARGE_WORLDS;_DEBUG_MENUS_ENABLED;_CRT_NON_CONFORMING_SWPRINTFS;_CRT_SECURE_NO_WARNINGS;_WINDOWS64>
)
if(MSVC)
configure_msvc_target(MinecraftClient)
target_link_options(MinecraftClient PRIVATE
$<$<CONFIG:Release>:/LTCG /INCREMENTAL:NO>
)
endif()
# ---
# Build versioning
# ---
set(BUILDVER_SCRIPT "${CMAKE_CURRENT_SOURCE_DIR}/cmake/GenerateBuildVer.cmake")
set(BUILDVER_OUTPUT "${CMAKE_CURRENT_BINARY_DIR}/generated/Common/BuildVer.h")
set_target_properties(MinecraftClient PROPERTIES
VS_DEBUGGER_WORKING_DIRECTORY "$<TARGET_FILE_DIR:MinecraftClient>"
)
target_link_libraries(MinecraftClient PRIVATE
MinecraftWorld
d3d11
XInput9_1_0
wsock32
legacy_stdio_definitions
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client/Windows64/Iggy/lib/iggy_w64.lib"
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client/Windows64/Iggy/lib/iggyperfmon_w64.lib"
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client/Windows64/Iggy/lib/iggyexpruntime_w64.lib"
$<$<CONFIG:Debug>:
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client/Windows64/4JLibs/libs/4J_Input_d.lib"
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client/Windows64/4JLibs/libs/4J_Storage_d.lib"
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client/Windows64/4JLibs/libs/4J_Render_PC_d.lib"
>
$<$<NOT:$<CONFIG:Debug>>:
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client/Windows64/4JLibs/libs/4J_Input.lib"
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client/Windows64/4JLibs/libs/4J_Storage.lib"
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client/Windows64/4JLibs/libs/4J_Render_PC.lib"
>
)
set(MINECRAFT_SERVER_SOURCES ${MINECRAFT_CLIENT_SOURCES})
list(APPEND MINECRAFT_SERVER_SOURCES
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Server/Windows64/ServerMain.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Server/Access/Access.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Server/Access/BanManager.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Server/Access/WhitelistManager.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Server/Console/ServerCli.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Server/Console/ServerCliInput.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Server/Console/ServerCliParser.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Server/Console/ServerCliEngine.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Server/Console/ServerCliRegistry.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Server/Console/commands/ban/CliCommandBan.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Server/Console/commands/ban-ip/CliCommandBanIp.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Server/Console/commands/ban-list/CliCommandBanList.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Server/Console/commands/help/CliCommandHelp.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Server/Console/commands/pardon/CliCommandPardon.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Server/Console/commands/pardon-ip/CliCommandPardonIp.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Server/Console/commands/stop/CliCommandStop.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Server/Console/commands/list/CliCommandList.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Server/Console/commands/tp/CliCommandTp.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Server/Console/commands/whitelist/CliCommandWhitelist.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Server/Console/commands/gamemode/CliCommandGamemode.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Server/Console/commands/time/CliCommandTime.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Server/Console/commands/weather/CliCommandWeather.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Server/Console/commands/give/CliCommandGive.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Server/Console/commands/enchant/CliCommandEnchant.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Server/Console/commands/kill/CliCommandKill.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Server/Console/commands/defaultgamemode/CliCommandDefaultGamemode.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Server/Console/commands/experience/CliCommandExperience.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Server/Common/FileUtils.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Server/Common/StringUtils.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Server/ServerLogger.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Server/ServerLogManager.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Server/ServerProperties.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Server/vendor/linenoise/linenoise.c"
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Server/WorldManager.cpp"
)
add_executable(MinecraftServer ${MINECRAFT_SERVER_SOURCES})
target_include_directories(MinecraftServer PRIVATE
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client"
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client/Windows64/Iggy/include"
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client/Xbox/Sentient/Include"
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.World/x64headers"
"${CMAKE_CURRENT_SOURCE_DIR}/include/"
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Server/Windows64"
)
target_compile_definitions(MinecraftServer PRIVATE
$<$<CONFIG:Debug>:_LARGE_WORLDS;_DEBUG_MENUS_ENABLED;_DEBUG;_CRT_NON_CONFORMING_SWPRINTFS;_CRT_SECURE_NO_WARNINGS;_WINDOWS64;MINECRAFT_SERVER_BUILD>
$<$<NOT:$<CONFIG:Debug>>:_LARGE_WORLDS;_DEBUG_MENUS_ENABLED;_CRT_NON_CONFORMING_SWPRINTFS;_CRT_SECURE_NO_WARNINGS;_WINDOWS64;MINECRAFT_SERVER_BUILD>
)
if(MSVC)
configure_msvc_target(MinecraftServer)
target_link_options(MinecraftServer PRIVATE
$<$<CONFIG:Release>:/LTCG /INCREMENTAL:NO>
)
endif()
set_target_properties(MinecraftServer PROPERTIES
OUTPUT_NAME "Minecraft.Server"
VS_DEBUGGER_WORKING_DIRECTORY "$<TARGET_FILE_DIR:MinecraftServer>"
VS_DEBUGGER_COMMAND_ARGUMENTS "-port 25565 -bind 0.0.0.0 -name DedicatedServer"
)
target_link_libraries(MinecraftServer PRIVATE
MinecraftWorld
d3d11
XInput9_1_0
wsock32
legacy_stdio_definitions
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client/Windows64/Iggy/lib/iggy_w64.lib"
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client/Windows64/Iggy/lib/iggyperfmon_w64.lib"
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client/Windows64/Iggy/lib/iggyexpruntime_w64.lib"
$<$<CONFIG:Debug>:
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client/Windows64/4JLibs/libs/4J_Input_d.lib"
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client/Windows64/4JLibs/libs/4J_Storage_d.lib"
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client/Windows64/4JLibs/libs/4J_Render_PC_d.lib"
>
$<$<NOT:$<CONFIG:Debug>>:
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client/Windows64/4JLibs/libs/4J_Input.lib"
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client/Windows64/4JLibs/libs/4J_Storage.lib"
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client/Windows64/4JLibs/libs/4J_Render_PC.lib"
>
)
if(CMAKE_HOST_WIN32)
message(STATUS "Starting redist copy...")
execute_process(
COMMAND robocopy.exe
"${CMAKE_CURRENT_SOURCE_DIR}/x64/Release"
"${CMAKE_CURRENT_BINARY_DIR}"
/S /MT /R:0 /W:0 /NP
)
message(STATUS "Starting asset copy...")
execute_process(
COMMAND robocopy.exe
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client"
"${CMAKE_CURRENT_BINARY_DIR}"
/S /MT /R:0 /W:0 /NP
/XF "*.cpp" "*.c" "*.h" "*.hpp" "*.asm"
"*.xml" "*.lang" "*.vcxproj" "*.vcxproj.*" "*.sln"
"*.docx" "*.xls"
"*.bat" "*.cmd" "*.ps1" "*.py"
"*Test*"
/XD "Durango*" "Orbis*" "PS*" "Xbox"
)
message(STATUS "Patching Windows64Media...")
execute_process(
COMMAND robocopy.exe
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client/DurangoMedia"
"${CMAKE_CURRENT_BINARY_DIR}/Windows64Media"
/S /MT /R:0 /W:0 /NP
/XF "*.h" "*.xml" "*.lang" "*.bat"
)
elseif(CMAKE_HOST_UNIX)
message(STATUS "Starting redist copy...")
execute_process(
COMMAND rsync -av "${CMAKE_CURRENT_SOURCE_DIR}/x64/Release/" "${CMAKE_CURRENT_BINARY_DIR}/"
)
message(STATUS "Starting asset copy...")
execute_process(
COMMAND rsync -av
"--exclude=*.cpp" "--exclude=*.c" "--exclude=*.h" "--exclude=*.hpp" "--exclude=*.asm"
"--exclude=*.xml" "--exclude=*.lang" "--exclude=*.vcxproj" "--exclude=*.vcxproj.*" "--exclude=*.sln"
"--exclude=*.docx" "--exclude=*.xls"
"--exclude=*.bat" "--exclude=*.cmd" "--exclude=*.ps1" "--exclude=*.py"
"--exclude=*Test*"
"--exclude=Durango*" "--exclude=Orbis*" "--exclude=PS*" "--exclude=Xbox"
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client/" "${CMAKE_CURRENT_BINARY_DIR}/"
)
message(STATUS "Patching Windows64Media...")
execute_process(
COMMAND rsync -av
"--exclude=*.h" "--exclude=*.xml" "--exclude=*.lang" "--exclude=*.bat"
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client/DurangoMedia/" "${CMAKE_CURRENT_BINARY_DIR}/Windows64Media/"
)
else()
message(FATAL_ERROR "Redist and asset copying is only supported on Windows (Robocopy) and Unix systems (rsync).")
endif()
add_custom_command(TARGET MinecraftServer POST_BUILD
COMMAND "${CMAKE_COMMAND}"
-DPROJECT_SOURCE_DIR="${CMAKE_CURRENT_SOURCE_DIR}"
-DOUTPUT_DIR="$<TARGET_FILE_DIR:MinecraftServer>"
-DCONFIGURATION=$<CONFIG>
-P "${CMAKE_CURRENT_SOURCE_DIR}/cmake/CopyServerAssets.cmake"
add_custom_target(GenerateBuildVer
COMMAND ${CMAKE_COMMAND}
"-DOUTPUT_FILE=${BUILDVER_OUTPUT}"
-P "${BUILDVER_SCRIPT}"
COMMENT "Generating BuildVer.h..."
VERBATIM
)
set_property(DIRECTORY PROPERTY VS_STARTUP_PROJECT MinecraftServer)
add_dependencies(Minecraft.World GenerateBuildVer)
add_dependencies(Minecraft.Client GenerateBuildVer)
if(PLATFORM_NAME STREQUAL "Windows64")
add_dependencies(Minecraft.Server GenerateBuildVer)
endif()
# ---
# Project organisation
# ---
# Set the startup project for Visual Studio
set_property(DIRECTORY PROPERTY VS_STARTUP_PROJECT Minecraft.Client)
# Setup folders for Visual Studio, just hides the build targets under a sub folder
set_property(GLOBAL PROPERTY USE_FOLDERS ON)
set_property(TARGET GenerateBuildVer PROPERTY FOLDER "Build")

94
CMakePresets.json Normal file
View file

@ -0,0 +1,94 @@
{
"version": 5,
"configurePresets": [
{
"name": "base",
"generator": "Ninja Multi-Config",
"binaryDir": "${sourceDir}/build/${presetName}",
"hidden": true
},
{
"name": "windows64",
"displayName": "Windows64",
"inherits": "base",
"cacheVariables": {
"PLATFORM_DEFINES": "_WINDOWS64",
"PLATFORM_NAME": "Windows64",
"IGGY_LIBS": "iggy_w64.lib;iggyperfmon_w64.lib;iggyexpruntime_w64.lib"
}
},
{
"name": "durango",
"displayName": "Durango",
"inherits": "base",
"toolchainFile": "${sourceDir}/cmake/toolchains/durango.cmake",
"cacheVariables": {
"PLATFORM_DEFINES": "_DURANGO;_XBOX_ONE",
"PLATFORM_NAME": "Durango",
"IGGY_LIBS": "iggy_durango.lib;iggyperfmon_durango.lib"
}
},
{
"name": "orbis",
"displayName": "ORBIS",
"inherits": "base",
"toolchainFile": "${sourceDir}/cmake/toolchains/orbis.cmake",
"cacheVariables": {
"PLATFORM_DEFINES": "__ORBIS__",
"PLATFORM_NAME": "Orbis",
"IGGY_LIBS": "libiggy_orbis.a;libiggyperfmon_orbis.a"
}
},
{
"name": "ps3",
"displayName": "PS3",
"inherits": "base",
"toolchainFile": "${sourceDir}/cmake/toolchains/ps3.cmake",
"cacheVariables": {
"PLATFORM_DEFINES": "__PS3__",
"PLATFORM_NAME": "PS3",
"IGGY_LIBS": "libiggy_ps3.a;libiggyperfmon_ps3.a;libiggyexpruntime_ps3.a"
}
},
{
"name": "psvita",
"displayName": "PSVita",
"inherits": "base",
"toolchainFile": "${sourceDir}/cmake/toolchains/psvita.cmake",
"cacheVariables": {
"PLATFORM_DEFINES": "__PSVITA__",
"PLATFORM_NAME": "PSVita",
"IGGY_LIBS": "libiggy_psp2.a;libiggyperfmon_psp2.a"
}
},
{
"name": "xbox360",
"displayName": "Xbox 360",
"inherits": "base",
"toolchainFile": "${sourceDir}/cmake/toolchains/xbox360.cmake",
"cacheVariables": {
"PLATFORM_DEFINES": "_XBOX",
"PLATFORM_NAME": "Xbox"
}
}
],
"buildPresets": [
{ "name": "windows64-debug", "displayName": "Windows64 - Debug", "configurePreset": "windows64", "configuration": "Debug" },
{ "name": "windows64-release", "displayName": "Windows64 - Release", "configurePreset": "windows64", "configuration": "Release" },
{ "name": "durango-debug", "displayName": "Durango - Debug", "configurePreset": "durango", "configuration": "Debug" },
{ "name": "durango-release", "displayName": "Durango - Release", "configurePreset": "durango", "configuration": "Release" },
{ "name": "orbis-debug", "displayName": "ORBIS - Debug", "configurePreset": "orbis", "configuration": "Debug" },
{ "name": "orbis-release", "displayName": "ORBIS - Release", "configurePreset": "orbis", "configuration": "Release" },
{ "name": "ps3-debug", "displayName": "PS3 - Debug", "configurePreset": "ps3", "configuration": "Debug" },
{ "name": "ps3-release", "displayName": "PS3 - Release", "configurePreset": "ps3", "configuration": "Release" },
{ "name": "psvita-debug", "displayName": "PSVita - Debug", "configurePreset": "psvita", "configuration": "Debug" },
{ "name": "psvita-release", "displayName": "PSVita - Release", "configurePreset": "psvita", "configuration": "Release" },
{ "name": "xbox360-debug", "displayName": "Xbox 360 - Debug", "configurePreset": "xbox360", "configuration": "Debug" },
{ "name": "xbox360-release", "displayName": "Xbox 360 - Release", "configurePreset": "xbox360", "configuration": "Release" }
]
}

View file

@ -1,16 +1,14 @@
# Compile Instructions
## Visual Studio (`.sln`)
## Visual Studio
1. Open `MinecraftConsoles.sln` in Visual Studio 2022.
2. Set Startup Project:
- Client: `Minecraft.Client`
- Dedicated server: `Minecraft.Server`
3. Select configuration:
- `Debug` (recommended), or
- `Release`
4. Select platform: `Windows64`.
5. Build and run:
1. Clone or download the repository
1. Open the repo folder in Visual Studio 2022+.
2. Wait for cmake to configure the project and load all assets (this may take a few minutes on the first run).
3. Right click a folder in the solution explorer and switch to the 'CMake Targets View'
4. Select platform and configuration from the dropdown. EG: `Windows64 - Debug` or `Windows64 - Release`
5. Pick the startup project `Minecraft.Client.exe` or `Minecraft.Server.exe` using the debug targets dropdown
6. Build and run the project:
- `Build > Build Solution` (or `Ctrl+Shift+B`)
- Start debugging with `F5`.
@ -29,50 +27,52 @@
Configure (use your VS Community instance explicitly):
Open `Developer PowerShell for VS` and run:
```powershell
cmake -S . -B build -G "Visual Studio 17 2022" -A x64 -DCMAKE_GENERATOR_INSTANCE="C:/Program Files/Microsoft Visual Studio/2022/Community"
cmake --preset windows64
```
Build Debug:
```powershell
cmake --build build --config Debug --target MinecraftClient
cmake --build --preset windows64-debug --target Minecraft.Client
```
Build Release:
```powershell
cmake --build build --config Release --target MinecraftClient
cmake --build --preset windows64-release --target Minecraft.Client
```
Build Dedicated Server (Debug):
```powershell
cmake --build build --config Debug --target MinecraftServer
cmake --build --preset windows64-debug --target Minecraft.Server
```
Build Dedicated Server (Release):
```powershell
cmake --build build --config Release --target MinecraftServer
cmake --build --preset windows64-release --target Minecraft.Server
```
Run executable:
```powershell
cd .\build\Debug
.\MinecraftClient.exe
cd .\build\windows64\Minecraft.Client\Debug
.\Minecraft.Client.exe
```
Run dedicated server:
```powershell
cd .\build\Debug
cd .\build\windows64\Minecraft.Server\Debug
.\Minecraft.Server.exe -port 25565 -bind 0.0.0.0 -name DedicatedServer
```
Notes:
- The CMake build is Windows-only and x64-only.
- Contributors on macOS or Linux need a Windows machine or VM to build the project. Running the game via Wine is separate from having a supported build environment.
- Post-build asset copy is automatic for `MinecraftClient` in CMake (Debug and Release variants).
- Post-build asset copy is automatic for `Minecraft.Client` in CMake (Debug and Release variants).
- The game relies on relative paths (for example `Common\Media\...`), so launching from the output directory is required.

View file

@ -0,0 +1,96 @@
include("${CMAKE_CURRENT_LIST_DIR}/cmake/sources/Common.cmake")
include("${CMAKE_CURRENT_LIST_DIR}/cmake/sources/Durango.cmake")
include("${CMAKE_CURRENT_LIST_DIR}/cmake/sources/ORBIS.cmake")
include("${CMAKE_CURRENT_LIST_DIR}/cmake/sources/PS3.cmake")
include("${CMAKE_CURRENT_LIST_DIR}/cmake/sources/PSVita.cmake")
include("${CMAKE_CURRENT_LIST_DIR}/cmake/sources/Windows.cmake")
include("${CMAKE_CURRENT_LIST_DIR}/cmake/sources/Xbox360.cmake")
include("${CMAKE_SOURCE_DIR}/cmake/CommonSources.cmake")
include("${CMAKE_SOURCE_DIR}/cmake/Utils.cmake")
# Combine all source files into a single variable for the target
# We cant use CMAKE_CONFIGURE_PRESET here as VS doesn't set it, so just rely on the folder
set(MINECRAFT_CLIENT_SOURCES
${MINECRAFT_CLIENT_COMMON}
$<$<STREQUAL:${PLATFORM_NAME},Durango>:${MINECRAFT_CLIENT_DURANGO}>
$<$<STREQUAL:${PLATFORM_NAME},Orbis>:${MINECRAFT_CLIENT_ORBIS}>
$<$<STREQUAL:${PLATFORM_NAME},PS3>:${MINECRAFT_CLIENT_PS3}>
$<$<STREQUAL:${PLATFORM_NAME},PSVita>:${MINECRAFT_CLIENT_PSVITA}>
$<$<STREQUAL:${PLATFORM_NAME},Windows64>:${MINECRAFT_CLIENT_WINDOWS}>
$<$<STREQUAL:${PLATFORM_NAME},Xbox>:${MINECRAFT_CLIENT_XBOX360}>
${SOURCES_COMMON}
)
add_executable(Minecraft.Client ${MINECRAFT_CLIENT_SOURCES})
# Only define executable on windows
if(PLATFORM_NAME STREQUAL "Windows64")
set_target_properties(Minecraft.Client PROPERTIES WIN32_EXECUTABLE TRUE)
endif()
target_include_directories(Minecraft.Client PRIVATE
"${CMAKE_BINARY_DIR}/generated/" # This is for the generated BuildVer.h
"${CMAKE_CURRENT_SOURCE_DIR}"
"${CMAKE_CURRENT_SOURCE_DIR}/${PLATFORM_NAME}/Iggy/include"
"${CMAKE_SOURCE_DIR}/include/"
)
target_compile_definitions(Minecraft.Client PRIVATE
${MINECRAFT_SHARED_DEFINES}
)
target_precompile_headers(Minecraft.Client PRIVATE "$<$<COMPILE_LANGUAGE:CXX>:stdafx.h>")
set_source_files_properties(compat_shims.cpp PROPERTIES SKIP_PRECOMPILE_HEADERS ON) # This redefines internal MSVC CRT symbols which will cause an issue with PCH
configure_compiler_target(Minecraft.Client)
set_target_properties(Minecraft.Client PROPERTIES
OUTPUT_NAME "Minecraft.Client"
VS_DEBUGGER_WORKING_DIRECTORY "$<TARGET_FILE_DIR:Minecraft.Client>"
)
target_link_libraries(Minecraft.Client PRIVATE
Minecraft.World
d3d11
d3dcompiler
XInput9_1_0
wsock32
legacy_stdio_definitions
$<$<CONFIG:Debug>: # Debug 4J libraries
"${CMAKE_CURRENT_SOURCE_DIR}/${PLATFORM_NAME}/4JLibs/libs/4J_Input_d.lib"
"${CMAKE_CURRENT_SOURCE_DIR}/${PLATFORM_NAME}/4JLibs/libs/4J_Storage_d.lib"
"${CMAKE_CURRENT_SOURCE_DIR}/${PLATFORM_NAME}/4JLibs/libs/4J_Render_PC_d.lib"
>
$<$<NOT:$<CONFIG:Debug>>: # Release 4J libraries
"${CMAKE_CURRENT_SOURCE_DIR}/${PLATFORM_NAME}/4JLibs/libs/4J_Input.lib"
"${CMAKE_CURRENT_SOURCE_DIR}/${PLATFORM_NAME}/4JLibs/libs/4J_Storage.lib"
"${CMAKE_CURRENT_SOURCE_DIR}/${PLATFORM_NAME}/4JLibs/libs/4J_Render_PC.lib"
>
)
# Iggy libs
foreach(lib IN LISTS IGGY_LIBS)
target_link_libraries(Minecraft.Client PRIVATE "${CMAKE_CURRENT_SOURCE_DIR}/${PLATFORM_NAME}/Iggy/lib/${lib}")
endforeach()
# ---
# Asset / redist copy
# ---
include("${CMAKE_SOURCE_DIR}/cmake/CopyAssets.cmake")
set(ASSET_FOLDER_PAIRS
"${CMAKE_CURRENT_SOURCE_DIR}/music" "music"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/Media" "Common/Media"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/res" "Common/res"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/Trial" "Common/Trial"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/Tutorial" "Common/Tutorial"
"${CMAKE_CURRENT_SOURCE_DIR}/${PLATFORM_NAME}Media" "${PLATFORM_NAME}Media"
)
setup_asset_folder_copy(Minecraft.Client "${ASSET_FOLDER_PAIRS}")
# Copy redist files
add_copyredist_target(Minecraft.Client)
# Make sure GameHDD exists on Windows
if(PLATFORM_NAME STREQUAL "Windows64")
add_gamehdd_target(Minecraft.Client)
endif()

View file

@ -1,28 +0,0 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2012
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "CommonMedia", "CommonMedia.vcxproj", "{21BBD32C-AF5E-4741-8B80-3B73FC0D0F27}"
EndProject
Global
GlobalSection(TeamFoundationVersionControl) = preSolution
SccNumberOfProjects = 2
SccEnterpriseProvider = {4CA58AB2-18FA-4F8D-95D4-32DDF27D184C}
SccTeamFoundationServer = http://tfs_server:8080/tfs/storiespark
SccProjectUniqueName0 = CommonMedia.vcxproj
SccLocalPath0 = .
SccLocalPath1 = .
EndGlobalSection
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
Release|Win32 = Release|Win32
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{21BBD32C-AF5E-4741-8B80-3B73FC0D0F27}.Debug|Win32.ActiveCfg = Debug|Win32
{21BBD32C-AF5E-4741-8B80-3B73FC0D0F27}.Debug|Win32.Build.0 = Debug|Win32
{21BBD32C-AF5E-4741-8B80-3B73FC0D0F27}.Release|Win32.ActiveCfg = Release|Win32
{21BBD32C-AF5E-4741-8B80-3B73FC0D0F27}.Release|Win32.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

View file

@ -1,115 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<ItemGroup>
<None Include="Media\ChestMenu720.swf" />
<None Include="Media\CreateWorldMenu720.swf" />
<None Include="Media\CreativeMenu720.swf" />
<None Include="Media\DebugMenu720.swf" />
<None Include="Media\FullscreenProgress720.swf" />
<None Include="Media\HUD720.swf" />
<None Include="Media\InventoryMenu720.swf" />
<None Include="Media\languages.loc" />
<None Include="Media\LaunchMoreOptionsMenu720.swf" />
<None Include="Media\LoadMenu720.swf" />
<None Include="Media\LoadOrJoinMenu720.swf" />
<None Include="Media\MainMenu720.swf" />
<None Include="Media\media.arc" />
<None Include="Media\Panorama720.swf" />
<None Include="Media\PauseMenu720.swf" />
<None Include="Media\skin.swf" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="Media\strings.resx" />
</ItemGroup>
<ItemGroup>
<Text Include="Media\media.txt" />
<Text Include="Media\strings_begin.txt" />
<Text Include="Media\strings_Controls.txt" />
<Text Include="Media\strings_Credits.txt" />
<Text Include="Media\strings_Descriptions.txt" />
<Text Include="Media\strings_end.txt" />
<Text Include="Media\strings_HowToPlay.txt" />
<Text Include="Media\strings_ItemsAndTiles.txt" />
<Text Include="Media\strings_Misc.txt" />
<Text Include="Media\strings_PotionsAndEnchantments.txt" />
<Text Include="Media\strings_Tips.txt" />
<Text Include="Media\strings_Tooltips.txt" />
<Text Include="Media\strings_Tutorial.txt" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\Durango\strings.h" />
<ClInclude Include="..\Orbis\strings.h" />
<ClInclude Include="..\PS3\strings.h" />
<ClInclude Include="..\Windows64\strings.h" />
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{21BBD32C-AF5E-4741-8B80-3B73FC0D0F27}</ProjectGuid>
<Keyword>MakeFileProj</Keyword>
<SccProjectName>SAK</SccProjectName>
<SccAuxPath>SAK</SccAuxPath>
<SccLocalPath>SAK</SccLocalPath>
<SccProvider>SAK</SccProvider>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Makefile</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v110</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Makefile</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v110</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<NMakePreprocessorDefinitions>WIN32;_DEBUG;$(NMakePreprocessorDefinitions)</NMakePreprocessorDefinitions>
<NMakeBuildCommandLine>echo Creating languages.loc
copy .\Media\strings.resx .\Media\en-EN.lang
copy .\Media\fr-FR\strings.resx .\Media\fr-FR\fr-FR.lang
copy .\Media\ja-JP\strings.resx .\Media\ja-JP\ja-JP.lang
..\..\..\Tools\NewLocalisationPacker.exe --static .\Media .\Media\languages.loc
echo Making archive
..\..\..\Tools\ArchiveFilePacker.exe -cd $(ProjectDir)\Media media.arc media.txt
echo Copying Durango strings.h
copy .\Media\strings.h ..\Durango\strings.h
echo Copying PS3 strings.h
copy .\Media\strings.h ..\PS3\strings.h
echo Copying PS4 strings.h
copy .\Media\strings.h ..\Orbis\strings.h
echo Copying Win strings.h
copy .\Media\strings.h ..\Windows64\strings.h</NMakeBuildCommandLine>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<NMakePreprocessorDefinitions>WIN32;NDEBUG;$(NMakePreprocessorDefinitions)</NMakePreprocessorDefinitions>
</PropertyGroup>
<ItemDefinitionGroup>
</ItemDefinitionGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

View file

@ -1,136 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="IggyMedia">
<UniqueIdentifier>{55c7ab2e-b3e5-4aed-9ffe-3308591d9c34}</UniqueIdentifier>
</Filter>
<Filter Include="Strings">
<UniqueIdentifier>{eaa0eb72-0b27-4080-ad53-f68e42f37ba8}</UniqueIdentifier>
</Filter>
<Filter Include="Archive">
<UniqueIdentifier>{711ad95b-eb56-4e18-b001-34ad7b8075a3}</UniqueIdentifier>
</Filter>
<Filter Include="Archive\Win64">
<UniqueIdentifier>{1432ec3d-c5d0-46da-91b6-e7737095a97e}</UniqueIdentifier>
</Filter>
<Filter Include="Archive\PS4">
<UniqueIdentifier>{4b2aeaf1-04d7-454d-b2d9-08364799831c}</UniqueIdentifier>
</Filter>
<Filter Include="Archive\PS3">
<UniqueIdentifier>{4b0eaef6-fa2f-4605-b0da-a81ffb5659bc}</UniqueIdentifier>
</Filter>
<Filter Include="Archive\Durango">
<UniqueIdentifier>{bf1c74da-21f1-4bdd-98ed-83457946e4cc}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<None Include="Media\ChestMenu720.swf">
<Filter>IggyMedia</Filter>
</None>
<None Include="Media\CreateWorldMenu720.swf">
<Filter>IggyMedia</Filter>
</None>
<None Include="Media\CreativeMenu720.swf">
<Filter>IggyMedia</Filter>
</None>
<None Include="Media\DebugMenu720.swf">
<Filter>IggyMedia</Filter>
</None>
<None Include="Media\FullscreenProgress720.swf">
<Filter>IggyMedia</Filter>
</None>
<None Include="Media\HUD720.swf">
<Filter>IggyMedia</Filter>
</None>
<None Include="Media\InventoryMenu720.swf">
<Filter>IggyMedia</Filter>
</None>
<None Include="Media\media.arc">
<Filter>Archive</Filter>
</None>
<None Include="Media\languages.loc">
<Filter>Archive</Filter>
</None>
<None Include="Media\skin.swf">
<Filter>IggyMedia</Filter>
</None>
<None Include="Media\MainMenu720.swf">
<Filter>IggyMedia</Filter>
</None>
<None Include="Media\Panorama720.swf">
<Filter>IggyMedia</Filter>
</None>
<None Include="Media\LoadOrJoinMenu720.swf">
<Filter>IggyMedia</Filter>
</None>
<None Include="Media\LaunchMoreOptionsMenu720.swf">
<Filter>IggyMedia</Filter>
</None>
<None Include="Media\LoadMenu720.swf">
<Filter>IggyMedia</Filter>
</None>
<None Include="Media\PauseMenu720.swf">
<Filter>IggyMedia</Filter>
</None>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="Media\strings.resx">
<Filter>Strings</Filter>
</EmbeddedResource>
</ItemGroup>
<ItemGroup>
<Text Include="Media\strings_begin.txt">
<Filter>Strings</Filter>
</Text>
<Text Include="Media\strings_Controls.txt">
<Filter>Strings</Filter>
</Text>
<Text Include="Media\strings_Credits.txt">
<Filter>Strings</Filter>
</Text>
<Text Include="Media\strings_Descriptions.txt">
<Filter>Strings</Filter>
</Text>
<Text Include="Media\strings_end.txt">
<Filter>Strings</Filter>
</Text>
<Text Include="Media\strings_HowToPlay.txt">
<Filter>Strings</Filter>
</Text>
<Text Include="Media\strings_ItemsAndTiles.txt">
<Filter>Strings</Filter>
</Text>
<Text Include="Media\strings_Misc.txt">
<Filter>Strings</Filter>
</Text>
<Text Include="Media\strings_PotionsAndEnchantments.txt">
<Filter>Strings</Filter>
</Text>
<Text Include="Media\strings_Tips.txt">
<Filter>Strings</Filter>
</Text>
<Text Include="Media\strings_Tooltips.txt">
<Filter>Strings</Filter>
</Text>
<Text Include="Media\strings_Tutorial.txt">
<Filter>Strings</Filter>
</Text>
<Text Include="Media\media.txt">
<Filter>Archive</Filter>
</Text>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\Durango\strings.h">
<Filter>Archive\Durango</Filter>
</ClInclude>
<ClInclude Include="..\PS3\strings.h">
<Filter>Archive\PS3</Filter>
</ClInclude>
<ClInclude Include="..\Orbis\strings.h">
<Filter>Archive\PS4</Filter>
</ClInclude>
<ClInclude Include="..\Windows64\strings.h">
<Filter>Archive\Win64</Filter>
</ClInclude>
</ItemGroup>
</Project>

View file

@ -1,30 +0,0 @@

Microsoft Visual Studio Solution File, Format Version 11.00
# Visual Studio 2010
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "GameRules", "GameRules.vcxproj", "{0DD2FD59-36AC-476F-9201-D687A4CE9E98}"
EndProject
Global
GlobalSection(TeamFoundationVersionControl) = preSolution
SccNumberOfProjects = 2
SccEnterpriseProvider = {4CA58AB2-18FA-4F8D-95D4-32DDF27D184C}
SccTeamFoundationServer = http://tfs_server:8080/tfs/storiespark
SccProjectUniqueName0 = GameRules.vcxproj
SccLocalPath0 = .
SccLocalPath1 = .
EndGlobalSection
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Xbox 360 = Debug|Xbox 360
Release|Xbox 360 = Release|Xbox 360
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{0DD2FD59-36AC-476F-9201-D687A4CE9E98}.Debug|Xbox 360.ActiveCfg = Debug|Xbox 360
{0DD2FD59-36AC-476F-9201-D687A4CE9E98}.Debug|Xbox 360.Build.0 = Debug|Xbox 360
{0DD2FD59-36AC-476F-9201-D687A4CE9E98}.Debug|Xbox 360.Deploy.0 = Debug|Xbox 360
{0DD2FD59-36AC-476F-9201-D687A4CE9E98}.Release|Xbox 360.ActiveCfg = Release|Xbox 360
{0DD2FD59-36AC-476F-9201-D687A4CE9E98}.Release|Xbox 360.Build.0 = Release|Xbox 360
{0DD2FD59-36AC-476F-9201-D687A4CE9E98}.Release|Xbox 360.Deploy.0 = Release|Xbox 360
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

View file

@ -1,103 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Xbox 360">
<Configuration>Debug</Configuration>
<Platform>Xbox 360</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Xbox 360">
<Configuration>Release</Configuration>
<Platform>Xbox 360</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{0DD2FD59-36AC-476F-9201-D687A4CE9E98}</ProjectGuid>
<Keyword>MakeFileProj</Keyword>
<SccProjectName>SAK</SccProjectName>
<SccAuxPath>SAK</SccAuxPath>
<SccLocalPath>SAK</SccLocalPath>
<SccProvider>SAK</SccProvider>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'" Label="Configuration">
<ConfigurationType>Makefile</ConfigurationType>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'" Label="Configuration">
<ConfigurationType>Makefile</ConfigurationType>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">
<NMakeOutput>
</NMakeOutput>
<NMakePreprocessorDefinitions>_DEBUG;$(NMakePreprocessorDefinitions)</NMakePreprocessorDefinitions>
<NMakeBuildCommandLine>BuildGameRule.cmd Tutorial</NMakeBuildCommandLine>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">
<NMakeOutput>GameRules.xex</NMakeOutput>
<NMakePreprocessorDefinitions>NDEBUG;$(NMakePreprocessorDefinitions)</NMakePreprocessorDefinitions>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">
<CustomBuild>
<Command>
</Command>
</CustomBuild>
<Deploy>
<DeploymentType>CopyToHardDrive</DeploymentType>
</Deploy>
</ItemDefinitionGroup>
<ItemGroup>
<None Include="..\Tutorial.pck" />
<None Include="Tutorial\GameRules.xml">
<SubType>Designer</SubType>
</None>
<None Include="Tutorial\schematics\Boat.sch" />
<None Include="Tutorial\schematics\CasTes1.sch" />
<None Include="Tutorial\schematics\CasTes2.sch" />
<None Include="Tutorial\schematics\CastleBottom.sch" />
<None Include="Tutorial\schematics\CastleFront.sch" />
<None Include="Tutorial\schematics\CastleLeft.sch" />
<None Include="Tutorial\schematics\CastleMain.sch" />
<None Include="Tutorial\schematics\CastleRight.sch" />
<None Include="Tutorial\schematics\CastleTop.sch" />
<None Include="Tutorial\schematics\JungleTemp.sch" />
<None Include="Tutorial\schematics\Lava.sch" />
<None Include="Tutorial\schematics\MinecraftSign.sch" />
<None Include="Tutorial\schematics\Mushroom.sch" />
<None Include="Tutorial\schematics\Pyramid.sch" />
<None Include="Tutorial\schematics\Ship.sch" />
<None Include="Tutorial\schematics\SnowHouse.sch" />
<None Include="Tutorial\schematics\Spider.sch" />
<None Include="Tutorial\schematics\Stairs.sch" />
<None Include="Tutorial\schematics\StoneCircle.sch" />
<None Include="Tutorial\schematics\Tower.sch" />
<None Include="Tutorial\schematics\Tutorial.sch" />
<None Include="Tutorial\Strings\en-EN.lang" />
<None Include="Tutorial\Strings\Microsoft\de-DE.lang" />
<None Include="Tutorial\Strings\Microsoft\es-ES.lang" />
<None Include="Tutorial\Strings\Microsoft\fr-FR.lang" />
<None Include="Tutorial\Strings\Microsoft\it-IT.lang" />
<None Include="Tutorial\Strings\Microsoft\ja-JP.lang" />
<None Include="Tutorial\Strings\Microsoft\ko-KR.lang" />
<None Include="Tutorial\Strings\Microsoft\pt-BR.lang" />
<None Include="Tutorial\Strings\Microsoft\pt-PT.lang" />
<None Include="Tutorial\Strings\Microsoft\zh-CHT.lang" />
</ItemGroup>
<ItemGroup>
<Xsd Include="GameRulesDefinition.xsd">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">true</ExcludedFromBuild>
</Xsd>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

View file

@ -1,114 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Resource Files">
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
</Filter>
<Filter Include="Shared">
<UniqueIdentifier>{ab02d5da-7fb3-494b-a636-03764d9a8acd}</UniqueIdentifier>
</Filter>
<Filter Include="Tutorial">
<UniqueIdentifier>{e1a87048-bca2-46e6-a234-91d7d64eb983}</UniqueIdentifier>
</Filter>
<Filter Include="Tutorial\schematics">
<UniqueIdentifier>{da425f4a-cf76-48e8-87cb-d9fda0f42365}</UniqueIdentifier>
</Filter>
<Filter Include="Tutorial\Loc">
<UniqueIdentifier>{c0ba5f53-4881-495e-8158-5d87f379426d}</UniqueIdentifier>
</Filter>
<Filter Include="Tutorial\Loc\Microsoft">
<UniqueIdentifier>{61651432-41a1-42f0-a853-c7795d813418}</UniqueIdentifier>
</Filter>
<Filter Include="Packs">
<UniqueIdentifier>{e194e42b-1c9b-4e35-9a4b-dabd68eab3e0}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<None Include="Tutorial\GameRules.xml">
<Filter>Tutorial</Filter>
</None>
<None Include="Tutorial\Strings\en-EN.lang">
<Filter>Tutorial\Loc</Filter>
</None>
<None Include="Tutorial\Strings\Microsoft\de-DE.lang">
<Filter>Tutorial\Loc\Microsoft</Filter>
</None>
<None Include="Tutorial\Strings\Microsoft\es-ES.lang">
<Filter>Tutorial\Loc\Microsoft</Filter>
</None>
<None Include="Tutorial\Strings\Microsoft\fr-FR.lang">
<Filter>Tutorial\Loc\Microsoft</Filter>
</None>
<None Include="Tutorial\Strings\Microsoft\it-IT.lang">
<Filter>Tutorial\Loc\Microsoft</Filter>
</None>
<None Include="Tutorial\Strings\Microsoft\ja-JP.lang">
<Filter>Tutorial\Loc\Microsoft</Filter>
</None>
<None Include="Tutorial\Strings\Microsoft\ko-KR.lang">
<Filter>Tutorial\Loc\Microsoft</Filter>
</None>
<None Include="Tutorial\Strings\Microsoft\pt-BR.lang">
<Filter>Tutorial\Loc\Microsoft</Filter>
</None>
<None Include="Tutorial\Strings\Microsoft\pt-PT.lang">
<Filter>Tutorial\Loc\Microsoft</Filter>
</None>
<None Include="Tutorial\Strings\Microsoft\zh-CHT.lang">
<Filter>Tutorial\Loc\Microsoft</Filter>
</None>
<None Include="..\Tutorial.pck">
<Filter>Packs</Filter>
</None>
<None Include="Tutorial\schematics\JungleTemp.sch">
<Filter>Tutorial\schematics</Filter>
</None>
<None Include="Tutorial\schematics\Lava.sch">
<Filter>Tutorial\schematics</Filter>
</None>
<None Include="Tutorial\schematics\MinecraftSign.sch">
<Filter>Tutorial\schematics</Filter>
</None>
<None Include="Tutorial\schematics\Mushroom.sch">
<Filter>Tutorial\schematics</Filter>
</None>
<None Include="Tutorial\schematics\Ship.sch">
<Filter>Tutorial\schematics</Filter>
</None>
<None Include="Tutorial\schematics\Spider.sch">
<Filter>Tutorial\schematics</Filter>
</None>
<None Include="Tutorial\schematics\Stairs.sch">
<Filter>Tutorial\schematics</Filter>
</None>
<None Include="Tutorial\schematics\StoneCircle.sch">
<Filter>Tutorial\schematics</Filter>
</None>
<None Include="Tutorial\schematics\Tower.sch">
<Filter>Tutorial\schematics</Filter>
</None>
<None Include="Tutorial\schematics\Pyramid.sch">
<Filter>Tutorial\schematics</Filter>
</None>
<None Include="Tutorial\schematics\CasTes1.sch">
<Filter>Tutorial\schematics</Filter>
</None>
<None Include="Tutorial\schematics\CasTes2.sch">
<Filter>Tutorial\schematics</Filter>
</None>
<None Include="Tutorial\schematics\Boat.sch" />
<None Include="Tutorial\schematics\CastleBottom.sch" />
<None Include="Tutorial\schematics\CastleFront.sch" />
<None Include="Tutorial\schematics\CastleLeft.sch" />
<None Include="Tutorial\schematics\CastleMain.sch" />
<None Include="Tutorial\schematics\CastleRight.sch" />
<None Include="Tutorial\schematics\CastleTop.sch" />
<None Include="Tutorial\schematics\Tutorial.sch" />
</ItemGroup>
<ItemGroup>
<Xsd Include="GameRulesDefinition.xsd">
<Filter>Shared</Filter>
</Xsd>
</ItemGroup>
</Project>

View file

@ -1,10 +0,0 @@
""
{
"FILE_VERSION" = "9237"
"ENLISTMENT_CHOICE" = "NEVER"
"PROJECT_FILE_RELATIVE_PATH" = ""
"NUMBER_OF_EXCLUDED_FILES" = "0"
"ORIGINAL_PROJECT_FILE_PATH" = ""
"NUMBER_OF_NESTED_PROJECTS" = "0"
"SOURCE_CONTROL_SETTINGS_PROVIDER" = "PROVIDER"
}

View file

@ -1,30 +0,0 @@

Microsoft Visual Studio Solution File, Format Version 11.00
# Visual Studio 2010
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "GameRules", "GameRules.vcxproj", "{0DD2FD59-36AC-476F-9201-D687A4CE9E98}"
EndProject
Global
GlobalSection(TeamFoundationVersionControl) = preSolution
SccNumberOfProjects = 2
SccEnterpriseProvider = {4CA58AB2-18FA-4F8D-95D4-32DDF27D184C}
SccTeamFoundationServer = http://tfs_server:8080/tfs/storiespark
SccProjectUniqueName0 = GameRules.vcxproj
SccLocalPath0 = .
SccLocalPath1 = .
EndGlobalSection
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Xbox 360 = Debug|Xbox 360
Release|Xbox 360 = Release|Xbox 360
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{0DD2FD59-36AC-476F-9201-D687A4CE9E98}.Debug|Xbox 360.ActiveCfg = Debug|Xbox 360
{0DD2FD59-36AC-476F-9201-D687A4CE9E98}.Debug|Xbox 360.Build.0 = Debug|Xbox 360
{0DD2FD59-36AC-476F-9201-D687A4CE9E98}.Debug|Xbox 360.Deploy.0 = Debug|Xbox 360
{0DD2FD59-36AC-476F-9201-D687A4CE9E98}.Release|Xbox 360.ActiveCfg = Release|Xbox 360
{0DD2FD59-36AC-476F-9201-D687A4CE9E98}.Release|Xbox 360.Build.0 = Release|Xbox 360
{0DD2FD59-36AC-476F-9201-D687A4CE9E98}.Release|Xbox 360.Deploy.0 = Release|Xbox 360
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

View file

@ -1,103 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Xbox 360">
<Configuration>Debug</Configuration>
<Platform>Xbox 360</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Xbox 360">
<Configuration>Release</Configuration>
<Platform>Xbox 360</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{0DD2FD59-36AC-476F-9201-D687A4CE9E98}</ProjectGuid>
<Keyword>MakeFileProj</Keyword>
<SccProjectName>SAK</SccProjectName>
<SccAuxPath>SAK</SccAuxPath>
<SccLocalPath>SAK</SccLocalPath>
<SccProvider>SAK</SccProvider>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'" Label="Configuration">
<ConfigurationType>Makefile</ConfigurationType>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'" Label="Configuration">
<ConfigurationType>Makefile</ConfigurationType>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">
<NMakeOutput>
</NMakeOutput>
<NMakePreprocessorDefinitions>_DEBUG;$(NMakePreprocessorDefinitions)</NMakePreprocessorDefinitions>
<NMakeBuildCommandLine>BuildGameRule.cmd Tutorial</NMakeBuildCommandLine>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">
<NMakeOutput>GameRules.xex</NMakeOutput>
<NMakePreprocessorDefinitions>NDEBUG;$(NMakePreprocessorDefinitions)</NMakePreprocessorDefinitions>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">
<CustomBuild>
<Command>
</Command>
</CustomBuild>
<Deploy>
<DeploymentType>CopyToHardDrive</DeploymentType>
</Deploy>
</ItemDefinitionGroup>
<ItemGroup>
<None Include="..\Tutorial.pck" />
<None Include="Tutorial\GameRules.xml">
<SubType>Designer</SubType>
</None>
<None Include="Tutorial\schematics\Boat.sch" />
<None Include="Tutorial\schematics\CasTes1.sch" />
<None Include="Tutorial\schematics\CasTes2.sch" />
<None Include="Tutorial\schematics\CastleBottom.sch" />
<None Include="Tutorial\schematics\CastleFront.sch" />
<None Include="Tutorial\schematics\CastleLeft.sch" />
<None Include="Tutorial\schematics\CastleMain.sch" />
<None Include="Tutorial\schematics\CastleRight.sch" />
<None Include="Tutorial\schematics\CastleTop.sch" />
<None Include="Tutorial\schematics\JungleTemp.sch" />
<None Include="Tutorial\schematics\Lava.sch" />
<None Include="Tutorial\schematics\MinecraftSign.sch" />
<None Include="Tutorial\schematics\Mushroom.sch" />
<None Include="Tutorial\schematics\Pyramid.sch" />
<None Include="Tutorial\schematics\Ship.sch" />
<None Include="Tutorial\schematics\SnowHouse.sch" />
<None Include="Tutorial\schematics\Spider.sch" />
<None Include="Tutorial\schematics\Stairs.sch" />
<None Include="Tutorial\schematics\StoneCircle.sch" />
<None Include="Tutorial\schematics\Tower.sch" />
<None Include="Tutorial\schematics\Tutorial.sch" />
<None Include="Tutorial\Strings\en-EN.lang" />
<None Include="Tutorial\Strings\Microsoft\de-DE.lang" />
<None Include="Tutorial\Strings\Microsoft\es-ES.lang" />
<None Include="Tutorial\Strings\Microsoft\fr-FR.lang" />
<None Include="Tutorial\Strings\Microsoft\it-IT.lang" />
<None Include="Tutorial\Strings\Microsoft\ja-JP.lang" />
<None Include="Tutorial\Strings\Microsoft\ko-KR.lang" />
<None Include="Tutorial\Strings\Microsoft\pt-BR.lang" />
<None Include="Tutorial\Strings\Microsoft\pt-PT.lang" />
<None Include="Tutorial\Strings\Microsoft\zh-CHT.lang" />
</ItemGroup>
<ItemGroup>
<Xsd Include="GameRulesDefinition.xsd">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">true</ExcludedFromBuild>
</Xsd>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

View file

@ -1,114 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Resource Files">
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
</Filter>
<Filter Include="Shared">
<UniqueIdentifier>{ab02d5da-7fb3-494b-a636-03764d9a8acd}</UniqueIdentifier>
</Filter>
<Filter Include="Tutorial">
<UniqueIdentifier>{e1a87048-bca2-46e6-a234-91d7d64eb983}</UniqueIdentifier>
</Filter>
<Filter Include="Tutorial\schematics">
<UniqueIdentifier>{da425f4a-cf76-48e8-87cb-d9fda0f42365}</UniqueIdentifier>
</Filter>
<Filter Include="Tutorial\Loc">
<UniqueIdentifier>{c0ba5f53-4881-495e-8158-5d87f379426d}</UniqueIdentifier>
</Filter>
<Filter Include="Tutorial\Loc\Microsoft">
<UniqueIdentifier>{61651432-41a1-42f0-a853-c7795d813418}</UniqueIdentifier>
</Filter>
<Filter Include="Packs">
<UniqueIdentifier>{e194e42b-1c9b-4e35-9a4b-dabd68eab3e0}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<None Include="Tutorial\GameRules.xml">
<Filter>Tutorial</Filter>
</None>
<None Include="Tutorial\Strings\en-EN.lang">
<Filter>Tutorial\Loc</Filter>
</None>
<None Include="Tutorial\Strings\Microsoft\de-DE.lang">
<Filter>Tutorial\Loc\Microsoft</Filter>
</None>
<None Include="Tutorial\Strings\Microsoft\es-ES.lang">
<Filter>Tutorial\Loc\Microsoft</Filter>
</None>
<None Include="Tutorial\Strings\Microsoft\fr-FR.lang">
<Filter>Tutorial\Loc\Microsoft</Filter>
</None>
<None Include="Tutorial\Strings\Microsoft\it-IT.lang">
<Filter>Tutorial\Loc\Microsoft</Filter>
</None>
<None Include="Tutorial\Strings\Microsoft\ja-JP.lang">
<Filter>Tutorial\Loc\Microsoft</Filter>
</None>
<None Include="Tutorial\Strings\Microsoft\ko-KR.lang">
<Filter>Tutorial\Loc\Microsoft</Filter>
</None>
<None Include="Tutorial\Strings\Microsoft\pt-BR.lang">
<Filter>Tutorial\Loc\Microsoft</Filter>
</None>
<None Include="Tutorial\Strings\Microsoft\pt-PT.lang">
<Filter>Tutorial\Loc\Microsoft</Filter>
</None>
<None Include="Tutorial\Strings\Microsoft\zh-CHT.lang">
<Filter>Tutorial\Loc\Microsoft</Filter>
</None>
<None Include="..\Tutorial.pck">
<Filter>Packs</Filter>
</None>
<None Include="Tutorial\schematics\JungleTemp.sch">
<Filter>Tutorial\schematics</Filter>
</None>
<None Include="Tutorial\schematics\Lava.sch">
<Filter>Tutorial\schematics</Filter>
</None>
<None Include="Tutorial\schematics\MinecraftSign.sch">
<Filter>Tutorial\schematics</Filter>
</None>
<None Include="Tutorial\schematics\Mushroom.sch">
<Filter>Tutorial\schematics</Filter>
</None>
<None Include="Tutorial\schematics\Ship.sch">
<Filter>Tutorial\schematics</Filter>
</None>
<None Include="Tutorial\schematics\Spider.sch">
<Filter>Tutorial\schematics</Filter>
</None>
<None Include="Tutorial\schematics\Stairs.sch">
<Filter>Tutorial\schematics</Filter>
</None>
<None Include="Tutorial\schematics\StoneCircle.sch">
<Filter>Tutorial\schematics</Filter>
</None>
<None Include="Tutorial\schematics\Tower.sch">
<Filter>Tutorial\schematics</Filter>
</None>
<None Include="Tutorial\schematics\Pyramid.sch">
<Filter>Tutorial\schematics</Filter>
</None>
<None Include="Tutorial\schematics\CasTes1.sch">
<Filter>Tutorial\schematics</Filter>
</None>
<None Include="Tutorial\schematics\CasTes2.sch">
<Filter>Tutorial\schematics</Filter>
</None>
<None Include="Tutorial\schematics\Boat.sch" />
<None Include="Tutorial\schematics\CastleBottom.sch" />
<None Include="Tutorial\schematics\CastleFront.sch" />
<None Include="Tutorial\schematics\CastleLeft.sch" />
<None Include="Tutorial\schematics\CastleMain.sch" />
<None Include="Tutorial\schematics\CastleRight.sch" />
<None Include="Tutorial\schematics\CastleTop.sch" />
<None Include="Tutorial\schematics\Tutorial.sch" />
</ItemGroup>
<ItemGroup>
<Xsd Include="GameRulesDefinition.xsd">
<Filter>Shared</Filter>
</Xsd>
</ItemGroup>
</Project>

View file

@ -1,10 +0,0 @@
""
{
"FILE_VERSION" = "9237"
"ENLISTMENT_CHOICE" = "NEVER"
"PROJECT_FILE_RELATIVE_PATH" = ""
"NUMBER_OF_EXCLUDED_FILES" = "0"
"ORIGINAL_PROJECT_FILE_PATH" = ""
"NUMBER_OF_NESTED_PROJECTS" = "0"
"SOURCE_CONTROL_SETTINGS_PROVIDER" = "PROVIDER"
}

File diff suppressed because it is too large Load diff

File diff suppressed because it is too large Load diff

View file

@ -1,11 +0,0 @@
""
{
"FILE_VERSION" = "9237"
"ENLISTMENT_CHOICE" = "NEVER"
"PROJECT_FILE_RELATIVE_PATH" = ""
"NUMBER_OF_EXCLUDED_FILES" = "1"
"EXCLUDED_FILE0" = "Durango\\Autogenerated.appxmanifest"
"ORIGINAL_PROJECT_FILE_PATH" = ""
"NUMBER_OF_NESTED_PROJECTS" = "0"
"SOURCE_CONTROL_SETTINGS_PROVIDER" = "PROVIDER"
}

View file

@ -1,72 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|PS3">
<Configuration>Debug</Configuration>
<Platform>PS3</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|PS3">
<Configuration>Release</Configuration>
<Platform>PS3</Platform>
</ProjectConfiguration>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\HookSample.cpp" />
<ClCompile Include="Main.cpp" />
<ClCompile Include="Wait.cpp" />
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{F749F5D0-B972-4E99-8B4B-2B865D4A8BC9}</ProjectGuid>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<PlatformToolset>GCC</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|PS3'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<PlatformToolset>GCC</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">
<OutDir>$(ProjectDir)$(Platform)_$(Configuration)_VS2010\</OutDir>
<IntDir>$(Platform)_$(Configuration)_VS2010\</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">
<OutDir>$(ProjectDir)$(Platform)_$(Configuration)_VS2010\</OutDir>
<IntDir>$(Platform)_$(Configuration)_VS2010\</IntDir>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">
<ClCompile>
<PreprocessorDefinitions>_DEBUG;__CELL_ASSERT__;%(PreprocessorDefinitions);;HEAPINSPECTOR_PS3=1</PreprocessorDefinitions>
<GenerateDebugInformation>true</GenerateDebugInformation>
</ClCompile>
<Link>
<AdditionalDependencies>"$(SCE_PS3_ROOT)\target\ppu\lib\libm.a";"$(SCE_PS3_ROOT)\target\ppu\lib\libio_stub.a";"..\..\..\Server\PS3\Debug\libHeapInspectorServer.a";"$(SCE_PS3_ROOT)\target\ppu\lib\libpthread.a";"$(SCE_PS3_ROOT)\target\ppu\lib\libnet_stub.a";"$(SCE_PS3_ROOT)\target\ppu\lib\libsysmodule_stub.a";%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalOptions>-Wl,--wrap=malloc,--wrap=free,--wrap=calloc,--wrap=memalign,--wrap=realloc,--wrap=reallocalign,--wrap=_malloc_init %(AdditionalOptions)</AdditionalOptions>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">
<ClCompile>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions);;HEAPINSPECTOR_PS3=1</PreprocessorDefinitions>
<OptimizationLevel>Level2</OptimizationLevel>
</ClCompile>
<Link>
<AdditionalDependencies>"..\..\..\Server\PS3\Release\libHeapInspectorServer.a";"$(SCE_PS3_ROOT)\target\ppu\lib\libpthread.a";"$(SCE_PS3_ROOT)\target\ppu\lib\libnet_stub.a";"$(SCE_PS3_ROOT)\target\ppu\lib\libsysmodule_stub.a";%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalOptions>-Wl,--wrap=malloc,--wrap=free,--wrap=calloc,--wrap=memalign,--wrap=realloc,--wrap=reallocalign,--wrap=_malloc_init %(AdditionalOptions)</AdditionalOptions>
</Link>
</ItemDefinitionGroup>
<Import Condition="'$(ConfigurationType)' == 'Makefile' and Exists('$(VCTargetsPath)\Platforms\$(Platform)\SCE.Makefile.$(Platform).targets')" Project="$(VCTargetsPath)\Platforms\$(Platform)\SCE.Makefile.$(Platform).targets" />
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

View file

@ -1,70 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|PS3">
<Configuration>Debug</Configuration>
<Platform>PS3</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|PS3">
<Configuration>Release</Configuration>
<Platform>PS3</Platform>
</ProjectConfiguration>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\ManualSample.cpp" />
<ClCompile Include="Main.cpp" />
<ClCompile Include="Wait.cpp" />
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{B6B851C9-DC76-4A5B-9AFE-6CF944BFB502}</ProjectGuid>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<PlatformToolset>GCC</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|PS3'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<PlatformToolset>GCC</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">
<OutDir>$(ProjectDir)$(Platform)_$(Configuration)_VS2010\</OutDir>
<IntDir>$(Platform)_$(Configuration)_VS2010\</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">
<OutDir>$(ProjectDir)$(Platform)_$(Configuration)_VS2010\</OutDir>
<IntDir>$(Platform)_$(Configuration)_VS2010\</IntDir>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">
<ClCompile>
<PreprocessorDefinitions>_DEBUG;__CELL_ASSERT__;%(PreprocessorDefinitions);;HEAPINSPECTOR_PS3=1</PreprocessorDefinitions>
<GenerateDebugInformation>true</GenerateDebugInformation>
</ClCompile>
<Link>
<AdditionalDependencies>"$(SCE_PS3_ROOT)\target\ppu\lib\libm.a";"$(SCE_PS3_ROOT)\target\ppu\lib\libio_stub.a";"..\..\..\Server\PS3\Debug\libHeapInspectorServer.a";"$(SCE_PS3_ROOT)\target\ppu\lib\libpthread.a";"$(SCE_PS3_ROOT)\target\ppu\lib\libnet_stub.a";"$(SCE_PS3_ROOT)\target\ppu\lib\libsysmodule_stub.a";%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">
<ClCompile>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions);;HEAPINSPECTOR_PS3=1</PreprocessorDefinitions>
<OptimizationLevel>Level2</OptimizationLevel>
</ClCompile>
<Link>
<AdditionalDependencies>"..\..\..\Server\PS3\Release\libHeapInspectorServer.a";"$(SCE_PS3_ROOT)\target\ppu\lib\libpthread.a";"$(SCE_PS3_ROOT)\target\ppu\lib\libnet_stub.a";"$(SCE_PS3_ROOT)\target\ppu\lib\libsysmodule_stub.a";%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<Import Condition="'$(ConfigurationType)' == 'Makefile' and Exists('$(VCTargetsPath)\Platforms\$(Platform)\SCE.Makefile.$(Platform).targets')" Project="$(VCTargetsPath)\Platforms\$(Platform)\SCE.Makefile.$(Platform).targets" />
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

View file

@ -1,76 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|PS3">
<Configuration>Debug</Configuration>
<Platform>PS3</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|PS3">
<Configuration>Release</Configuration>
<Platform>PS3</Platform>
</ProjectConfiguration>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\IThread.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\MultiThreadedHookSample.cpp" />
<ClCompile Include="Main.cpp" />
<ClCompile Include="ThreadPS3.cpp" />
<ClCompile Include="Wait.cpp" />
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{E9BC25AD-CFFD-43B6-ABEC-CA516CADD296}</ProjectGuid>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<PlatformToolset>GCC</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|PS3'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<PlatformToolset>GCC</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">
<OutDir>$(ProjectDir)$(Platform)_$(Configuration)_VS2010\</OutDir>
<IntDir>$(Platform)_$(Configuration)_VS2010\</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">
<OutDir>$(ProjectDir)$(Platform)_$(Configuration)_VS2010\</OutDir>
<IntDir>$(Platform)_$(Configuration)_VS2010\</IntDir>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">
<ClCompile>
<PreprocessorDefinitions>_DEBUG;__CELL_ASSERT__;%(PreprocessorDefinitions);;HEAPINSPECTOR_PS3=1</PreprocessorDefinitions>
<GenerateDebugInformation>true</GenerateDebugInformation>
</ClCompile>
<Link>
<AdditionalDependencies>"$(SCE_PS3_ROOT)\target\ppu\lib\libm.a";"$(SCE_PS3_ROOT)\target\ppu\lib\libio_stub.a";"..\..\..\Server\PS3\Debug\libHeapInspectorServer.a";"$(SCE_PS3_ROOT)\target\ppu\lib\libpthread.a";"$(SCE_PS3_ROOT)\target\ppu\lib\libnet_stub.a";"$(SCE_PS3_ROOT)\target\ppu\lib\libsysmodule_stub.a";%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalOptions>-Wl,--wrap=malloc,--wrap=free,--wrap=calloc,--wrap=memalign,--wrap=realloc,--wrap=reallocalign,--wrap=_malloc_init %(AdditionalOptions)</AdditionalOptions>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">
<ClCompile>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions);;HEAPINSPECTOR_PS3=1</PreprocessorDefinitions>
<OptimizationLevel>Level2</OptimizationLevel>
</ClCompile>
<Link>
<AdditionalDependencies>"..\..\..\Server\PS3\Release\libHeapInspectorServer.a";"$(SCE_PS3_ROOT)\target\ppu\lib\libpthread.a";"$(SCE_PS3_ROOT)\target\ppu\lib\libnet_stub.a";"$(SCE_PS3_ROOT)\target\ppu\lib\libsysmodule_stub.a";%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalOptions>-Wl,--wrap=malloc,--wrap=free,--wrap=calloc,--wrap=memalign,--wrap=realloc,--wrap=reallocalign,--wrap=_malloc_init %(AdditionalOptions)</AdditionalOptions>
</Link>
</ItemDefinitionGroup>
<Import Condition="'$(ConfigurationType)' == 'Makefile' and Exists('$(VCTargetsPath)\Platforms\$(Platform)\SCE.Makefile.$(Platform).targets')" Project="$(VCTargetsPath)\Platforms\$(Platform)\SCE.Makefile.$(Platform).targets" />
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

View file

@ -1,70 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|PS3">
<Configuration>Debug</Configuration>
<Platform>PS3</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|PS3">
<Configuration>Release</Configuration>
<Platform>PS3</Platform>
</ProjectConfiguration>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\ReplaceNewDeleteSample.cpp" />
<ClCompile Include="Main.cpp" />
<ClCompile Include="Wait.cpp" />
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{B0416FCD-A32B-4F91-93D1-4EDFF99F740B}</ProjectGuid>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<PlatformToolset>GCC</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|PS3'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<PlatformToolset>GCC</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">
<OutDir>$(ProjectDir)$(Platform)_$(Configuration)_VS2010\</OutDir>
<IntDir>$(Platform)_$(Configuration)_VS2010\</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">
<OutDir>$(ProjectDir)$(Platform)_$(Configuration)_VS2010\</OutDir>
<IntDir>$(Platform)_$(Configuration)_VS2010\</IntDir>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">
<ClCompile>
<PreprocessorDefinitions>_DEBUG;__CELL_ASSERT__;%(PreprocessorDefinitions);;HEAPINSPECTOR_PS3=1</PreprocessorDefinitions>
<GenerateDebugInformation>true</GenerateDebugInformation>
</ClCompile>
<Link>
<AdditionalDependencies>"$(SCE_PS3_ROOT)\target\ppu\lib\libm.a";"$(SCE_PS3_ROOT)\target\ppu\lib\libio_stub.a";"..\..\..\Server\PS3\Debug\libHeapInspectorServer.a";"$(SCE_PS3_ROOT)\target\ppu\lib\libpthread.a";"$(SCE_PS3_ROOT)\target\ppu\lib\libnet_stub.a";"$(SCE_PS3_ROOT)\target\ppu\lib\libsysmodule_stub.a";%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">
<ClCompile>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions);;HEAPINSPECTOR_PS3=1</PreprocessorDefinitions>
<OptimizationLevel>Level2</OptimizationLevel>
</ClCompile>
<Link>
<AdditionalDependencies>"..\..\..\Server\PS3\Release\libHeapInspectorServer.a";"$(SCE_PS3_ROOT)\target\ppu\lib\libpthread.a";"$(SCE_PS3_ROOT)\target\ppu\lib\libnet_stub.a";"$(SCE_PS3_ROOT)\target\ppu\lib\libsysmodule_stub.a";%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<Import Condition="'$(ConfigurationType)' == 'Makefile' and Exists('$(VCTargetsPath)\Platforms\$(Platform)\SCE.Makefile.$(Platform).targets')" Project="$(VCTargetsPath)\Platforms\$(Platform)\SCE.Makefile.$(Platform).targets" />
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

View file

@ -1,267 +0,0 @@
<?xml version="1.0" encoding="us-ascii"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="ContentPackage|PS3">
<Configuration>ContentPackage</Configuration>
<Platform>PS3</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|PS3">
<Configuration>Debug</Configuration>
<Platform>PS3</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|PS3">
<Configuration>Release</Configuration>
<Platform>PS3</Platform>
</ProjectConfiguration>
</ItemGroup>
<ItemGroup>
<ClInclude Include="AnvilTile_SPU.h" />
<ClInclude Include="BedTile_SPU.h" />
<ClInclude Include="BookshelfTile_SPU.h" />
<ClInclude Include="BrewingStandTile_SPU.h" />
<ClInclude Include="Bush_SPU.h" />
<ClInclude Include="ButtonTile_SPU.h" />
<ClInclude Include="CactusTile_SPU.h" />
<ClInclude Include="CakeTile_SPU.h" />
<ClInclude Include="CarrotTile_SPU.h" />
<ClInclude Include="CauldronTile_SPU.h" />
<ClInclude Include="ChestTile_SPU.h" />
<ClInclude Include="ChunkRebuildData.h" />
<ClInclude Include="ClothTile_SPU.h" />
<ClInclude Include="CocoaTile_SPU.h" />
<ClInclude Include="CropTile_SPU.h" />
<ClInclude Include="DetectorRailTile_SPU.h" />
<ClInclude Include="DiodeTile_SPU.h" />
<ClInclude Include="DirectionalTile_SPU.h" />
<ClInclude Include="Direction_SPU.h" />
<ClInclude Include="DirtTile_SPU.h" />
<ClInclude Include="DispenserTile_SPU.h" />
<ClInclude Include="DoorTile_SPU.h" />
<ClInclude Include="EggTile_SPU.h" />
<ClInclude Include="EnchantmentTableTile_SPU.h" />
<ClInclude Include="EnderChestTile_SPU.h" />
<ClInclude Include="EntityTile_SPU.h" />
<ClInclude Include="Facing_SPU.h" />
<ClInclude Include="FarmTile_SPU.h" />
<ClInclude Include="FenceGateTile_SPU.h" />
<ClInclude Include="FenceTile_SPU.h" />
<ClInclude Include="FireTile_SPU.h" />
<ClInclude Include="FlowerPotTile_SPU.h" />
<ClInclude Include="FurnaceTile_SPU.h" />
<ClInclude Include="GlassTile_SPU.h" />
<ClInclude Include="GrassTile_SPU.h" />
<ClInclude Include="HalfSlabTile_SPU.h" />
<ClInclude Include="HalfTransparentTile_SPU.h" />
<ClInclude Include="HugeMushroomTile_SPU.h" />
<ClInclude Include="IceTile_SPU.h" />
<ClInclude Include="Icon_SPU.h" />
<ClInclude Include="Item_SPU.h" />
<ClInclude Include="LadderTile_SPU.h" />
<ClInclude Include="LeafTile_SPU.h" />
<ClInclude Include="LeverTile_SPU.h" />
<ClInclude Include="LiquidTile_SPU.h" />
<ClInclude Include="Material_SPU.h" />
<ClInclude Include="MelonTile_SPU.h" />
<ClInclude Include="MobSpawnerTile_SPU.h" />
<ClInclude Include="Mushroom_SPU.h" />
<ClInclude Include="MycelTile_SPU.h" />
<ClInclude Include="NetherStalkTile_SPU.h" />
<ClInclude Include="PistonBaseTile_SPU.h" />
<ClInclude Include="PistonExtensionTile_SPU.h" />
<ClInclude Include="PistonMovingPiece_SPU.h" />
<ClInclude Include="PortalTile_SPU.h" />
<ClInclude Include="PotatoTile_SPU.h" />
<ClInclude Include="PressurePlateTile_SPU.h" />
<ClInclude Include="PumpkinTile_SPU.h" />
<ClInclude Include="QuartzBlockTile_SPU.h" />
<ClInclude Include="RailTile_SPU.h" />
<ClInclude Include="RecordPlayerTile_SPU.h" />
<ClInclude Include="RedlightTile_SPU.h" />
<ClInclude Include="RedStoneDustTile_SPU.h" />
<ClInclude Include="ReedTile_SPU.h" />
<ClInclude Include="SandStoneTile_SPU.h" />
<ClInclude Include="Sapling_SPU.h" />
<ClInclude Include="SignTile_SPU.h" />
<ClInclude Include="SkullTile_SPU.h" />
<ClInclude Include="SmoothStoneBrickTile_SPU.h" />
<ClInclude Include="StairTile_SPU.h" />
<ClInclude Include="stdafx.h" />
<ClInclude Include="StemTile_SPU.h" />
<ClInclude Include="StoneMonsterTile_SPU.h" />
<ClInclude Include="StoneSlabTile_SPU.h" />
<ClInclude Include="stubs_SPU.h" />
<ClInclude Include="TallGrass_SPU.h" />
<ClInclude Include="Tesselator_SPU.h" />
<ClInclude Include="TheEndPortalFrameTile_SPU.h" />
<ClInclude Include="TheEndPortal_SPU.h" />
<ClInclude Include="ThinFenceTile_SPU.h" />
<ClInclude Include="TileItem_SPU.h" />
<ClInclude Include="TileRenderer_SPU.h" />
<ClInclude Include="Tile_SPU.h" />
<ClInclude Include="TntTile_SPU.h" />
<ClInclude Include="TopSnowTile_SPU.h" />
<ClInclude Include="TorchTile_SPU.h" />
<ClInclude Include="TrapDoorTile_SPU.h" />
<ClInclude Include="TreeTile_SPU.h" />
<ClInclude Include="TripWireSourceTile_SPU.h" />
<ClInclude Include="TripWireTile_SPU.h" />
<ClInclude Include="VineTile_SPU.h" />
<ClInclude Include="WallTile_SPU.h" />
<ClInclude Include="WaterLilyTile_SPU.h" />
<ClInclude Include="WebTile_SPU.h" />
<ClInclude Include="WoodSlabTile_SPU.h" />
<ClInclude Include="WoodTile_SPU.h" />
<ClInclude Include="WoolCarpetTile_SPU.h" />
<ClInclude Include="WorkbenchTile_SPU.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="ChunkRebuildData.cpp" />
<ClCompile Include="DiodeTile_SPU.cpp" />
<ClCompile Include="Direction_SPU.cpp" />
<ClCompile Include="DoorTile_SPU.cpp" />
<ClCompile Include="Facing_SPU.cpp" />
<ClCompile Include="FenceTile_SPU.cpp" />
<ClCompile Include="GrassTile_SPU.cpp" />
<ClCompile Include="HalfSlabTile_SPU.cpp" />
<ClCompile Include="Icon_SPU.cpp" />
<ClCompile Include="LeafTile_SPU.cpp" />
<ClCompile Include="LiquidTile_SPU.cpp" />
<ClCompile Include="PressurePlateTile_SPU.cpp" />
<ClCompile Include="StairTile_SPU.cpp" />
<ClCompile Include="TallGrass_SPU.cpp" />
<ClCompile Include="task.cpp" />
<ClCompile Include="Tesselator_SPU.cpp" />
<ClCompile Include="ThinFenceTile_SPU.cpp" />
<ClCompile Include="TileRenderer_SPU.cpp" />
<ClCompile Include="Tile_SPU.cpp" />
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{4B7786BE-4F10-4FAA-A75A-631DF39570DD}</ProjectGuid>
<ProjectName>ChunkUpdate</ProjectName>
<SccProjectName>SAK</SccProjectName>
<SccAuxPath>SAK</SccAuxPath>
<SccLocalPath>SAK</SccLocalPath>
<SccProvider>SAK</SccProvider>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|PS3'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<PlatformToolset>SPU</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<PlatformToolset>SPU</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<PlatformToolset>SPU</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|PS3'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">PS3_Debug\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">PS3_Debug\</IntDir>
<ExtensionsToDeleteOnClean Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">*.obj;*.d;*.map;*.lst;*.pch;$(TargetPath);undefined;$(ExtensionsToDeleteOnClean)</ExtensionsToDeleteOnClean>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'" />
<GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">false</GenerateManifest>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">PS3_Release\</OutDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'">PS3_ContentPackage\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">PS3_Release\</IntDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'">PS3_ContentPackage\</IntDir>
<ExtensionsToDeleteOnClean Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">*.obj;*.d;*.map;*.lst;*.pch;$(TargetPath);undefined;$(ExtensionsToDeleteOnClean)</ExtensionsToDeleteOnClean>
<ExtensionsToDeleteOnClean Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'">*.obj;*.d;*.map;*.lst;*.pch;$(TargetPath);undefined;$(ExtensionsToDeleteOnClean)</ExtensionsToDeleteOnClean>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|PS3'" />
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'" />
<GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">false</GenerateManifest>
<GenerateManifest Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'">false</GenerateManifest>
<TargetName Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">$(ProjectName)</TargetName>
<SpursUsage>SpursInit</SpursUsage>
<TargetName Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">$(ProjectName)</TargetName>
<TargetName Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'">$(ProjectName)</TargetName>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">
<ClCompile>
<AdditionalOptions>-ffunction-sections -fdata-sections -fstack-check %(AdditionalOptions)</AdditionalOptions>
<AdditionalIncludeDirectories>$(SN_PS3_PATH)\spu\include\sn;$(SCE_PS3_ROOT)\target\spu\include;$(SCE_PS3_ROOT)\target\common\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<GenerateDebugInformation>true</GenerateDebugInformation>
<PreprocessorDefinitions>SN_TARGET_PS3_SPU;_DEBUG;__GCC__;SPU;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<OptimizationLevel>Level3</OptimizationLevel>
</ClCompile>
<ProjectReference>
<LinkLibraryDependencies>true</LinkLibraryDependencies>
</ProjectReference>
<Link>
<AdditionalOptions>-Wl,--gc-sections -g %(AdditionalOptions)</AdditionalOptions>
<AdditionalDependencies>-ldma;-lspurs_jq;%(AdditionalDependencies)</AdditionalDependencies>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<DataExecutionPrevention>
</DataExecutionPrevention>
</Link>
<SpuElfConversion>
<EmbedFormat>JobBin2</EmbedFormat>
<OutputFile>..\ObjFiles\Debug\$(TargetName).ppu$(ObjectExt)</OutputFile>
</SpuElfConversion>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">
<ClCompile>
<AdditionalOptions>-ffunction-sections -fdata-sections -fstack-check %(AdditionalOptions)</AdditionalOptions>
<AdditionalIncludeDirectories>$(SN_PS3_PATH)\spu\include\sn;$(SCE_PS3_ROOT)\target\spu\include;$(SCE_PS3_ROOT)\target\common\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<GenerateDebugInformation>true</GenerateDebugInformation>
<OptimizationLevel>Level3</OptimizationLevel>
<PreprocessorDefinitions>SN_TARGET_PS3_SPU;NDEBUG;__GCC__;SPU;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<ProjectReference>
<LinkLibraryDependencies>true</LinkLibraryDependencies>
</ProjectReference>
<Link>
<AdditionalOptions>-Wl,--gc-sections -g %(AdditionalOptions)</AdditionalOptions>
<AdditionalDependencies>-ldma;-lspurs_jq;%(AdditionalDependencies)</AdditionalDependencies>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<DataExecutionPrevention>
</DataExecutionPrevention>
</Link>
<SpuElfConversion>
<EmbedFormat>JobBin2</EmbedFormat>
<OutputFile>..\ObjFiles\Release\$(TargetName).ppu$(ObjectExt)</OutputFile>
</SpuElfConversion>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'">
<ClCompile>
<AdditionalOptions>-ffunction-sections -fdata-sections -fstack-check %(AdditionalOptions)</AdditionalOptions>
<AdditionalIncludeDirectories>$(SN_PS3_PATH)\spu\include\sn;$(SCE_PS3_ROOT)\target\spu\include;$(SCE_PS3_ROOT)\target\common\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<GenerateDebugInformation>false</GenerateDebugInformation>
<OptimizationLevel>Level3</OptimizationLevel>
<PreprocessorDefinitions>SN_TARGET_PS3_SPU;NDEBUG;__GCC__;SPU;_CONTENT_PACKAGE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<ProjectReference>
<LinkLibraryDependencies>true</LinkLibraryDependencies>
</ProjectReference>
<Link>
<AdditionalOptions>-Wl,--gc-sections -g %(AdditionalOptions)</AdditionalOptions>
<AdditionalDependencies>-ldma;-lspurs_jq;%(AdditionalDependencies)</AdditionalDependencies>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<DataExecutionPrevention>
</DataExecutionPrevention>
</Link>
<SpuElfConversion>
<EmbedFormat>JobBin2</EmbedFormat>
<OutputFile>..\ObjFiles\ContentPackage\$(TargetName).ppu$(ObjectExt)</OutputFile>
<StripMode>Hard</StripMode>
</SpuElfConversion>
</ItemDefinitionGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

View file

@ -1,170 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Source Files">
<UniqueIdentifier>{881f28ee-ca74-4afc-94a6-2346cb88f86d}</UniqueIdentifier>
<Extensions>cpp;c;cxx;cc;s;asm</Extensions>
</Filter>
</ItemGroup>
<ItemGroup>
<ClInclude Include="stdafx.h" />
<ClInclude Include="StemTile_SPU.h" />
<ClInclude Include="StoneMonsterTile_SPU.h" />
<ClInclude Include="stubs_SPU.h" />
<ClInclude Include="TallGrass_SPU.h" />
<ClInclude Include="Tesselator_SPU.h" />
<ClInclude Include="TheEndPortal_SPU.h" />
<ClInclude Include="TheEndPortalFrameTile_SPU.h" />
<ClInclude Include="ThinFenceTile_SPU.h" />
<ClInclude Include="Tile_SPU.h" />
<ClInclude Include="TileRenderer_SPU.h" />
<ClInclude Include="TntTile_SPU.h" />
<ClInclude Include="TopSnowTile_SPU.h" />
<ClInclude Include="TorchTile_SPU.h" />
<ClInclude Include="TrapDoorTile_SPU.h" />
<ClInclude Include="TreeTile_SPU.h" />
<ClInclude Include="VineTile_SPU.h" />
<ClInclude Include="WaterLilyTile_SPU.h" />
<ClInclude Include="WebTile_SPU.h" />
<ClInclude Include="WoodTile_SPU.h" />
<ClInclude Include="WorkbenchTile_SPU.h" />
<ClInclude Include="BedTile_SPU.h" />
<ClInclude Include="BookshelfTile_SPU.h" />
<ClInclude Include="BrewingStandTile_SPU.h" />
<ClInclude Include="Bush_SPU.h" />
<ClInclude Include="ButtonTile_SPU.h" />
<ClInclude Include="CactusTile_SPU.h" />
<ClInclude Include="CakeTile_SPU.h" />
<ClInclude Include="CauldronTile_SPU.h" />
<ClInclude Include="ChestTile_SPU.h" />
<ClInclude Include="ChunkRebuildData.h" />
<ClInclude Include="CocoaTile_SPU.h" />
<ClInclude Include="CropTile_SPU.h" />
<ClInclude Include="DetectorRailTile_SPU.h" />
<ClInclude Include="DiodeTile_SPU.h" />
<ClInclude Include="Direction_SPU.h" />
<ClInclude Include="DirectionalTile_SPU.h" />
<ClInclude Include="DirtTile_SPU.h" />
<ClInclude Include="DispenserTile_SPU.h" />
<ClInclude Include="DoorTile_SPU.h" />
<ClInclude Include="EggTile_SPU.h" />
<ClInclude Include="EnchantmentTableTile_SPU.h" />
<ClInclude Include="EntityTile_SPU.h" />
<ClInclude Include="Facing_SPU.h" />
<ClInclude Include="FarmTile_SPU.h" />
<ClInclude Include="FenceGateTile_SPU.h" />
<ClInclude Include="FenceTile_SPU.h" />
<ClInclude Include="FireTile_SPU.h" />
<ClInclude Include="FurnaceTile_SPU.h" />
<ClInclude Include="GlassTile_SPU.h" />
<ClInclude Include="GrassTile_SPU.h" />
<ClInclude Include="HalfSlabTile_SPU.h" />
<ClInclude Include="HalfTransparentTile_SPU.h" />
<ClInclude Include="HugeMushroomTile_SPU.h" />
<ClInclude Include="IceTile_SPU.h" />
<ClInclude Include="Icon_SPU.h" />
<ClInclude Include="LadderTile_SPU.h" />
<ClInclude Include="LeafTile_SPU.h" />
<ClInclude Include="LeverTile_SPU.h" />
<ClInclude Include="LiquidTile_SPU.h" />
<ClInclude Include="Material_SPU.h" />
<ClInclude Include="MelonTile_SPU.h" />
<ClInclude Include="Mushroom_SPU.h" />
<ClInclude Include="MycelTile_SPU.h" />
<ClInclude Include="NetherStalkTile_SPU.h" />
<ClInclude Include="PistonBaseTile_SPU.h" />
<ClInclude Include="PistonExtensionTile_SPU.h" />
<ClInclude Include="PistonMovingPiece_SPU.h" />
<ClInclude Include="PortalTile_SPU.h" />
<ClInclude Include="PressurePlateTile_SPU.h" />
<ClInclude Include="PumpkinTile_SPU.h" />
<ClInclude Include="RailTile_SPU.h" />
<ClInclude Include="RecordPlayerTile_SPU.h" />
<ClInclude Include="RedlightTile_SPU.h" />
<ClInclude Include="RedStoneDustTile_SPU.h" />
<ClInclude Include="ReedTile_SPU.h" />
<ClInclude Include="SandStoneTile_SPU.h" />
<ClInclude Include="Sapling_SPU.h" />
<ClInclude Include="SignTile_SPU.h" />
<ClInclude Include="SmoothStoneBrickTile_SPU.h" />
<ClInclude Include="StairTile_SPU.h" />
<ClInclude Include="TileItem_SPU.h" />
<ClInclude Include="Item_SPU.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="ClothTile_SPU.h" />
<ClInclude Include="SkullTile_SPU.h" />
<ClInclude Include="WoodSlabTile_SPU.h" />
<ClInclude Include="StoneSlabTile_SPU.h" />
<ClInclude Include="MobSpawnerTile_SPU.h" />
<ClInclude Include="FlowerPotTile_SPU.h" />
<ClInclude Include="TripWireSourceTile_SPU.h" />
<ClInclude Include="TripWireTile_SPU.h" />
<ClInclude Include="WallTile_SPU.h" />
<ClInclude Include="QuartzBlockTile_SPU.h" />
<ClInclude Include="PotatoTile_SPU.h" />
<ClInclude Include="CarrotTile_SPU.h" />
<ClInclude Include="AnvilTile_SPU.h" />
<ClInclude Include="EnderChestTile_SPU.h" />
<ClInclude Include="WoolCarpetTile_SPU.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="ChunkRebuildData.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="DiodeTile_SPU.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Direction_SPU.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="DoorTile_SPU.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Facing_SPU.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="FenceTile_SPU.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GrassTile_SPU.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="HalfSlabTile_SPU.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Icon_SPU.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="LeafTile_SPU.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="LiquidTile_SPU.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="PressurePlateTile_SPU.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="StairTile_SPU.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="TallGrass_SPU.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="task.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Tesselator_SPU.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="ThinFenceTile_SPU.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Tile_SPU.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="TileRenderer_SPU.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
</Project>

View file

@ -1,10 +0,0 @@
""
{
"FILE_VERSION" = "9237"
"ENLISTMENT_CHOICE" = "NEVER"
"PROJECT_FILE_RELATIVE_PATH" = ""
"NUMBER_OF_EXCLUDED_FILES" = "0"
"ORIGINAL_PROJECT_FILE_PATH" = ""
"NUMBER_OF_NESTED_PROJECTS" = "0"
"SOURCE_CONTROL_SETTINGS_PROVIDER" = "PROVIDER"
}

View file

@ -1,160 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="ContentPackage|PS3">
<Configuration>ContentPackage</Configuration>
<Platform>PS3</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|PS3">
<Configuration>Debug</Configuration>
<Platform>PS3</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|PS3">
<Configuration>Release</Configuration>
<Platform>PS3</Platform>
</ProjectConfiguration>
</ItemGroup>
<ItemGroup>
<ClInclude Include="CompressedTileStorage_SPU.h" />
<ClInclude Include="SparseDataStorage_SPU.h" />
<ClInclude Include="SparseLightStorage_SPU.h" />
<ClInclude Include="stdafx.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="CompressedTileStorage_SPU.cpp" />
<ClCompile Include="CompressedTile_main.cpp" />
<ClCompile Include="SparseDataStorage_SPU.cpp" />
<ClCompile Include="SparseLightStorage_SPU.cpp" />
</ItemGroup>
<ItemGroup>
<None Include="..\CompressedTileStorage_compress\CompressedTileStorage_compress.spu.vcxproj" />
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{4B436D43-D35B-4E56-988A-A3543B70C8E5}</ProjectGuid>
<ProjectName>CompressedTile</ProjectName>
<SccProjectName>%24/StoriesPark/Minecraft/MinecraftConsoles-dev/Minecraft.Client/PS3/SPU_Tasks/CompressedTile</SccProjectName>
<SccAuxPath>https://tfs4jstudios.visualstudio.com/defaultcollection</SccAuxPath>
<SccLocalPath>.</SccLocalPath>
<SccProvider>{4CA58AB2-18FA-4F8D-95D4-32DDF27D184C}</SccProvider>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|PS3'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<PlatformToolset>SPU</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<PlatformToolset>SPU</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<PlatformToolset>SPU</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|PS3'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">PS3_Debug\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">PS3_Debug\</IntDir>
<ExtensionsToDeleteOnClean Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">*.obj;*.d;*.map;*.lst;*.pch;$(TargetPath);undefined;$(ExtensionsToDeleteOnClean)</ExtensionsToDeleteOnClean>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'" />
<GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">false</GenerateManifest>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">PS3_Release\</OutDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'">PS3_ContentPackage\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">PS3_Release\</IntDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'">PS3_ContentPackage\</IntDir>
<ExtensionsToDeleteOnClean Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">*.obj;*.d;*.map;*.lst;*.pch;$(TargetPath);undefined;$(ExtensionsToDeleteOnClean)</ExtensionsToDeleteOnClean>
<ExtensionsToDeleteOnClean Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'">*.obj;*.d;*.map;*.lst;*.pch;$(TargetPath);undefined;$(ExtensionsToDeleteOnClean)</ExtensionsToDeleteOnClean>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|PS3'" />
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'" />
<GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">false</GenerateManifest>
<GenerateManifest Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'">false</GenerateManifest>
<TargetName Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">$(ProjectName)</TargetName>
<SpursUsage>SpursInit</SpursUsage>
<TargetName Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">$(ProjectName)</TargetName>
<TargetName Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'">$(ProjectName)</TargetName>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">
<ClCompile>
<AdditionalOptions>-ffunction-sections -fdata-sections -fstack-check %(AdditionalOptions)</AdditionalOptions>
<AdditionalIncludeDirectories>$(SN_PS3_PATH)\spu\include\sn;$(SCE_PS3_ROOT)\target\spu\include;$(SCE_PS3_ROOT)\target\common\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<GenerateDebugInformation>true</GenerateDebugInformation>
<PreprocessorDefinitions>SN_TARGET_PS3_SPU;_DEBUG;__GCC__;SPU;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<ProjectReference>
<LinkLibraryDependencies>true</LinkLibraryDependencies>
</ProjectReference>
<Link>
<AdditionalOptions>-Wl,--gc-sections -g %(AdditionalOptions)</AdditionalOptions>
<AdditionalDependencies>-ldma;-lspurs_jq;%(AdditionalDependencies)</AdditionalDependencies>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<DataExecutionPrevention>
</DataExecutionPrevention>
</Link>
<SpuElfConversion>
<EmbedFormat>JobBin2</EmbedFormat>
<OutputFile>..\ObjFiles\Debug\$(TargetName).ppu$(ObjectExt)</OutputFile>
</SpuElfConversion>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">
<ClCompile>
<AdditionalOptions>-ffunction-sections -fdata-sections -fstack-check %(AdditionalOptions)</AdditionalOptions>
<AdditionalIncludeDirectories>$(SN_PS3_PATH)\spu\include\sn;$(SCE_PS3_ROOT)\target\spu\include;$(SCE_PS3_ROOT)\target\common\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<GenerateDebugInformation>true</GenerateDebugInformation>
<OptimizationLevel>Level3</OptimizationLevel>
<PreprocessorDefinitions>SN_TARGET_PS3_SPU;NDEBUG;__GCC__;SPU;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<ProjectReference>
<LinkLibraryDependencies>true</LinkLibraryDependencies>
</ProjectReference>
<Link>
<AdditionalOptions>-Wl,--gc-sections -g %(AdditionalOptions)</AdditionalOptions>
<AdditionalDependencies>-ldma;-lspurs_jq;%(AdditionalDependencies)</AdditionalDependencies>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<DataExecutionPrevention>
</DataExecutionPrevention>
</Link>
<SpuElfConversion>
<EmbedFormat>JobBin2</EmbedFormat>
<OutputFile>..\ObjFiles\Release\$(TargetName).ppu$(ObjectExt)</OutputFile>
</SpuElfConversion>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'">
<ClCompile>
<AdditionalOptions>-ffunction-sections -fdata-sections -fstack-check %(AdditionalOptions)</AdditionalOptions>
<AdditionalIncludeDirectories>$(SN_PS3_PATH)\spu\include\sn;$(SCE_PS3_ROOT)\target\spu\include;$(SCE_PS3_ROOT)\target\common\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<GenerateDebugInformation>false</GenerateDebugInformation>
<OptimizationLevel>Level3</OptimizationLevel>
<PreprocessorDefinitions>SN_TARGET_PS3_SPU;NDEBUG;__GCC__;SPU;_CONTENT_PACKAGE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<ProjectReference>
<LinkLibraryDependencies>true</LinkLibraryDependencies>
</ProjectReference>
<Link>
<AdditionalOptions>-Wl,--gc-sections -g %(AdditionalOptions)</AdditionalOptions>
<AdditionalDependencies>-ldma;-lspurs_jq;%(AdditionalDependencies)</AdditionalDependencies>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<DataExecutionPrevention>
</DataExecutionPrevention>
</Link>
<SpuElfConversion>
<EmbedFormat>JobBin2</EmbedFormat>
<OutputFile>..\ObjFiles\ContentPackage\$(TargetName).ppu$(ObjectExt)</OutputFile>
<StripMode>Hard</StripMode>
</SpuElfConversion>
</ItemDefinitionGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

View file

@ -1,32 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Source Files">
<UniqueIdentifier>{881f28ee-ca74-4afc-94a6-2346cb88f86d}</UniqueIdentifier>
<Extensions>cpp;c;cxx;cc;s;asm</Extensions>
</Filter>
</ItemGroup>
<ItemGroup>
<ClInclude Include="CompressedTileStorage_SPU.h" />
<ClInclude Include="SparseDataStorage_SPU.h" />
<ClInclude Include="SparseLightStorage_SPU.h" />
<ClInclude Include="stdafx.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="CompressedTile_main.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="CompressedTileStorage_SPU.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="SparseDataStorage_SPU.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="SparseLightStorage_SPU.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<None Include="..\CompressedTileStorage_compress\CompressedTileStorage_compress.spu.vcxproj" />
</ItemGroup>
</Project>

View file

@ -1,10 +0,0 @@
""
{
"FILE_VERSION" = "9237"
"ENLISTMENT_CHOICE" = "NEVER"
"PROJECT_FILE_RELATIVE_PATH" = ""
"NUMBER_OF_EXCLUDED_FILES" = "0"
"ORIGINAL_PROJECT_FILE_PATH" = ""
"NUMBER_OF_NESTED_PROJECTS" = "0"
"SOURCE_CONTROL_SETTINGS_PROVIDER" = "PROVIDER"
}

View file

@ -1,156 +0,0 @@
<?xml version="1.0" encoding="us-ascii"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="ContentPackage|PS3">
<Configuration>ContentPackage</Configuration>
<Platform>PS3</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|PS3">
<Configuration>Debug</Configuration>
<Platform>PS3</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|PS3">
<Configuration>Release</Configuration>
<Platform>PS3</Platform>
</ProjectConfiguration>
</ItemGroup>
<ItemGroup>
<ClInclude Include="CompressedTileStorage_compress.h" />
<ClInclude Include="stdafx.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="CompressedTileStorage_compress.cpp" />
</ItemGroup>
<ItemGroup>
<None Include="..\LevelRenderer_FindNearestChunk\LevelRenderer_FindNearestChunk.spu.vcxproj" />
<None Include="..\Texture_blit\Texture_blit.spu.vcxproj" />
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{297888B4-8234-461B-9861-214988A95711}</ProjectGuid>
<ProjectName>CompressedTileStorage_compress</ProjectName>
<SccProjectName>SAK</SccProjectName>
<SccAuxPath>SAK</SccAuxPath>
<SccLocalPath>SAK</SccLocalPath>
<SccProvider>SAK</SccProvider>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|PS3'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<PlatformToolset>SPU</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<PlatformToolset>SPU</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<PlatformToolset>SPU</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|PS3'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">PS3_Debug\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">PS3_Debug\</IntDir>
<ExtensionsToDeleteOnClean Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">*.obj;*.d;*.map;*.lst;*.pch;$(TargetPath);undefined;$(ExtensionsToDeleteOnClean)</ExtensionsToDeleteOnClean>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'" />
<GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">false</GenerateManifest>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">PS3_Release\</OutDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'">PS3_ContentPackage\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">PS3_Release\</IntDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'">PS3_ContentPackage\</IntDir>
<ExtensionsToDeleteOnClean Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">*.obj;*.d;*.map;*.lst;*.pch;$(TargetPath);undefined;$(ExtensionsToDeleteOnClean)</ExtensionsToDeleteOnClean>
<ExtensionsToDeleteOnClean Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'">*.obj;*.d;*.map;*.lst;*.pch;$(TargetPath);undefined;$(ExtensionsToDeleteOnClean)</ExtensionsToDeleteOnClean>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|PS3'" />
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'" />
<GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">false</GenerateManifest>
<GenerateManifest Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'">false</GenerateManifest>
<TargetName Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">$(ProjectName)</TargetName>
<SpursUsage>SpursInit</SpursUsage>
<TargetName Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">$(ProjectName)</TargetName>
<TargetName Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'">$(ProjectName)</TargetName>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">
<ClCompile>
<AdditionalOptions>-ffunction-sections -fdata-sections -fstack-check %(AdditionalOptions)</AdditionalOptions>
<AdditionalIncludeDirectories>$(SN_PS3_PATH)\spu\include\sn;$(SCE_PS3_ROOT)\target\spu\include;$(SCE_PS3_ROOT)\target\common\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<GenerateDebugInformation>true</GenerateDebugInformation>
<PreprocessorDefinitions>SN_TARGET_PS3_SPU;_DEBUG;__GCC__;SPU;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<ProjectReference>
<LinkLibraryDependencies>true</LinkLibraryDependencies>
</ProjectReference>
<Link>
<AdditionalOptions>-Wl,--gc-sections -g %(AdditionalOptions)</AdditionalOptions>
<AdditionalDependencies>-ldma;-lspurs_jq;%(AdditionalDependencies)</AdditionalDependencies>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<DataExecutionPrevention>
</DataExecutionPrevention>
</Link>
<SpuElfConversion>
<EmbedFormat>JobBin2</EmbedFormat>
<OutputFile>..\ObjFiles\Debug\$(TargetName).ppu$(ObjectExt)</OutputFile>
</SpuElfConversion>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">
<ClCompile>
<AdditionalOptions>-ffunction-sections -fdata-sections -fstack-check %(AdditionalOptions)</AdditionalOptions>
<AdditionalIncludeDirectories>$(SN_PS3_PATH)\spu\include\sn;$(SCE_PS3_ROOT)\target\spu\include;$(SCE_PS3_ROOT)\target\common\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<GenerateDebugInformation>true</GenerateDebugInformation>
<OptimizationLevel>Level3</OptimizationLevel>
<PreprocessorDefinitions>SN_TARGET_PS3_SPU;NDEBUG;__GCC__;SPU;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<ProjectReference>
<LinkLibraryDependencies>true</LinkLibraryDependencies>
</ProjectReference>
<Link>
<AdditionalOptions>-Wl,--gc-sections -g %(AdditionalOptions)</AdditionalOptions>
<AdditionalDependencies>-ldma;-lspurs_jq;%(AdditionalDependencies)</AdditionalDependencies>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<DataExecutionPrevention>
</DataExecutionPrevention>
</Link>
<SpuElfConversion>
<EmbedFormat>JobBin2</EmbedFormat>
<OutputFile>..\ObjFiles\Release\$(TargetName).ppu$(ObjectExt)</OutputFile>
</SpuElfConversion>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'">
<ClCompile>
<AdditionalOptions>-ffunction-sections -fdata-sections -fstack-check %(AdditionalOptions)</AdditionalOptions>
<AdditionalIncludeDirectories>$(SN_PS3_PATH)\spu\include\sn;$(SCE_PS3_ROOT)\target\spu\include;$(SCE_PS3_ROOT)\target\common\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<GenerateDebugInformation>false</GenerateDebugInformation>
<OptimizationLevel>Level3</OptimizationLevel>
<PreprocessorDefinitions>SN_TARGET_PS3_SPU;NDEBUG;__GCC__;SPU;_CONTENT_PACKAGE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<ProjectReference>
<LinkLibraryDependencies>true</LinkLibraryDependencies>
</ProjectReference>
<Link>
<AdditionalOptions>-Wl,--gc-sections -g %(AdditionalOptions)</AdditionalOptions>
<AdditionalDependencies>-ldma;-lspurs_jq;%(AdditionalDependencies)</AdditionalDependencies>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<DataExecutionPrevention>
</DataExecutionPrevention>
</Link>
<SpuElfConversion>
<EmbedFormat>JobBin2</EmbedFormat>
<OutputFile>..\ObjFiles\ContentPackage\$(TargetName).ppu$(ObjectExt)</OutputFile>
<StripMode>Hard</StripMode>
</SpuElfConversion>
</ItemDefinitionGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

View file

@ -1,22 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Source Files">
<UniqueIdentifier>{881f28ee-ca74-4afc-94a6-2346cb88f86d}</UniqueIdentifier>
<Extensions>cpp;c;cxx;cc;s;asm</Extensions>
</Filter>
</ItemGroup>
<ItemGroup>
<ClInclude Include="stdafx.h" />
<ClInclude Include="CompressedTileStorage_compress.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="CompressedTileStorage_compress.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<None Include="..\LevelRenderer_FindNearestChunk\LevelRenderer_FindNearestChunk.spu.vcxproj" />
<None Include="..\Texture_blit\Texture_blit.spu.vcxproj" />
</ItemGroup>
</Project>

View file

@ -1,10 +0,0 @@
""
{
"FILE_VERSION" = "9237"
"ENLISTMENT_CHOICE" = "NEVER"
"PROJECT_FILE_RELATIVE_PATH" = ""
"NUMBER_OF_EXCLUDED_FILES" = "0"
"ORIGINAL_PROJECT_FILE_PATH" = ""
"NUMBER_OF_NESTED_PROJECTS" = "0"
"SOURCE_CONTROL_SETTINGS_PROVIDER" = "PROVIDER"
}

View file

@ -1,151 +0,0 @@
<?xml version="1.0" encoding="us-ascii"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="ContentPackage|PS3">
<Configuration>ContentPackage</Configuration>
<Platform>PS3</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|PS3">
<Configuration>Debug</Configuration>
<Platform>PS3</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|PS3">
<Configuration>Release</Configuration>
<Platform>PS3</Platform>
</ProjectConfiguration>
</ItemGroup>
<ItemGroup>
<ClCompile Include="CompressedTileStorage_getData.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="CompressedTileStorage_getData.h" />
<ClInclude Include="stdafx.h" />
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{ED672663-B86E-436B-9530-A6589DE02366}</ProjectGuid>
<ProjectName>CompressedTileStorage_getData</ProjectName>
<SccProjectName>SAK</SccProjectName>
<SccAuxPath>SAK</SccAuxPath>
<SccLocalPath>SAK</SccLocalPath>
<SccProvider>SAK</SccProvider>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|PS3'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<PlatformToolset>SPU</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<PlatformToolset>SPU</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<PlatformToolset>SPU</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|PS3'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">PS3_Debug\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">PS3_Debug\</IntDir>
<ExtensionsToDeleteOnClean Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">*.obj;*.d;*.map;*.lst;*.pch;$(TargetPath);undefined;$(ExtensionsToDeleteOnClean)</ExtensionsToDeleteOnClean>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'" />
<GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">false</GenerateManifest>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">PS3_Release\</OutDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'">PS3_Release\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">PS3_Release\</IntDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'">PS3_Release\</IntDir>
<ExtensionsToDeleteOnClean Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">*.obj;*.d;*.map;*.lst;*.pch;$(TargetPath);undefined;$(ExtensionsToDeleteOnClean)</ExtensionsToDeleteOnClean>
<ExtensionsToDeleteOnClean Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'">*.obj;*.d;*.map;*.lst;*.pch;$(TargetPath);undefined;$(ExtensionsToDeleteOnClean)</ExtensionsToDeleteOnClean>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|PS3'" />
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'" />
<GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">false</GenerateManifest>
<GenerateManifest Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'">false</GenerateManifest>
<TargetName Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">$(ProjectName)</TargetName>
<SpursUsage>SpursInit</SpursUsage>
<TargetName Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">$(ProjectName)</TargetName>
<TargetName Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'">$(ProjectName)</TargetName>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">
<ClCompile>
<AdditionalOptions>-ffunction-sections -fdata-sections -fstack-check %(AdditionalOptions)</AdditionalOptions>
<AdditionalIncludeDirectories>$(SN_PS3_PATH)\spu\include\sn;$(SCE_PS3_ROOT)\target\spu\include;$(SCE_PS3_ROOT)\target\common\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<GenerateDebugInformation>true</GenerateDebugInformation>
<PreprocessorDefinitions>SN_TARGET_PS3_SPU;_DEBUG;__GCC__;SPU;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<ProjectReference>
<LinkLibraryDependencies>true</LinkLibraryDependencies>
</ProjectReference>
<Link>
<AdditionalOptions>-Wl,--gc-sections -g %(AdditionalOptions)</AdditionalOptions>
<AdditionalDependencies>-ldma;-lspurs_jq;%(AdditionalDependencies)</AdditionalDependencies>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<DataExecutionPrevention>
</DataExecutionPrevention>
</Link>
<SpuElfConversion>
<EmbedFormat>JobBin2</EmbedFormat>
<OutputFile>..\ObjFiles\Debug\$(TargetName).ppu$(ObjectExt)</OutputFile>
</SpuElfConversion>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">
<ClCompile>
<AdditionalOptions>-ffunction-sections -fdata-sections -fstack-check %(AdditionalOptions)</AdditionalOptions>
<AdditionalIncludeDirectories>$(SN_PS3_PATH)\spu\include\sn;$(SCE_PS3_ROOT)\target\spu\include;$(SCE_PS3_ROOT)\target\common\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<GenerateDebugInformation>true</GenerateDebugInformation>
<OptimizationLevel>Level3</OptimizationLevel>
<PreprocessorDefinitions>SN_TARGET_PS3_SPU;NDEBUG;__GCC__;SPU;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<ProjectReference>
<LinkLibraryDependencies>true</LinkLibraryDependencies>
</ProjectReference>
<Link>
<AdditionalOptions>-Wl,--gc-sections -g %(AdditionalOptions)</AdditionalOptions>
<AdditionalDependencies>-ldma;-lspurs_jq;%(AdditionalDependencies)</AdditionalDependencies>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<DataExecutionPrevention>
</DataExecutionPrevention>
</Link>
<SpuElfConversion>
<EmbedFormat>JobBin2</EmbedFormat>
<OutputFile>..\ObjFiles\Release\$(TargetName).ppu$(ObjectExt)</OutputFile>
</SpuElfConversion>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'">
<ClCompile>
<AdditionalOptions>-ffunction-sections -fdata-sections -fstack-check %(AdditionalOptions)</AdditionalOptions>
<AdditionalIncludeDirectories>$(SN_PS3_PATH)\spu\include\sn;$(SCE_PS3_ROOT)\target\spu\include;$(SCE_PS3_ROOT)\target\common\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<GenerateDebugInformation>true</GenerateDebugInformation>
<OptimizationLevel>Level3</OptimizationLevel>
<PreprocessorDefinitions>SN_TARGET_PS3_SPU;NDEBUG;__GCC__;SPU;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<ProjectReference>
<LinkLibraryDependencies>true</LinkLibraryDependencies>
</ProjectReference>
<Link>
<AdditionalOptions>-Wl,--gc-sections -g %(AdditionalOptions)</AdditionalOptions>
<AdditionalDependencies>-ldma;-lspurs_jq;%(AdditionalDependencies)</AdditionalDependencies>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<DataExecutionPrevention>
</DataExecutionPrevention>
</Link>
<SpuElfConversion>
<EmbedFormat>JobBin2</EmbedFormat>
<OutputFile>..\ObjFiles\ContentPackage\$(TargetName).ppu$(ObjectExt)</OutputFile>
</SpuElfConversion>
</ItemDefinitionGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

View file

@ -1,10 +0,0 @@
""
{
"FILE_VERSION" = "9237"
"ENLISTMENT_CHOICE" = "NEVER"
"PROJECT_FILE_RELATIVE_PATH" = ""
"NUMBER_OF_EXCLUDED_FILES" = "0"
"ORIGINAL_PROJECT_FILE_PATH" = ""
"NUMBER_OF_NESTED_PROJECTS" = "0"
"SOURCE_CONTROL_SETTINGS_PROVIDER" = "PROVIDER"
}

View file

@ -1,105 +0,0 @@
<?xml version="1.0" encoding="us-ascii"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|PS3">
<Configuration>Debug</Configuration>
<Platform>PS3</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|PS3">
<Configuration>Release</Configuration>
<Platform>PS3</Platform>
</ProjectConfiguration>
</ItemGroup>
<ItemGroup>
<ClInclude Include="GameRenderer_updateLightTexture.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="GameRenderer_updateLightTexture.cpp" />
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{1F6ECBFE-3089-457D-8A11-5CFDC0392439}</ProjectGuid>
<ProjectName>GameRenderer_updateLightTexture</ProjectName>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|PS3'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<PlatformToolset>SPU</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<PlatformToolset>SPU</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|PS3'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">PS3_Debug\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">PS3_Debug\</IntDir>
<ExtensionsToDeleteOnClean Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">*.obj;*.d;*.map;*.lst;*.pch;$(TargetPath);undefined;$(ExtensionsToDeleteOnClean)</ExtensionsToDeleteOnClean>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'" />
<GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">false</GenerateManifest>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">PS3_Release\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">PS3_Release\</IntDir>
<ExtensionsToDeleteOnClean Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">*.obj;*.d;*.map;*.lst;*.pch;$(TargetPath);undefined;$(ExtensionsToDeleteOnClean)</ExtensionsToDeleteOnClean>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|PS3'" />
<GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">false</GenerateManifest>
<TargetName Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">$(ProjectName)</TargetName>
<SpursUsage>SpursInit</SpursUsage>
<TargetName Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">$(ProjectName)</TargetName>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">
<ClCompile>
<AdditionalOptions>-ffunction-sections -fdata-sections -fstack-check %(AdditionalOptions)</AdditionalOptions>
<AdditionalIncludeDirectories>$(SN_PS3_PATH)\spu\include\sn;$(SCE_PS3_ROOT)\target\spu\include;$(SCE_PS3_ROOT)\target\common\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<GenerateDebugInformation>true</GenerateDebugInformation>
<PreprocessorDefinitions>SN_TARGET_PS3_SPU;_DEBUG;__GCC__;SPU;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<ProjectReference>
<LinkLibraryDependencies>true</LinkLibraryDependencies>
</ProjectReference>
<Link>
<AdditionalOptions>-Wl,--gc-sections -g %(AdditionalOptions)</AdditionalOptions>
<AdditionalDependencies>-ldma;-lspurs_jq;%(AdditionalDependencies)</AdditionalDependencies>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<DataExecutionPrevention>
</DataExecutionPrevention>
</Link>
<SpuElfConversion>
<EmbedFormat>JobBin2</EmbedFormat>
</SpuElfConversion>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">
<ClCompile>
<AdditionalOptions>-ffunction-sections -fdata-sections -fstack-check %(AdditionalOptions)</AdditionalOptions>
<AdditionalIncludeDirectories>$(SN_PS3_PATH)\spu\include\sn;$(SCE_PS3_ROOT)\target\spu\include;$(SCE_PS3_ROOT)\target\common\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<GenerateDebugInformation>true</GenerateDebugInformation>
<OptimizationLevel>Level3</OptimizationLevel>
<PreprocessorDefinitions>SN_TARGET_PS3_SPU;NDEBUG;__GCC__;SPU;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<ProjectReference>
<LinkLibraryDependencies>true</LinkLibraryDependencies>
</ProjectReference>
<Link>
<AdditionalOptions>-Wl,--gc-sections -g %(AdditionalOptions)</AdditionalOptions>
<AdditionalDependencies>-ldma;-lspurs_jq;%(AdditionalDependencies)</AdditionalDependencies>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<DataExecutionPrevention>
</DataExecutionPrevention>
</Link>
<SpuElfConversion>
<EmbedFormat>JobBin2</EmbedFormat>
<OutputFile>..\$(TargetName).ppu$(ObjectExt)</OutputFile>
</SpuElfConversion>
</ItemDefinitionGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

View file

@ -1,17 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Source Files">
<UniqueIdentifier>{881f28ee-ca74-4afc-94a6-2346cb88f86d}</UniqueIdentifier>
<Extensions>cpp;c;cxx;cc;s;asm</Extensions>
</Filter>
</ItemGroup>
<ItemGroup>
<ClInclude Include="GameRenderer_updateLightTexture.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="GameRenderer_updateLightTexture.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
</Project>

View file

@ -1,10 +0,0 @@
""
{
"FILE_VERSION" = "9237"
"ENLISTMENT_CHOICE" = "NEVER"
"PROJECT_FILE_RELATIVE_PATH" = ""
"NUMBER_OF_EXCLUDED_FILES" = "0"
"ORIGINAL_PROJECT_FILE_PATH" = ""
"NUMBER_OF_NESTED_PROJECTS" = "0"
"SOURCE_CONTROL_SETTINGS_PROVIDER" = "PROVIDER"
}

View file

@ -1,94 +0,0 @@
<?xml version="1.0" encoding="us-ascii"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|PS3">
<Configuration>Debug</Configuration>
<Platform>PS3</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|PS3">
<Configuration>Release</Configuration>
<Platform>PS3</Platform>
</ProjectConfiguration>
</ItemGroup>
<ItemGroup>
<ClCompile Include="LevelRenderChunks_main.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="LevelRenderChunks.h" />
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{47EBEE93-F9E1-4AD3-B746-0D7D7ADCB0DA}</ProjectGuid>
<RootNamespace>task_hello.spu</RootNamespace>
<ProjectName>LevelRenderChunks</ProjectName>
<SccProjectName>SAK</SccProjectName>
<SccAuxPath>SAK</SccAuxPath>
<SccLocalPath>SAK</SccLocalPath>
<SccProvider>SAK</SccProvider>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|PS3'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<PlatformToolset>SPU</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<PlatformToolset>SPU</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|PS3'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">$(SolutionDir)$(Platform)_$(Configuration)\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">$(Configuration)\</IntDir>
<ExtensionsToDeleteOnClean Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">*.obj;*.d;*.map;*.lst;*.pch;$(TargetPath);$(ExtensionsToDeleteOnClean)</ExtensionsToDeleteOnClean>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">$(SolutionDir)$(Platform)_$(Configuration)\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">$(Configuration)\</IntDir>
<ExtensionsToDeleteOnClean Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">*.obj;*.d;*.map;*.lst;*.pch;$(TargetPath);undefined;$(ExtensionsToDeleteOnClean)</ExtensionsToDeleteOnClean>
<TargetName Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">$(ProjectName)</TargetName>
<TargetName Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">$(ProjectName)</TargetName>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">
<ClCompile>
<AdditionalIncludeDirectories>$(SN_PS3_PATH)\spu\include\sn;$(SCE_PS3_ROOT)\target\spu\include;$(SCE_PS3_ROOT)\target\common\include;..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<GenerateDebugInformation>true</GenerateDebugInformation>
<PreprocessorDefinitions>SN_TARGET_PS3_SPU;_DEBUG;__GCC__;SPU;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<OptimizationLevel>Levels</OptimizationLevel>
</ClCompile>
<Link>
<AdditionalOptions>-mspurs-task %(AdditionalOptions)</AdditionalOptions>
<AdditionalDependencies>$(SCE_PS3_ROOT)\target\spu\lib\libspurs.a;$(SCE_PS3_ROOT)\target\spu\lib\libdma.a;%(AdditionalDependencies)</AdditionalDependencies>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<DataExecutionPrevention>
</DataExecutionPrevention>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">
<ClCompile>
<AdditionalIncludeDirectories>$(SN_PS3_PATH)\spu\include\sn;$(SCE_PS3_ROOT)\target\spu\include;$(SCE_PS3_ROOT)\target\common\include;..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<OptimizationLevel>Levels</OptimizationLevel>
<PreprocessorDefinitions>SN_TARGET_PS3_SPU;NDEBUG;__GCC__;SPU;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<GenerateDebugInformation>true</GenerateDebugInformation>
</ClCompile>
<Link>
<AdditionalOptions>-mspurs-task %(AdditionalOptions)</AdditionalOptions>
<AdditionalDependencies>$(SCE_PS3_ROOT)\target\spu\lib\libspurs.a;$(SCE_PS3_ROOT)\target\spu\lib\libdma.a;$(SCE_PS3_ROOT)\target\spu\lib\libgcm_spu.a;%(AdditionalDependencies)</AdditionalDependencies>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<DataExecutionPrevention>
</DataExecutionPrevention>
</Link>
<SpuElfConversion>
<OutputFile>..\$(TargetName).ppu$(ObjectExt)</OutputFile>
</SpuElfConversion>
</ItemDefinitionGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

View file

@ -1,17 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Source Files">
<UniqueIdentifier>{881f28ee-ca74-4afc-94a6-2346cb88f86d}</UniqueIdentifier>
<Extensions>cpp;c;cxx;cc;s;asm</Extensions>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="LevelRenderChunks_main.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="LevelRenderChunks.h" />
</ItemGroup>
</Project>

View file

@ -1,10 +0,0 @@
""
{
"FILE_VERSION" = "9237"
"ENLISTMENT_CHOICE" = "NEVER"
"PROJECT_FILE_RELATIVE_PATH" = ""
"NUMBER_OF_EXCLUDED_FILES" = "0"
"ORIGINAL_PROJECT_FILE_PATH" = ""
"NUMBER_OF_NESTED_PROJECTS" = "0"
"SOURCE_CONTROL_SETTINGS_PROVIDER" = "PROVIDER"
}

View file

@ -1,153 +0,0 @@
<?xml version="1.0" encoding="us-ascii"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="ContentPackage|PS3">
<Configuration>ContentPackage</Configuration>
<Platform>PS3</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|PS3">
<Configuration>Debug</Configuration>
<Platform>PS3</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|PS3">
<Configuration>Release</Configuration>
<Platform>PS3</Platform>
</ProjectConfiguration>
</ItemGroup>
<ItemGroup>
<ClCompile Include="LevelRenderer_FindNearestChunk.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="LevelRenderer_FindNearestChunk.h" />
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{E26485AE-71A5-4785-A14D-6456FF7C4FB0}</ProjectGuid>
<ProjectName>LevelRenderer_FindNearestChunk</ProjectName>
<SccProjectName>SAK</SccProjectName>
<SccAuxPath>SAK</SccAuxPath>
<SccLocalPath>SAK</SccLocalPath>
<SccProvider>SAK</SccProvider>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|PS3'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<PlatformToolset>SPU</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<PlatformToolset>SPU</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<PlatformToolset>SPU</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|PS3'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">PS3_Debug\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">PS3_Debug\</IntDir>
<ExtensionsToDeleteOnClean Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">*.obj;*.d;*.map;*.lst;*.pch;$(TargetPath);undefined;$(ExtensionsToDeleteOnClean)</ExtensionsToDeleteOnClean>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'" />
<GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">false</GenerateManifest>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">PS3_Release\</OutDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'">PS3_ContentPackage\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">PS3_Release\</IntDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'">PS3_ContentPackage\</IntDir>
<ExtensionsToDeleteOnClean Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">*.obj;*.d;*.map;*.lst;*.pch;$(TargetPath);undefined;$(ExtensionsToDeleteOnClean)</ExtensionsToDeleteOnClean>
<ExtensionsToDeleteOnClean Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'">*.obj;*.d;*.map;*.lst;*.pch;$(TargetPath);undefined;$(ExtensionsToDeleteOnClean)</ExtensionsToDeleteOnClean>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|PS3'" />
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'" />
<GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">false</GenerateManifest>
<GenerateManifest Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'">false</GenerateManifest>
<TargetName Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">$(ProjectName)</TargetName>
<SpursUsage>SpursInit</SpursUsage>
<TargetName Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">$(ProjectName)</TargetName>
<TargetName Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'">$(ProjectName)</TargetName>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">
<ClCompile>
<AdditionalOptions>-ffunction-sections -fdata-sections -fstack-check %(AdditionalOptions)</AdditionalOptions>
<AdditionalIncludeDirectories>$(SN_PS3_PATH)\spu\include\sn;$(SCE_PS3_ROOT)\target\spu\include;$(SCE_PS3_ROOT)\target\common\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<GenerateDebugInformation>true</GenerateDebugInformation>
<PreprocessorDefinitions>SN_TARGET_PS3_SPU;_DEBUG;__GCC__;SPU;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<ProjectReference>
<LinkLibraryDependencies>true</LinkLibraryDependencies>
</ProjectReference>
<Link>
<AdditionalOptions>-Wl,--gc-sections -g %(AdditionalOptions)</AdditionalOptions>
<AdditionalDependencies>-ldma;-lspurs_jq;%(AdditionalDependencies)</AdditionalDependencies>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<DataExecutionPrevention>
</DataExecutionPrevention>
</Link>
<SpuElfConversion>
<EmbedFormat>JobBin2</EmbedFormat>
<OutputFile>..\ObjFiles\Debug\$(TargetName).ppu$(ObjectExt)</OutputFile>
</SpuElfConversion>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">
<ClCompile>
<AdditionalOptions>-ffunction-sections -fdata-sections -fstack-check %(AdditionalOptions)</AdditionalOptions>
<AdditionalIncludeDirectories>$(SN_PS3_PATH)\spu\include\sn;$(SCE_PS3_ROOT)\target\spu\include;$(SCE_PS3_ROOT)\target\common\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<GenerateDebugInformation>true</GenerateDebugInformation>
<OptimizationLevel>Level3</OptimizationLevel>
<PreprocessorDefinitions>SN_TARGET_PS3_SPU;NDEBUG;__GCC__;SPU;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<UnrollLoops>true</UnrollLoops>
</ClCompile>
<ProjectReference>
<LinkLibraryDependencies>true</LinkLibraryDependencies>
</ProjectReference>
<Link>
<AdditionalOptions>-Wl,--gc-sections -g %(AdditionalOptions)</AdditionalOptions>
<AdditionalDependencies>-ldma;-lspurs_jq;%(AdditionalDependencies)</AdditionalDependencies>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<DataExecutionPrevention>
</DataExecutionPrevention>
</Link>
<SpuElfConversion>
<EmbedFormat>JobBin2</EmbedFormat>
<OutputFile>..\ObjFiles\Release\$(TargetName).ppu$(ObjectExt)</OutputFile>
</SpuElfConversion>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'">
<ClCompile>
<AdditionalOptions>-ffunction-sections -fdata-sections -fstack-check %(AdditionalOptions)</AdditionalOptions>
<AdditionalIncludeDirectories>$(SN_PS3_PATH)\spu\include\sn;$(SCE_PS3_ROOT)\target\spu\include;$(SCE_PS3_ROOT)\target\common\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<GenerateDebugInformation>false</GenerateDebugInformation>
<OptimizationLevel>Level3</OptimizationLevel>
<PreprocessorDefinitions>SN_TARGET_PS3_SPU;NDEBUG;__GCC__;SPU;_CONTENT_PACKAGE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<UnrollLoops>true</UnrollLoops>
</ClCompile>
<ProjectReference>
<LinkLibraryDependencies>true</LinkLibraryDependencies>
</ProjectReference>
<Link>
<AdditionalOptions>-Wl,--gc-sections -g %(AdditionalOptions)</AdditionalOptions>
<AdditionalDependencies>-ldma;-lspurs_jq;%(AdditionalDependencies)</AdditionalDependencies>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<DataExecutionPrevention>
</DataExecutionPrevention>
</Link>
<SpuElfConversion>
<EmbedFormat>JobBin2</EmbedFormat>
<OutputFile>..\ObjFiles\ContentPackage\$(TargetName).ppu$(ObjectExt)</OutputFile>
<StripMode>Hard</StripMode>
</SpuElfConversion>
</ItemDefinitionGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

View file

@ -1,10 +0,0 @@
""
{
"FILE_VERSION" = "9237"
"ENLISTMENT_CHOICE" = "NEVER"
"PROJECT_FILE_RELATIVE_PATH" = ""
"NUMBER_OF_EXCLUDED_FILES" = "0"
"ORIGINAL_PROJECT_FILE_PATH" = ""
"NUMBER_OF_NESTED_PROJECTS" = "0"
"SOURCE_CONTROL_SETTINGS_PROVIDER" = "PROVIDER"
}

View file

@ -1,153 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="ContentPackage|PS3">
<Configuration>ContentPackage</Configuration>
<Platform>PS3</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|PS3">
<Configuration>Debug</Configuration>
<Platform>PS3</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|PS3">
<Configuration>Release</Configuration>
<Platform>PS3</Platform>
</ProjectConfiguration>
</ItemGroup>
<ItemGroup>
<ClCompile Include="LevelRenderer_cull.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="LevelRenderer_cull.h" />
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{0FC6FCFB-7793-4EEE-8356-2C129621C67A}</ProjectGuid>
<ProjectName>LevelRenderer_cull</ProjectName>
<SccProjectName>%24/StoriesPark/Minecraft/MinecraftConsoles-dev/Minecraft.Client/PS3/SPU_Tasks/LevelRenderer_cull</SccProjectName>
<SccAuxPath>https://tfs4jstudios.visualstudio.com/defaultcollection</SccAuxPath>
<SccLocalPath>.</SccLocalPath>
<SccProvider>{4CA58AB2-18FA-4F8D-95D4-32DDF27D184C}</SccProvider>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|PS3'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<PlatformToolset>SPU</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<PlatformToolset>SPU</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<PlatformToolset>SPU</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|PS3'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">PS3_Debug\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">PS3_Debug\</IntDir>
<ExtensionsToDeleteOnClean Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">*.obj;*.d;*.map;*.lst;*.pch;$(TargetPath);undefined;$(ExtensionsToDeleteOnClean)</ExtensionsToDeleteOnClean>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'" />
<GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">false</GenerateManifest>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">PS3_Release\</OutDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'">PS3_ContentPackage\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">PS3_Release\</IntDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'">PS3_ContentPackage\</IntDir>
<ExtensionsToDeleteOnClean Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">*.obj;*.d;*.map;*.lst;*.pch;$(TargetPath);undefined;$(ExtensionsToDeleteOnClean)</ExtensionsToDeleteOnClean>
<ExtensionsToDeleteOnClean Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'">*.obj;*.d;*.map;*.lst;*.pch;$(TargetPath);undefined;$(ExtensionsToDeleteOnClean)</ExtensionsToDeleteOnClean>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|PS3'" />
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'" />
<GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">false</GenerateManifest>
<GenerateManifest Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'">false</GenerateManifest>
<TargetName Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">$(ProjectName)</TargetName>
<SpursUsage>SpursInit</SpursUsage>
<TargetName Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">$(ProjectName)</TargetName>
<TargetName Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'">$(ProjectName)</TargetName>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">
<ClCompile>
<AdditionalOptions>-ffunction-sections -fdata-sections -fstack-check %(AdditionalOptions)</AdditionalOptions>
<AdditionalIncludeDirectories>$(SN_PS3_PATH)\spu\include\sn;$(SCE_PS3_ROOT)\target\spu\include;$(SCE_PS3_ROOT)\target\common\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<GenerateDebugInformation>true</GenerateDebugInformation>
<PreprocessorDefinitions>SN_TARGET_PS3_SPU;_DEBUG;__GCC__;SPU;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<ProjectReference>
<LinkLibraryDependencies>true</LinkLibraryDependencies>
</ProjectReference>
<Link>
<AdditionalOptions>-Wl,--gc-sections -g %(AdditionalOptions)</AdditionalOptions>
<AdditionalDependencies>-ldma;-lspurs_jq;%(AdditionalDependencies)</AdditionalDependencies>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<DataExecutionPrevention>
</DataExecutionPrevention>
</Link>
<SpuElfConversion>
<EmbedFormat>JobBin2</EmbedFormat>
<OutputFile>..\ObjFiles\Debug\$(TargetName).ppu$(ObjectExt)</OutputFile>
</SpuElfConversion>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">
<ClCompile>
<AdditionalOptions>-ffunction-sections -fdata-sections -fstack-check %(AdditionalOptions)</AdditionalOptions>
<AdditionalIncludeDirectories>$(SN_PS3_PATH)\spu\include\sn;$(SCE_PS3_ROOT)\target\spu\include;$(SCE_PS3_ROOT)\target\common\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<GenerateDebugInformation>true</GenerateDebugInformation>
<OptimizationLevel>Level3</OptimizationLevel>
<PreprocessorDefinitions>SN_TARGET_PS3_SPU;NDEBUG;__GCC__;SPU;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<UnrollLoops>true</UnrollLoops>
</ClCompile>
<ProjectReference>
<LinkLibraryDependencies>true</LinkLibraryDependencies>
</ProjectReference>
<Link>
<AdditionalOptions>-Wl,--gc-sections -g %(AdditionalOptions)</AdditionalOptions>
<AdditionalDependencies>-ldma;-lspurs_jq;%(AdditionalDependencies)</AdditionalDependencies>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<DataExecutionPrevention>
</DataExecutionPrevention>
</Link>
<SpuElfConversion>
<EmbedFormat>JobBin2</EmbedFormat>
<OutputFile>..\ObjFiles\Release\$(TargetName).ppu$(ObjectExt)</OutputFile>
</SpuElfConversion>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'">
<ClCompile>
<AdditionalOptions>-ffunction-sections -fdata-sections -fstack-check %(AdditionalOptions)</AdditionalOptions>
<AdditionalIncludeDirectories>$(SN_PS3_PATH)\spu\include\sn;$(SCE_PS3_ROOT)\target\spu\include;$(SCE_PS3_ROOT)\target\common\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<GenerateDebugInformation>false</GenerateDebugInformation>
<OptimizationLevel>Level3</OptimizationLevel>
<PreprocessorDefinitions>SN_TARGET_PS3_SPU;NDEBUG;__GCC__;SPU;_CONTENT_PACKAGE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<UnrollLoops>true</UnrollLoops>
</ClCompile>
<ProjectReference>
<LinkLibraryDependencies>true</LinkLibraryDependencies>
</ProjectReference>
<Link>
<AdditionalOptions>-Wl,--gc-sections -g %(AdditionalOptions)</AdditionalOptions>
<AdditionalDependencies>-ldma;-lspurs_jq;%(AdditionalDependencies)</AdditionalDependencies>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<DataExecutionPrevention>
</DataExecutionPrevention>
</Link>
<SpuElfConversion>
<EmbedFormat>JobBin2</EmbedFormat>
<OutputFile>..\ObjFiles\ContentPackage\$(TargetName).ppu$(ObjectExt)</OutputFile>
<StripMode>Hard</StripMode>
</SpuElfConversion>
</ItemDefinitionGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

View file

@ -1,10 +0,0 @@
""
{
"FILE_VERSION" = "9237"
"ENLISTMENT_CHOICE" = "NEVER"
"PROJECT_FILE_RELATIVE_PATH" = ""
"NUMBER_OF_EXCLUDED_FILES" = "0"
"ORIGINAL_PROJECT_FILE_PATH" = ""
"NUMBER_OF_NESTED_PROJECTS" = "0"
"SOURCE_CONTROL_SETTINGS_PROVIDER" = "PROVIDER"
}

View file

@ -1,153 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="ContentPackage|PS3">
<Configuration>ContentPackage</Configuration>
<Platform>PS3</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|PS3">
<Configuration>Debug</Configuration>
<Platform>PS3</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|PS3">
<Configuration>Release</Configuration>
<Platform>PS3</Platform>
</ProjectConfiguration>
</ItemGroup>
<ItemGroup>
<ClCompile Include="LevelRenderer_zSort.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="LevelRenderer_zSort.h" />
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{BE7A14B2-1761-4FDF-82C0-B50F8BC9633A}</ProjectGuid>
<ProjectName>LevelRenderer_zSort</ProjectName>
<SccProjectName>%24/StoriesPark/Minecraft/MinecraftConsoles-dev/Minecraft.Client/PS3/SPU_Tasks/LevelRenderer_zSort</SccProjectName>
<SccAuxPath>https://tfs4jstudios.visualstudio.com/defaultcollection</SccAuxPath>
<SccLocalPath>.</SccLocalPath>
<SccProvider>{4CA58AB2-18FA-4F8D-95D4-32DDF27D184C}</SccProvider>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|PS3'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<PlatformToolset>SPU</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<PlatformToolset>SPU</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<PlatformToolset>SPU</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|PS3'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">PS3_Debug\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">PS3_Debug\</IntDir>
<ExtensionsToDeleteOnClean Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">*.obj;*.d;*.map;*.lst;*.pch;$(TargetPath);undefined;$(ExtensionsToDeleteOnClean)</ExtensionsToDeleteOnClean>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'" />
<GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">false</GenerateManifest>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">PS3_Release\</OutDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'">PS3_ContentPackage\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">PS3_Release\</IntDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'">PS3_ContentPackage\</IntDir>
<ExtensionsToDeleteOnClean Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">*.obj;*.d;*.map;*.lst;*.pch;$(TargetPath);undefined;$(ExtensionsToDeleteOnClean)</ExtensionsToDeleteOnClean>
<ExtensionsToDeleteOnClean Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'">*.obj;*.d;*.map;*.lst;*.pch;$(TargetPath);undefined;$(ExtensionsToDeleteOnClean)</ExtensionsToDeleteOnClean>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|PS3'" />
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'" />
<GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">false</GenerateManifest>
<GenerateManifest Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'">false</GenerateManifest>
<TargetName Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">$(ProjectName)</TargetName>
<SpursUsage>SpursInit</SpursUsage>
<TargetName Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">$(ProjectName)</TargetName>
<TargetName Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'">$(ProjectName)</TargetName>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">
<ClCompile>
<AdditionalOptions>-ffunction-sections -fdata-sections -fstack-check %(AdditionalOptions)</AdditionalOptions>
<AdditionalIncludeDirectories>$(SN_PS3_PATH)\spu\include\sn;$(SCE_PS3_ROOT)\target\spu\include;$(SCE_PS3_ROOT)\target\common\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<GenerateDebugInformation>true</GenerateDebugInformation>
<PreprocessorDefinitions>SN_TARGET_PS3_SPU;_DEBUG;__GCC__;SPU;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<ProjectReference>
<LinkLibraryDependencies>true</LinkLibraryDependencies>
</ProjectReference>
<Link>
<AdditionalOptions>-Wl,--gc-sections -g %(AdditionalOptions)</AdditionalOptions>
<AdditionalDependencies>-ldma;-lspurs_jq;%(AdditionalDependencies)</AdditionalDependencies>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<DataExecutionPrevention>
</DataExecutionPrevention>
</Link>
<SpuElfConversion>
<EmbedFormat>JobBin2</EmbedFormat>
<OutputFile>..\ObjFiles\Debug\$(TargetName).ppu$(ObjectExt)</OutputFile>
</SpuElfConversion>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">
<ClCompile>
<AdditionalOptions>-ffunction-sections -fdata-sections -fstack-check %(AdditionalOptions)</AdditionalOptions>
<AdditionalIncludeDirectories>$(SN_PS3_PATH)\spu\include\sn;$(SCE_PS3_ROOT)\target\spu\include;$(SCE_PS3_ROOT)\target\common\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<GenerateDebugInformation>true</GenerateDebugInformation>
<OptimizationLevel>Level3</OptimizationLevel>
<PreprocessorDefinitions>SN_TARGET_PS3_SPU;NDEBUG;__GCC__;SPU;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<UnrollLoops>true</UnrollLoops>
</ClCompile>
<ProjectReference>
<LinkLibraryDependencies>true</LinkLibraryDependencies>
</ProjectReference>
<Link>
<AdditionalOptions>-Wl,--gc-sections -g %(AdditionalOptions)</AdditionalOptions>
<AdditionalDependencies>-ldma;-lspurs_jq;%(AdditionalDependencies)</AdditionalDependencies>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<DataExecutionPrevention>
</DataExecutionPrevention>
</Link>
<SpuElfConversion>
<EmbedFormat>JobBin2</EmbedFormat>
<OutputFile>..\ObjFiles\Release\$(TargetName).ppu$(ObjectExt)</OutputFile>
</SpuElfConversion>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'">
<ClCompile>
<AdditionalOptions>-ffunction-sections -fdata-sections -fstack-check %(AdditionalOptions)</AdditionalOptions>
<AdditionalIncludeDirectories>$(SN_PS3_PATH)\spu\include\sn;$(SCE_PS3_ROOT)\target\spu\include;$(SCE_PS3_ROOT)\target\common\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<GenerateDebugInformation>false</GenerateDebugInformation>
<OptimizationLevel>Level3</OptimizationLevel>
<PreprocessorDefinitions>SN_TARGET_PS3_SPU;NDEBUG;__GCC__;SPU;_CONTENT_PACKAGE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<UnrollLoops>true</UnrollLoops>
</ClCompile>
<ProjectReference>
<LinkLibraryDependencies>true</LinkLibraryDependencies>
</ProjectReference>
<Link>
<AdditionalOptions>-Wl,--gc-sections -g %(AdditionalOptions)</AdditionalOptions>
<AdditionalDependencies>-ldma;-lspurs_jq;%(AdditionalDependencies)</AdditionalDependencies>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<DataExecutionPrevention>
</DataExecutionPrevention>
</Link>
<SpuElfConversion>
<EmbedFormat>JobBin2</EmbedFormat>
<OutputFile>..\ObjFiles\ContentPackage\$(TargetName).ppu$(ObjectExt)</OutputFile>
<StripMode>Hard</StripMode>
</SpuElfConversion>
</ItemDefinitionGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

View file

@ -1,10 +0,0 @@
""
{
"FILE_VERSION" = "9237"
"ENLISTMENT_CHOICE" = "NEVER"
"PROJECT_FILE_RELATIVE_PATH" = ""
"NUMBER_OF_EXCLUDED_FILES" = "0"
"ORIGINAL_PROJECT_FILE_PATH" = ""
"NUMBER_OF_NESTED_PROJECTS" = "0"
"SOURCE_CONTROL_SETTINGS_PROVIDER" = "PROVIDER"
}

View file

@ -1,159 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="ContentPackage|PS3">
<Configuration>ContentPackage</Configuration>
<Platform>PS3</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|PS3">
<Configuration>Debug</Configuration>
<Platform>PS3</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|PS3">
<Configuration>Release</Configuration>
<Platform>PS3</Platform>
</ProjectConfiguration>
</ItemGroup>
<ItemGroup>
<ClCompile Include="ImprovedNoise_SPU.cpp" />
<ClCompile Include="PerlinNoiseJob.cpp" />
<ClCompile Include="PerlinNoise_SPU.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="ImprovedNoise_SPU.h" />
<ClInclude Include="PerlinNoiseJob.h" />
<ClInclude Include="PerlinNoise_SPU.h" />
<ClInclude Include="stdafx.h" />
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{4CDF5745-FCF3-474D-941B-ABBEA788E8DA}</ProjectGuid>
<ProjectName>PerlinNoise</ProjectName>
<SccProjectName>%24/StoriesPark/Minecraft/MinecraftConsoles-dev/Minecraft.Client/PS3/SPU_Tasks/PerlinNoise</SccProjectName>
<SccAuxPath>https://tfs4jstudios.visualstudio.com/defaultcollection</SccAuxPath>
<SccLocalPath>.</SccLocalPath>
<SccProvider>{4CA58AB2-18FA-4F8D-95D4-32DDF27D184C}</SccProvider>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|PS3'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<PlatformToolset>SPU</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<PlatformToolset>SPU</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<PlatformToolset>SPU</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|PS3'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">PS3_Debug\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">PS3_Debug\</IntDir>
<ExtensionsToDeleteOnClean Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">*.obj;*.d;*.map;*.lst;*.pch;$(TargetPath);undefined;$(ExtensionsToDeleteOnClean)</ExtensionsToDeleteOnClean>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'" />
<GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">false</GenerateManifest>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">PS3_Release\</OutDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'">PS3_ContentPackage\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">PS3_Release\</IntDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'">PS3_ContentPackage\</IntDir>
<ExtensionsToDeleteOnClean Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">*.obj;*.d;*.map;*.lst;*.pch;$(TargetPath);undefined;$(ExtensionsToDeleteOnClean)</ExtensionsToDeleteOnClean>
<ExtensionsToDeleteOnClean Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'">*.obj;*.d;*.map;*.lst;*.pch;$(TargetPath);undefined;$(ExtensionsToDeleteOnClean)</ExtensionsToDeleteOnClean>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|PS3'" />
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'" />
<GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">false</GenerateManifest>
<GenerateManifest Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'">false</GenerateManifest>
<TargetName Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">$(ProjectName)</TargetName>
<SpursUsage>SpursInit</SpursUsage>
<TargetName Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">$(ProjectName)</TargetName>
<TargetName Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'">$(ProjectName)</TargetName>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">
<ClCompile>
<AdditionalOptions>-ffunction-sections -fdata-sections -fstack-check %(AdditionalOptions)</AdditionalOptions>
<AdditionalIncludeDirectories>$(SN_PS3_PATH)\spu\include\sn;$(SCE_PS3_ROOT)\target\spu\include;$(SCE_PS3_ROOT)\target\common\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<GenerateDebugInformation>true</GenerateDebugInformation>
<PreprocessorDefinitions>SN_TARGET_PS3_SPU;_DEBUG;__GCC__;SPU;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<OptimizationLevel>Level3</OptimizationLevel>
</ClCompile>
<ProjectReference>
<LinkLibraryDependencies>true</LinkLibraryDependencies>
</ProjectReference>
<Link>
<AdditionalOptions>-Wl,--gc-sections -g %(AdditionalOptions)</AdditionalOptions>
<AdditionalDependencies>-ldma;-lspurs_jq;%(AdditionalDependencies)</AdditionalDependencies>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<DataExecutionPrevention>
</DataExecutionPrevention>
</Link>
<SpuElfConversion>
<EmbedFormat>JobBin2</EmbedFormat>
<OutputFile>..\ObjFiles\Debug\$(TargetName).ppu$(ObjectExt)</OutputFile>
</SpuElfConversion>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">
<ClCompile>
<AdditionalOptions>-ffunction-sections -fdata-sections -fstack-check %(AdditionalOptions)</AdditionalOptions>
<AdditionalIncludeDirectories>$(SN_PS3_PATH)\spu\include\sn;$(SCE_PS3_ROOT)\target\spu\include;$(SCE_PS3_ROOT)\target\common\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<GenerateDebugInformation>true</GenerateDebugInformation>
<OptimizationLevel>Level3</OptimizationLevel>
<PreprocessorDefinitions>SN_TARGET_PS3_SPU;NDEBUG;__GCC__;SPU;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<UnrollLoops>true</UnrollLoops>
</ClCompile>
<ProjectReference>
<LinkLibraryDependencies>true</LinkLibraryDependencies>
</ProjectReference>
<Link>
<AdditionalOptions>-Wl,--gc-sections -g %(AdditionalOptions)</AdditionalOptions>
<AdditionalDependencies>-ldma;-lspurs_jq;%(AdditionalDependencies)</AdditionalDependencies>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<DataExecutionPrevention>
</DataExecutionPrevention>
</Link>
<SpuElfConversion>
<EmbedFormat>JobBin2</EmbedFormat>
<OutputFile>..\ObjFiles\Release\$(TargetName).ppu$(ObjectExt)</OutputFile>
</SpuElfConversion>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'">
<ClCompile>
<AdditionalOptions>-ffunction-sections -fdata-sections -fstack-check %(AdditionalOptions)</AdditionalOptions>
<AdditionalIncludeDirectories>$(SN_PS3_PATH)\spu\include\sn;$(SCE_PS3_ROOT)\target\spu\include;$(SCE_PS3_ROOT)\target\common\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<GenerateDebugInformation>false</GenerateDebugInformation>
<OptimizationLevel>Level3</OptimizationLevel>
<PreprocessorDefinitions>SN_TARGET_PS3_SPU;NDEBUG;__GCC__;SPU;_CONTENT_PACKAGE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<UnrollLoops>true</UnrollLoops>
</ClCompile>
<ProjectReference>
<LinkLibraryDependencies>true</LinkLibraryDependencies>
</ProjectReference>
<Link>
<AdditionalOptions>-Wl,--gc-sections -g %(AdditionalOptions)</AdditionalOptions>
<AdditionalDependencies>-ldma;-lspurs_jq;%(AdditionalDependencies)</AdditionalDependencies>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<DataExecutionPrevention>
</DataExecutionPrevention>
</Link>
<SpuElfConversion>
<EmbedFormat>JobBin2</EmbedFormat>
<OutputFile>..\ObjFiles\ContentPackage\$(TargetName).ppu$(ObjectExt)</OutputFile>
<StripMode>Hard</StripMode>
</SpuElfConversion>
</ItemDefinitionGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

View file

@ -1,10 +0,0 @@
""
{
"FILE_VERSION" = "9237"
"ENLISTMENT_CHOICE" = "NEVER"
"PROJECT_FILE_RELATIVE_PATH" = ""
"NUMBER_OF_EXCLUDED_FILES" = "0"
"ORIGINAL_PROJECT_FILE_PATH" = ""
"NUMBER_OF_NESTED_PROJECTS" = "0"
"SOURCE_CONTROL_SETTINGS_PROVIDER" = "PROJECT"
}

View file

@ -1,10 +0,0 @@
""
{
"FILE_VERSION" = "9237"
"ENLISTMENT_CHOICE" = "NEVER"
"PROJECT_FILE_RELATIVE_PATH" = ""
"NUMBER_OF_EXCLUDED_FILES" = "0"
"ORIGINAL_PROJECT_FILE_PATH" = ""
"NUMBER_OF_NESTED_PROJECTS" = "0"
"SOURCE_CONTROL_SETTINGS_PROVIDER" = "PROJECT"
}

View file

@ -1,153 +0,0 @@
<?xml version="1.0" encoding="us-ascii"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="ContentPackage|PS3">
<Configuration>ContentPackage</Configuration>
<Platform>PS3</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|PS3">
<Configuration>Debug</Configuration>
<Platform>PS3</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|PS3">
<Configuration>Release</Configuration>
<Platform>PS3</Platform>
</ProjectConfiguration>
</ItemGroup>
<ItemGroup>
<ClCompile Include="Renderer_TextureUpdate.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="Renderer_TextureUpdate.h" />
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{AEC81E5C-04B5-4F77-91A0-D94065F885B7}</ProjectGuid>
<ProjectName>Renderer_TextureUpdate</ProjectName>
<SccProjectName>SAK</SccProjectName>
<SccAuxPath>SAK</SccAuxPath>
<SccLocalPath>SAK</SccLocalPath>
<SccProvider>SAK</SccProvider>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|PS3'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<PlatformToolset>SPU</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<PlatformToolset>SPU</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<PlatformToolset>SPU</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|PS3'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">PS3_Debug\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">PS3_Debug\</IntDir>
<ExtensionsToDeleteOnClean Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">*.obj;*.d;*.map;*.lst;*.pch;$(TargetPath);undefined;$(ExtensionsToDeleteOnClean)</ExtensionsToDeleteOnClean>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'" />
<GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">false</GenerateManifest>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">PS3_Release\</OutDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'">PS3_ContentPackage\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">PS3_Release\</IntDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'">PS3_ContentPackage\</IntDir>
<ExtensionsToDeleteOnClean Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">*.obj;*.d;*.map;*.lst;*.pch;$(TargetPath);undefined;$(ExtensionsToDeleteOnClean)</ExtensionsToDeleteOnClean>
<ExtensionsToDeleteOnClean Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'">*.obj;*.d;*.map;*.lst;*.pch;$(TargetPath);undefined;$(ExtensionsToDeleteOnClean)</ExtensionsToDeleteOnClean>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|PS3'" />
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'" />
<GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">false</GenerateManifest>
<GenerateManifest Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'">false</GenerateManifest>
<TargetName Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">$(ProjectName)</TargetName>
<SpursUsage>SpursInit</SpursUsage>
<TargetName Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">$(ProjectName)</TargetName>
<TargetName Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'">$(ProjectName)</TargetName>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">
<ClCompile>
<AdditionalOptions>-ffunction-sections -fdata-sections -fstack-check %(AdditionalOptions)</AdditionalOptions>
<AdditionalIncludeDirectories>$(SN_PS3_PATH)\spu\include\sn;$(SCE_PS3_ROOT)\target\spu\include;$(SCE_PS3_ROOT)\target\common\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<GenerateDebugInformation>true</GenerateDebugInformation>
<PreprocessorDefinitions>SN_TARGET_PS3_SPU;_DEBUG;__GCC__;SPU;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<ProjectReference>
<LinkLibraryDependencies>true</LinkLibraryDependencies>
</ProjectReference>
<Link>
<AdditionalOptions>-Wl,--gc-sections -g %(AdditionalOptions)</AdditionalOptions>
<AdditionalDependencies>-ldma;-lspurs_jq;%(AdditionalDependencies)</AdditionalDependencies>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<DataExecutionPrevention>
</DataExecutionPrevention>
</Link>
<SpuElfConversion>
<EmbedFormat>JobBin2</EmbedFormat>
<OutputFile>..\ObjFiles\Debug\$(TargetName).ppu$(ObjectExt)</OutputFile>
</SpuElfConversion>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">
<ClCompile>
<AdditionalOptions>-ffunction-sections -fdata-sections -fstack-check %(AdditionalOptions)</AdditionalOptions>
<AdditionalIncludeDirectories>$(SN_PS3_PATH)\spu\include\sn;$(SCE_PS3_ROOT)\target\spu\include;$(SCE_PS3_ROOT)\target\common\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<GenerateDebugInformation>true</GenerateDebugInformation>
<OptimizationLevel>Level3</OptimizationLevel>
<PreprocessorDefinitions>SN_TARGET_PS3_SPU;NDEBUG;__GCC__;SPU;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<UnrollLoops>true</UnrollLoops>
</ClCompile>
<ProjectReference>
<LinkLibraryDependencies>true</LinkLibraryDependencies>
</ProjectReference>
<Link>
<AdditionalOptions>-Wl,--gc-sections -g %(AdditionalOptions)</AdditionalOptions>
<AdditionalDependencies>-ldma;-lspurs_jq;%(AdditionalDependencies)</AdditionalDependencies>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<DataExecutionPrevention>
</DataExecutionPrevention>
</Link>
<SpuElfConversion>
<EmbedFormat>JobBin2</EmbedFormat>
<OutputFile>..\ObjFiles\Release\$(TargetName).ppu$(ObjectExt)</OutputFile>
</SpuElfConversion>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'">
<ClCompile>
<AdditionalOptions>-ffunction-sections -fdata-sections -fstack-check %(AdditionalOptions)</AdditionalOptions>
<AdditionalIncludeDirectories>$(SN_PS3_PATH)\spu\include\sn;$(SCE_PS3_ROOT)\target\spu\include;$(SCE_PS3_ROOT)\target\common\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<GenerateDebugInformation>false</GenerateDebugInformation>
<OptimizationLevel>Level3</OptimizationLevel>
<PreprocessorDefinitions>SN_TARGET_PS3_SPU;NDEBUG;__GCC__;SPU;_CONTENT_PACKAGE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<UnrollLoops>true</UnrollLoops>
</ClCompile>
<ProjectReference>
<LinkLibraryDependencies>true</LinkLibraryDependencies>
</ProjectReference>
<Link>
<AdditionalOptions>-Wl,--gc-sections -g %(AdditionalOptions)</AdditionalOptions>
<AdditionalDependencies>-ldma;-lspurs_jq;%(AdditionalDependencies)</AdditionalDependencies>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<DataExecutionPrevention>
</DataExecutionPrevention>
</Link>
<SpuElfConversion>
<EmbedFormat>JobBin2</EmbedFormat>
<OutputFile>..\ObjFiles\ContentPackage\$(TargetName).ppu$(ObjectExt)</OutputFile>
<StripMode>Hard</StripMode>
</SpuElfConversion>
</ItemDefinitionGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

View file

@ -1,10 +0,0 @@
""
{
"FILE_VERSION" = "9237"
"ENLISTMENT_CHOICE" = "NEVER"
"PROJECT_FILE_RELATIVE_PATH" = ""
"NUMBER_OF_EXCLUDED_FILES" = "0"
"ORIGINAL_PROJECT_FILE_PATH" = ""
"NUMBER_OF_NESTED_PROJECTS" = "0"
"SOURCE_CONTROL_SETTINGS_PROVIDER" = "PROVIDER"
}

View file

@ -1,74 +0,0 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2012
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ChunkUpdate", "ChunkUpdate\ChunkUpdate.spu.vcxproj", "{4B7786BE-4F10-4FAA-A75A-631DF39570DD}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "CompressedTile", "CompressedTile\CompressedTile.spu.vcxproj", "{4B436D43-D35B-4E56-988A-A3543B70C8E5}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "CompressedTileStorage_compress", "CompressedTileStorage_compress\CompressedTileStorage_compress.spu.vcxproj", "{297888B4-8234-461B-9861-214988A95711}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "LevelRenderer_cull", "LevelRenderer_cull\LevelRenderer_cull.spu.vcxproj", "{0FC6FCFB-7793-4EEE-8356-2C129621C67A}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "LevelRenderer_FindNearestChunk", "LevelRenderer_FindNearestChunk\LevelRenderer_FindNearestChunk.spu.vcxproj", "{E26485AE-71A5-4785-A14D-6456FF7C4FB0}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Texture_blit", "Texture_blit\Texture_blit.spu.vcxproj", "{A71AAA51-6541-4348-9814-E5FE2D36183B}"
EndProject
Global
GlobalSection(TeamFoundationVersionControl) = preSolution
SccNumberOfProjects = 7
SccEnterpriseProvider = {4CA58AB2-18FA-4F8D-95D4-32DDF27D184C}
SccTeamFoundationServer = http://tfs_server:8080/tfs/storiespark
SccLocalPath0 = .
SccProjectUniqueName1 = CompressedTile\\CompressedTile.spu.vcxproj
SccProjectName1 = CompressedTile
SccLocalPath1 = CompressedTile
SccProjectUniqueName2 = LevelRenderer_cull\\LevelRenderer_cull.spu.vcxproj
SccProjectName2 = LevelRenderer_cull
SccLocalPath2 = LevelRenderer_cull
SccProjectUniqueName3 = ChunkUpdate\\ChunkUpdate.spu.vcxproj
SccProjectName3 = ChunkUpdate
SccLocalPath3 = ChunkUpdate
SccProjectUniqueName4 = CompressedTileStorage_compress\\CompressedTileStorage_compress.spu.vcxproj
SccProjectName4 = CompressedTileStorage_compress
SccLocalPath4 = CompressedTileStorage_compress
SccProjectUniqueName5 = LevelRenderer_FindNearestChunk\\LevelRenderer_FindNearestChunk.spu.vcxproj
SccProjectName5 = LevelRenderer_FindNearestChunk
SccLocalPath5 = LevelRenderer_FindNearestChunk
SccProjectUniqueName6 = Texture_blit\\Texture_blit.spu.vcxproj
SccProjectName6 = Texture_blit
SccLocalPath6 = Texture_blit
EndGlobalSection
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|PS3 = Debug|PS3
Release|PS3 = Release|PS3
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{4B7786BE-4F10-4FAA-A75A-631DF39570DD}.Debug|PS3.ActiveCfg = Debug|PS3
{4B7786BE-4F10-4FAA-A75A-631DF39570DD}.Debug|PS3.Build.0 = Debug|PS3
{4B7786BE-4F10-4FAA-A75A-631DF39570DD}.Release|PS3.ActiveCfg = Release|PS3
{4B7786BE-4F10-4FAA-A75A-631DF39570DD}.Release|PS3.Build.0 = Release|PS3
{4B436D43-D35B-4E56-988A-A3543B70C8E5}.Debug|PS3.ActiveCfg = Debug|PS3
{4B436D43-D35B-4E56-988A-A3543B70C8E5}.Debug|PS3.Build.0 = Debug|PS3
{4B436D43-D35B-4E56-988A-A3543B70C8E5}.Release|PS3.ActiveCfg = Release|PS3
{4B436D43-D35B-4E56-988A-A3543B70C8E5}.Release|PS3.Build.0 = Release|PS3
{297888B4-8234-461B-9861-214988A95711}.Debug|PS3.ActiveCfg = Debug|PS3
{297888B4-8234-461B-9861-214988A95711}.Debug|PS3.Build.0 = Debug|PS3
{297888B4-8234-461B-9861-214988A95711}.Release|PS3.ActiveCfg = Release|PS3
{297888B4-8234-461B-9861-214988A95711}.Release|PS3.Build.0 = Release|PS3
{0FC6FCFB-7793-4EEE-8356-2C129621C67A}.Debug|PS3.ActiveCfg = Debug|PS3
{0FC6FCFB-7793-4EEE-8356-2C129621C67A}.Debug|PS3.Build.0 = Debug|PS3
{0FC6FCFB-7793-4EEE-8356-2C129621C67A}.Release|PS3.ActiveCfg = Release|PS3
{0FC6FCFB-7793-4EEE-8356-2C129621C67A}.Release|PS3.Build.0 = Release|PS3
{E26485AE-71A5-4785-A14D-6456FF7C4FB0}.Debug|PS3.ActiveCfg = Debug|PS3
{E26485AE-71A5-4785-A14D-6456FF7C4FB0}.Debug|PS3.Build.0 = Debug|PS3
{E26485AE-71A5-4785-A14D-6456FF7C4FB0}.Release|PS3.ActiveCfg = Release|PS3
{E26485AE-71A5-4785-A14D-6456FF7C4FB0}.Release|PS3.Build.0 = Release|PS3
{A71AAA51-6541-4348-9814-E5FE2D36183B}.Debug|PS3.ActiveCfg = Debug|PS3
{A71AAA51-6541-4348-9814-E5FE2D36183B}.Debug|PS3.Build.0 = Debug|PS3
{A71AAA51-6541-4348-9814-E5FE2D36183B}.Release|PS3.ActiveCfg = Release|PS3
{A71AAA51-6541-4348-9814-E5FE2D36183B}.Release|PS3.Build.0 = Release|PS3
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

View file

@ -1,153 +0,0 @@
<?xml version="1.0" encoding="us-ascii"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="ContentPackage|PS3">
<Configuration>ContentPackage</Configuration>
<Platform>PS3</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|PS3">
<Configuration>Debug</Configuration>
<Platform>PS3</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|PS3">
<Configuration>Release</Configuration>
<Platform>PS3</Platform>
</ProjectConfiguration>
</ItemGroup>
<ItemGroup>
<ClCompile Include="Texture_blit.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="Texture_blit.h" />
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{A71AAA51-6541-4348-9814-E5FE2D36183B}</ProjectGuid>
<ProjectName>Texture_blit</ProjectName>
<SccProjectName>SAK</SccProjectName>
<SccAuxPath>SAK</SccAuxPath>
<SccLocalPath>SAK</SccLocalPath>
<SccProvider>SAK</SccProvider>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|PS3'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<PlatformToolset>SPU</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<PlatformToolset>SPU</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<PlatformToolset>SPU</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|PS3'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">PS3_Debug\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">PS3_Debug\</IntDir>
<ExtensionsToDeleteOnClean Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">*.obj;*.d;*.map;*.lst;*.pch;$(TargetPath);undefined;$(ExtensionsToDeleteOnClean)</ExtensionsToDeleteOnClean>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'" />
<GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">false</GenerateManifest>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">PS3_Release\</OutDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'">PS3_ContentPackage\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">PS3_Release\</IntDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'">PS3_ContentPackage\</IntDir>
<ExtensionsToDeleteOnClean Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">*.obj;*.d;*.map;*.lst;*.pch;$(TargetPath);undefined;$(ExtensionsToDeleteOnClean)</ExtensionsToDeleteOnClean>
<ExtensionsToDeleteOnClean Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'">*.obj;*.d;*.map;*.lst;*.pch;$(TargetPath);undefined;$(ExtensionsToDeleteOnClean)</ExtensionsToDeleteOnClean>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|PS3'" />
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'" />
<GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">false</GenerateManifest>
<GenerateManifest Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'">false</GenerateManifest>
<TargetName Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">$(ProjectName)</TargetName>
<SpursUsage>SpursInit</SpursUsage>
<TargetName Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">$(ProjectName)</TargetName>
<TargetName Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'">$(ProjectName)</TargetName>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">
<ClCompile>
<AdditionalOptions>-ffunction-sections -fdata-sections -fstack-check %(AdditionalOptions)</AdditionalOptions>
<AdditionalIncludeDirectories>$(SN_PS3_PATH)\spu\include\sn;$(SCE_PS3_ROOT)\target\spu\include;$(SCE_PS3_ROOT)\target\common\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<GenerateDebugInformation>true</GenerateDebugInformation>
<PreprocessorDefinitions>SN_TARGET_PS3_SPU;_DEBUG;__GCC__;SPU;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<ProjectReference>
<LinkLibraryDependencies>true</LinkLibraryDependencies>
</ProjectReference>
<Link>
<AdditionalOptions>-Wl,--gc-sections -g %(AdditionalOptions)</AdditionalOptions>
<AdditionalDependencies>-ldma;-lspurs_jq;%(AdditionalDependencies)</AdditionalDependencies>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<DataExecutionPrevention>
</DataExecutionPrevention>
</Link>
<SpuElfConversion>
<EmbedFormat>JobBin2</EmbedFormat>
<OutputFile>..\ObjFiles\Debug\$(TargetName).ppu$(ObjectExt)</OutputFile>
</SpuElfConversion>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">
<ClCompile>
<AdditionalOptions>-ffunction-sections -fdata-sections -fstack-check %(AdditionalOptions)</AdditionalOptions>
<AdditionalIncludeDirectories>$(SN_PS3_PATH)\spu\include\sn;$(SCE_PS3_ROOT)\target\spu\include;$(SCE_PS3_ROOT)\target\common\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<GenerateDebugInformation>true</GenerateDebugInformation>
<OptimizationLevel>Level3</OptimizationLevel>
<PreprocessorDefinitions>SN_TARGET_PS3_SPU;NDEBUG;__GCC__;SPU;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<UnrollLoops>true</UnrollLoops>
</ClCompile>
<ProjectReference>
<LinkLibraryDependencies>true</LinkLibraryDependencies>
</ProjectReference>
<Link>
<AdditionalOptions>-Wl,--gc-sections -g %(AdditionalOptions)</AdditionalOptions>
<AdditionalDependencies>-ldma;-lspurs_jq;%(AdditionalDependencies)</AdditionalDependencies>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<DataExecutionPrevention>
</DataExecutionPrevention>
</Link>
<SpuElfConversion>
<EmbedFormat>JobBin2</EmbedFormat>
<OutputFile>..\ObjFiles\Release\$(TargetName).ppu$(ObjectExt)</OutputFile>
</SpuElfConversion>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'">
<ClCompile>
<AdditionalOptions>-ffunction-sections -fdata-sections -fstack-check %(AdditionalOptions)</AdditionalOptions>
<AdditionalIncludeDirectories>$(SN_PS3_PATH)\spu\include\sn;$(SCE_PS3_ROOT)\target\spu\include;$(SCE_PS3_ROOT)\target\common\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<GenerateDebugInformation>false</GenerateDebugInformation>
<OptimizationLevel>Level3</OptimizationLevel>
<PreprocessorDefinitions>SN_TARGET_PS3_SPU;NDEBUG;__GCC__;SPU;_CONTENT_PACKAGE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<UnrollLoops>true</UnrollLoops>
</ClCompile>
<ProjectReference>
<LinkLibraryDependencies>true</LinkLibraryDependencies>
</ProjectReference>
<Link>
<AdditionalOptions>-Wl,--gc-sections -g %(AdditionalOptions)</AdditionalOptions>
<AdditionalDependencies>-ldma;-lspurs_jq;%(AdditionalDependencies)</AdditionalDependencies>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<DataExecutionPrevention>
</DataExecutionPrevention>
</Link>
<SpuElfConversion>
<EmbedFormat>JobBin2</EmbedFormat>
<OutputFile>..\ObjFiles\ContentPackage\$(TargetName).ppu$(ObjectExt)</OutputFile>
<StripMode>Hard</StripMode>
</SpuElfConversion>
</ItemDefinitionGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

View file

@ -1,10 +0,0 @@
""
{
"FILE_VERSION" = "9237"
"ENLISTMENT_CHOICE" = "NEVER"
"PROJECT_FILE_RELATIVE_PATH" = ""
"NUMBER_OF_EXCLUDED_FILES" = "0"
"ORIGINAL_PROJECT_FILE_PATH" = ""
"NUMBER_OF_NESTED_PROJECTS" = "0"
"SOURCE_CONTROL_SETTINGS_PROVIDER" = "PROVIDER"
}

File diff suppressed because it is too large Load diff

View file

@ -0,0 +1,503 @@
set(BASE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/Durango/")
set(_MINECRAFT_CLIENT_DURANGO_COMMON_RES_AUDIO
"${CMAKE_CURRENT_SOURCE_DIR}/Common/res/audio/minecraft.xsb"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/res/audio/resident.xwb"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/res/audio/streamed.xwb"
)
source_group("Common/res/audio" FILES ${_MINECRAFT_CLIENT_DURANGO_COMMON_RES_AUDIO})
set(_MINECRAFT_CLIENT_DURANGO_COMMON_AUDIO
"${CMAKE_CURRENT_SOURCE_DIR}/Common/Audio/SoundEngine.cpp"
)
source_group("Common/Audio" FILES ${_MINECRAFT_CLIENT_DURANGO_COMMON_AUDIO})
set(_MINECRAFT_CLIENT_DURANGO_COMMON_UI
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UI.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIBitmapFont.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIBitmapFont.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIController.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIController.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIGroup.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIGroup.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UILayer.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UILayer.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UITTFFont.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UITTFFont.h"
)
source_group("Common/UI" FILES ${_MINECRAFT_CLIENT_DURANGO_COMMON_UI})
set(_MINECRAFT_CLIENT_DURANGO_COMMON_UI_COMPONENTS
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIComponent_Chat.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIComponent_Chat.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIComponent_DebugUIConsole.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIComponent_DebugUIConsole.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIComponent_DebugUIMarketingGuide.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIComponent_DebugUIMarketingGuide.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIComponent_Logo.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIComponent_Logo.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIComponent_MenuBackground.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIComponent_MenuBackground.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIComponent_Panorama.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIComponent_Panorama.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIComponent_PressStartToPlay.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIComponent_PressStartToPlay.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIComponent_Tooltips.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIComponent_Tooltips.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIComponent_TutorialPopup.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIComponent_TutorialPopup.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_HUD.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_HUD.h"
)
source_group("Common/UI/Components" FILES ${_MINECRAFT_CLIENT_DURANGO_COMMON_UI_COMPONENTS})
set(_MINECRAFT_CLIENT_DURANGO_COMMON_UI_CONTROLS
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIControl.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIControl.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIControl_Base.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIControl_Base.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIControl_BeaconEffectButton.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIControl_BeaconEffectButton.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIControl_BitmapIcon.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIControl_BitmapIcon.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIControl_Button.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIControl_Button.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIControl_ButtonList.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIControl_ButtonList.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIControl_CheckBox.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIControl_CheckBox.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIControl_Cursor.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIControl_Cursor.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIControl_DLCList.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIControl_DLCList.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIControl_DynamicLabel.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIControl_DynamicLabel.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIControl_EnchantmentBook.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIControl_EnchantmentBook.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIControl_EnchantmentButton.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIControl_EnchantmentButton.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIControl_HTMLLabel.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIControl_HTMLLabel.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIControl_Label.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIControl_Label.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIControl_LeaderboardList.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIControl_LeaderboardList.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIControl_MinecraftHorse.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIControl_MinecraftHorse.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIControl_MinecraftPlayer.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIControl_MinecraftPlayer.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIControl_PlayerList.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIControl_PlayerList.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIControl_PlayerSkinPreview.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIControl_PlayerSkinPreview.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIControl_Progress.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIControl_Progress.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIControl_SaveList.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIControl_SaveList.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIControl_Slider.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIControl_Slider.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIControl_SlotList.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIControl_SlotList.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIControl_SpaceIndicatorBar.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIControl_SpaceIndicatorBar.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIControl_TextInput.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIControl_TextInput.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIControl_TexturePackList.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIControl_TexturePackList.h"
)
source_group("Common/UI/Controls" FILES ${_MINECRAFT_CLIENT_DURANGO_COMMON_UI_CONTROLS})
set(_MINECRAFT_CLIENT_DURANGO_COMMON_UI_SCENES
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_ConnectingProgress.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_ConnectingProgress.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_FullscreenProgress.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_FullscreenProgress.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_Keyboard.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_Keyboard.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_MessageBox.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_MessageBox.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_QuadrantSignin.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_QuadrantSignin.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_Timer.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_Timer.h"
)
source_group("Common/UI/Scenes" FILES ${_MINECRAFT_CLIENT_DURANGO_COMMON_UI_SCENES})
set(_MINECRAFT_CLIENT_DURANGO_COMMON_UI_SCENES_DEBUG
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_DebugCreateSchematic.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_DebugCreateSchematic.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_DebugOptions.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_DebugOptions.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_DebugOverlay.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_DebugOverlay.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_DebugSetCamera.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_DebugSetCamera.h"
)
source_group("Common/UI/Scenes/Debug" FILES ${_MINECRAFT_CLIENT_DURANGO_COMMON_UI_SCENES_DEBUG})
set(_MINECRAFT_CLIENT_DURANGO_COMMON_UI_SCENES_FRONTEND_MENU_SCREENS
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/IUIScene_StartGame.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_CreateWorldMenu.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_CreateWorldMenu.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_DLCMainMenu.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_DLCMainMenu.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_DLCOffersMenu.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_DLCOffersMenu.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_EULA.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_EULA.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_Intro.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_Intro.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_JoinMenu.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_JoinMenu.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_LaunchMoreOptionsMenu.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_LaunchMoreOptionsMenu.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_LeaderboardsMenu.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_LeaderboardsMenu.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_LoadMenu.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_LoadMenu.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_LoadOrJoinMenu.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_LoadOrJoinMenu.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_MainMenu.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_MainMenu.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_NewUpdateMessage.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_NewUpdateMessage.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_SaveMessage.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_SaveMessage.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_TrialExitUpsell.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_TrialExitUpsell.h"
)
source_group("Common/UI/Scenes/Frontend Menu screens" FILES ${_MINECRAFT_CLIENT_DURANGO_COMMON_UI_SCENES_FRONTEND_MENU_SCREENS})
set(_MINECRAFT_CLIENT_DURANGO_COMMON_UI_SCENES_HELP__OPTIONS
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_ControlsMenu.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_ControlsMenu.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_Credits.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_Credits.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_HelpAndOptionsMenu.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_HelpAndOptionsMenu.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_HowToPlay.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_HowToPlay.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_HowToPlayMenu.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_HowToPlayMenu.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_LanguageSelector.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_LanguageSelector.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_ReinstallMenu.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_ReinstallMenu.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_SettingsAudioMenu.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_SettingsAudioMenu.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_SettingsControlMenu.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_SettingsControlMenu.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_SettingsGraphicsMenu.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_SettingsGraphicsMenu.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_SettingsMenu.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_SettingsMenu.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_SettingsOptionsMenu.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_SettingsOptionsMenu.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_SettingsUIMenu.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_SettingsUIMenu.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_SkinSelectMenu.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_SkinSelectMenu.h"
)
source_group("Common/UI/Scenes/Help & Options" FILES ${_MINECRAFT_CLIENT_DURANGO_COMMON_UI_SCENES_HELP__OPTIONS})
set(_MINECRAFT_CLIENT_DURANGO_COMMON_UI_SCENES_INGAME_MENU_SCREENS
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_CraftingMenu.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_CraftingMenu.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_DeathMenu.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_DeathMenu.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_EndPoem.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_EndPoem.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_InGameHostOptionsMenu.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_InGameHostOptionsMenu.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_InGameInfoMenu.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_InGameInfoMenu.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_InGamePlayerOptionsMenu.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_InGamePlayerOptionsMenu.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_InGameSaveManagementMenu.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_InGameSaveManagementMenu.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_PauseMenu.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_PauseMenu.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_SignEntryMenu.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_SignEntryMenu.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_TeleportMenu.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_TeleportMenu.h"
)
source_group("Common/UI/Scenes/In-Game Menu Screens" FILES ${_MINECRAFT_CLIENT_DURANGO_COMMON_UI_SCENES_INGAME_MENU_SCREENS})
set(_MINECRAFT_CLIENT_DURANGO_COMMON_UI_SCENES_INGAME_MENU_SCREENS_CONTAINERS
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_AbstractContainerMenu.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_AbstractContainerMenu.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_AnvilMenu.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_AnvilMenu.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_BeaconMenu.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_BeaconMenu.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_BrewingStandMenu.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_BrewingStandMenu.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_ContainerMenu.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_ContainerMenu.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_CreativeMenu.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_CreativeMenu.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_DispenserMenu.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_DispenserMenu.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_EnchantingMenu.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_EnchantingMenu.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_FireworksMenu.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_FireworksMenu.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_FurnaceMenu.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_FurnaceMenu.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_HopperMenu.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_HopperMenu.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_HorseInventoryMenu.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_HorseInventoryMenu.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_InventoryMenu.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_InventoryMenu.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_TradingMenu.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_TradingMenu.h"
)
source_group("Common/UI/Scenes/In-Game Menu Screens/Containers" FILES ${_MINECRAFT_CLIENT_DURANGO_COMMON_UI_SCENES_INGAME_MENU_SCREENS_CONTAINERS})
set(_MINECRAFT_CLIENT_DURANGO_COMMON_ZLIB
"${CMAKE_CURRENT_SOURCE_DIR}/Common/zlib/adler32.c"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/zlib/compress.c"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/zlib/crc32.c"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/zlib/crc32.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/zlib/deflate.c"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/zlib/deflate.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/zlib/gzclose.c"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/zlib/gzguts.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/zlib/gzlib.c"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/zlib/gzread.c"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/zlib/gzwrite.c"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/zlib/infback.c"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/zlib/inffast.c"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/zlib/inffast.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/zlib/inffixed.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/zlib/inflate.c"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/zlib/inflate.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/zlib/inftrees.c"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/zlib/inftrees.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/zlib/trees.c"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/zlib/trees.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/zlib/uncompr.c"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/zlib/zconf.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/zlib/zlib.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/zlib/zutil.c"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/zlib/zutil.h"
)
source_group("Common/zlib" FILES ${_MINECRAFT_CLIENT_DURANGO_COMMON_ZLIB})
set(_MINECRAFT_CLIENT_DURANGO_DURANGO
"${BASE_DIR}/Durango_App.cpp"
"${BASE_DIR}/Durango_App.h"
"${BASE_DIR}/Durango_UIController.cpp"
"${BASE_DIR}/Durango_UIController.h"
"${BASE_DIR}/Resource.h"
"${BASE_DIR}/SmallLogo.png"
"${BASE_DIR}/SplashScreen.png"
"${BASE_DIR}/StoreLogo.png"
"${BASE_DIR}/ApplicationView.cpp"
"${BASE_DIR}/ApplicationView.h"
"${BASE_DIR}/Durango_Minecraft.cpp"
"${BASE_DIR}/Minecraft_Macros.h"
)
source_group("Durango" FILES ${_MINECRAFT_CLIENT_DURANGO_DURANGO})
set(_MINECRAFT_CLIENT_DURANGO_DURANGO_4JLIBS_INC
"${BASE_DIR}/4JLibs/inc/4J_Input.h"
"${BASE_DIR}/4JLibs/inc/4J_Profile.h"
"${BASE_DIR}/4JLibs/inc/4J_Render.h"
"${BASE_DIR}/4JLibs/inc/4J_Storage.h"
)
source_group("Durango/4JLibs/inc" FILES ${_MINECRAFT_CLIENT_DURANGO_DURANGO_4JLIBS_INC})
set(_MINECRAFT_CLIENT_DURANGO_DURANGO_DURANGOEXTRAS
"${BASE_DIR}/DurangoExtras/DurangoStubs.cpp"
"${BASE_DIR}/DurangoExtras/DurangoStubs.h"
)
source_group("Durango/DurangoExtras" FILES ${_MINECRAFT_CLIENT_DURANGO_DURANGO_DURANGOEXTRAS})
set(_MINECRAFT_CLIENT_DURANGO_DURANGO_IGGY_GDRAW
"${BASE_DIR}/Iggy/gdraw/gdraw_d3d10_shaders.inl"
"${BASE_DIR}/Iggy/gdraw/gdraw_d3d11.cpp"
"${BASE_DIR}/Iggy/gdraw/gdraw_d3d11.h"
"${BASE_DIR}/Iggy/gdraw/gdraw_d3d1x_shared.inl"
"${BASE_DIR}/Iggy/gdraw/gdraw_shared.inl"
)
source_group("Durango/Iggy/gdraw" FILES ${_MINECRAFT_CLIENT_DURANGO_DURANGO_IGGY_GDRAW})
set(_MINECRAFT_CLIENT_DURANGO_DURANGO_IGGY_INCLUDE
"${BASE_DIR}/Iggy/include/gdraw.h"
"${BASE_DIR}/Iggy/include/iggy.h"
"${BASE_DIR}/Iggy/include/iggyexpruntime.h"
"${BASE_DIR}/Iggy/include/iggyperfmon.h"
"${BASE_DIR}/Iggy/include/rrCore.h"
)
source_group("Durango/Iggy/include" FILES ${_MINECRAFT_CLIENT_DURANGO_DURANGO_IGGY_INCLUDE})
set(_MINECRAFT_CLIENT_DURANGO_DURANGO_MILES_SOUND_SYSTEM_INCLUDE
"${BASE_DIR}/Miles/include/mss.h"
"${BASE_DIR}/Miles/include/rrCore.h"
)
source_group("Durango/Miles Sound System/include" FILES ${_MINECRAFT_CLIENT_DURANGO_DURANGO_MILES_SOUND_SYSTEM_INCLUDE})
set(_MINECRAFT_CLIENT_DURANGO_DURANGO_NETWORK
"${BASE_DIR}/Network/ChatIntegrationLayer.cpp"
"${BASE_DIR}/Network/ChatIntegrationLayer.h"
"${BASE_DIR}/Network/DQRNetworkManager.cpp"
"${BASE_DIR}/Network/DQRNetworkManager.h"
"${BASE_DIR}/Network/DQRNetworkManager_FriendSessions.cpp"
"${BASE_DIR}/Network/DQRNetworkManager_Log.cpp"
"${BASE_DIR}/Network/DQRNetworkManager_SendReceive.cpp"
"${BASE_DIR}/Network/DQRNetworkManager_XRNSEvent.cpp"
"${BASE_DIR}/Network/DQRNetworkPlayer.cpp"
"${BASE_DIR}/Network/DQRNetworkPlayer.h"
"${BASE_DIR}/Network/NetworkPlayerDurango.cpp"
"${BASE_DIR}/Network/NetworkPlayerDurango.h"
"${BASE_DIR}/Network/PartyController.cpp"
"${BASE_DIR}/Network/PartyController.h"
"${BASE_DIR}/Network/PlatformNetworkManagerDurango.cpp"
"${BASE_DIR}/Network/PlatformNetworkManagerDurango.h"
"${BASE_DIR}/Network/base64.cpp"
"${BASE_DIR}/Network/base64.h"
)
source_group("Durango/Network" FILES ${_MINECRAFT_CLIENT_DURANGO_DURANGO_NETWORK})
set(_MINECRAFT_CLIENT_DURANGO_DURANGO_ACHIEVEMENTS
"${BASE_DIR}/Achievements/AchievementManager.cpp"
)
source_group("Durango/Achievements" FILES ${_MINECRAFT_CLIENT_DURANGO_DURANGO_ACHIEVEMENTS})
set(_MINECRAFT_CLIENT_DURANGO_DURANGO_LEADERBOARDS
"${BASE_DIR}/Leaderboards/DurangoLeaderboardManager.cpp"
"${BASE_DIR}/Leaderboards/DurangoLeaderboardManager.h"
"${BASE_DIR}/Leaderboards/DurangoStatsDebugger.cpp"
"${BASE_DIR}/Leaderboards/DurangoStatsDebugger.h"
"${BASE_DIR}/Leaderboards/GameProgress.cpp"
"${BASE_DIR}/Leaderboards/GameProgress.h"
)
source_group("Durango/Leaderboards" FILES ${_MINECRAFT_CLIENT_DURANGO_DURANGO_LEADERBOARDS})
set(_MINECRAFT_CLIENT_DURANGO_DURANGO_SENTIENT
"${BASE_DIR}/Sentient/DurangoTelemetry.cpp"
"${BASE_DIR}/Sentient/DurangoTelemetry.h"
"${BASE_DIR}/Sentient/DynamicConfigurations.h"
"${BASE_DIR}/Sentient/MinecraftTelemetry.h"
"${BASE_DIR}/Sentient/SentientManager.h"
"${BASE_DIR}/Sentient/SentientStats.h"
"${BASE_DIR}/Sentient/SentientTelemetryCommon.h"
"${BASE_DIR}/Sentient/TelemetryEnum.h"
)
source_group("Durango/Sentient" FILES ${_MINECRAFT_CLIENT_DURANGO_DURANGO_SENTIENT})
set(_MINECRAFT_CLIENT_DURANGO_DURANGO_SOCIAL
"${BASE_DIR}/Social/SocialManager.h"
)
source_group("Durango/Social" FILES ${_MINECRAFT_CLIENT_DURANGO_DURANGO_SOCIAL})
set(_MINECRAFT_CLIENT_DURANGO_DURANGO_XML
"${BASE_DIR}/XML/ATGXmlParser.cpp"
"${BASE_DIR}/XML/ATGXmlParser.h"
"${BASE_DIR}/XML/xmlFilesCallback.h"
)
source_group("Durango/XML" FILES ${_MINECRAFT_CLIENT_DURANGO_DURANGO_XML})
set(_MINECRAFT_CLIENT_DURANGO_PS3
"${CMAKE_CURRENT_SOURCE_DIR}/PS3/Passphrase/ps3__np_conf.h"
)
source_group("PS3" FILES ${_MINECRAFT_CLIENT_DURANGO_PS3})
set(_MINECRAFT_CLIENT_DURANGO_PS3_IGGY_INCLUDE
"${CMAKE_CURRENT_SOURCE_DIR}/PS3/Iggy/include/gdraw.h"
"${CMAKE_CURRENT_SOURCE_DIR}/PS3/Iggy/include/iggy.h"
"${CMAKE_CURRENT_SOURCE_DIR}/PS3/Iggy/include/iggyexpruntime.h"
"${CMAKE_CURRENT_SOURCE_DIR}/PS3/Iggy/include/iggyperfmon.h"
"${CMAKE_CURRENT_SOURCE_DIR}/PS3/Iggy/include/iggyperfmon_ps3.h"
"${CMAKE_CURRENT_SOURCE_DIR}/PS3/Iggy/include/rrCore.h"
)
source_group("PS3/Iggy/include" FILES ${_MINECRAFT_CLIENT_DURANGO_PS3_IGGY_INCLUDE})
set(_MINECRAFT_CLIENT_DURANGO_PS3_PS3EXTRAS
"${CMAKE_CURRENT_SOURCE_DIR}/PS3/PS3Extras/ShutdownManager.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/PS3/PS3Extras/ShutdownManager.h"
"${CMAKE_CURRENT_SOURCE_DIR}/PS3/PS3Extras/winerror.h"
)
source_group("PS3/PS3Extras" FILES ${_MINECRAFT_CLIENT_DURANGO_PS3_PS3EXTRAS})
set(_MINECRAFT_CLIENT_DURANGO_SOURCE_FILES
"${CMAKE_CURRENT_SOURCE_DIR}/Extrax64Stubs.cpp"
)
source_group("Source Files" FILES ${_MINECRAFT_CLIENT_DURANGO_SOURCE_FILES})
set(_MINECRAFT_CLIENT_DURANGO_XBOX_SENTIENTLIBS_INC
"${CMAKE_CURRENT_SOURCE_DIR}/Xbox/Sentient/Include/SenClientAvatar.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Xbox/Sentient/Include/SenClientBoxArt.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Xbox/Sentient/Include/SenClientConfig.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Xbox/Sentient/Include/SenClientCore.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Xbox/Sentient/Include/SenClientCulture.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Xbox/Sentient/Include/SenClientCultureBackCompat_SenBoxArt.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Xbox/Sentient/Include/SenClientCultureBackCompat_SenClientUGC.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Xbox/Sentient/Include/SenClientCultureBackCompat_SenCore.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Xbox/Sentient/Include/SenClientCultureBackCompat_SenNews.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Xbox/Sentient/Include/SenClientCultureBackCompat_SenSuperstars.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Xbox/Sentient/Include/SenClientDynamicConfig.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Xbox/Sentient/Include/SenClientFame.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Xbox/Sentient/Include/SenClientFile.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Xbox/Sentient/Include/SenClientHelp.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Xbox/Sentient/Include/SenClientMain.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Xbox/Sentient/Include/SenClientMarkers.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Xbox/Sentient/Include/SenClientNews.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Xbox/Sentient/Include/SenClientPackage.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Xbox/Sentient/Include/SenClientRawData.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Xbox/Sentient/Include/SenClientResource.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Xbox/Sentient/Include/SenClientStats.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Xbox/Sentient/Include/SenClientSuperstars.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Xbox/Sentient/Include/SenClientSys.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Xbox/Sentient/Include/SenClientTypes.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Xbox/Sentient/Include/SenClientUGC.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Xbox/Sentient/Include/SenClientUGCLeaderboards.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Xbox/Sentient/Include/SenClientUGCTypes.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Xbox/Sentient/Include/SenClientUser.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Xbox/Sentient/Include/SenClientUtil.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Xbox/Sentient/Include/SenClientXML.h"
)
source_group("Xbox/SentientLibs/inc" FILES ${_MINECRAFT_CLIENT_DURANGO_XBOX_SENTIENTLIBS_INC})
set(_MINECRAFT_CLIENT_DURANGO_XBOX_SENTIENT_DYNAMICCONF
"${CMAKE_CURRENT_SOURCE_DIR}/Xbox/Sentient/trialConfigv1.bin"
)
source_group("Xbox/Sentient/DynamicConf" FILES ${_MINECRAFT_CLIENT_DURANGO_XBOX_SENTIENT_DYNAMICCONF})
set(MINECRAFT_CLIENT_DURANGO
${_MINECRAFT_CLIENT_DURANGO_COMMON_RES_AUDIO}
${_MINECRAFT_CLIENT_DURANGO_COMMON_AUDIO}
${_MINECRAFT_CLIENT_DURANGO_COMMON_UI}
${_MINECRAFT_CLIENT_DURANGO_COMMON_UI_COMPONENTS}
${_MINECRAFT_CLIENT_DURANGO_COMMON_UI_CONTROLS}
${_MINECRAFT_CLIENT_DURANGO_COMMON_UI_SCENES}
${_MINECRAFT_CLIENT_DURANGO_COMMON_UI_SCENES_DEBUG}
${_MINECRAFT_CLIENT_DURANGO_COMMON_UI_SCENES_FRONTEND_MENU_SCREENS}
${_MINECRAFT_CLIENT_DURANGO_COMMON_UI_SCENES_HELP__OPTIONS}
${_MINECRAFT_CLIENT_DURANGO_COMMON_UI_SCENES_INGAME_MENU_SCREENS}
${_MINECRAFT_CLIENT_DURANGO_COMMON_UI_SCENES_INGAME_MENU_SCREENS_CONTAINERS}
${_MINECRAFT_CLIENT_DURANGO_COMMON_ZLIB}
${_MINECRAFT_CLIENT_DURANGO_DURANGO}
${_MINECRAFT_CLIENT_DURANGO_DURANGO_4JLIBS_INC}
${_MINECRAFT_CLIENT_DURANGO_DURANGO_DURANGOEXTRAS}
${_MINECRAFT_CLIENT_DURANGO_DURANGO_IGGY_GDRAW}
${_MINECRAFT_CLIENT_DURANGO_DURANGO_IGGY_INCLUDE}
${_MINECRAFT_CLIENT_DURANGO_DURANGO_MILES_SOUND_SYSTEM_INCLUDE}
${_MINECRAFT_CLIENT_DURANGO_DURANGO_NETWORK}
${_MINECRAFT_CLIENT_DURANGO_DURANGO_ACHIEVEMENTS}
${_MINECRAFT_CLIENT_DURANGO_DURANGO_LEADERBOARDS}
${_MINECRAFT_CLIENT_DURANGO_DURANGO_SENTIENT}
${_MINECRAFT_CLIENT_DURANGO_DURANGO_SOCIAL}
${_MINECRAFT_CLIENT_DURANGO_DURANGO_XML}
${_MINECRAFT_CLIENT_DURANGO_PS3}
${_MINECRAFT_CLIENT_DURANGO_PS3_IGGY_INCLUDE}
${_MINECRAFT_CLIENT_DURANGO_PS3_PS3EXTRAS}
${_MINECRAFT_CLIENT_DURANGO_SOURCE_FILES}
${_MINECRAFT_CLIENT_DURANGO_XBOX_SENTIENTLIBS_INC}
${_MINECRAFT_CLIENT_DURANGO_XBOX_SENTIENT_DYNAMICCONF}
)

View file

@ -0,0 +1,570 @@
set(BASE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/Orbis/")
set(_MINECRAFT_CLIENT_ORBIS_ROOT
"${BASE_DIR}/GameConfig/Minecraft.spa"
)
source_group("" FILES ${_MINECRAFT_CLIENT_ORBIS_ROOT})
set(_MINECRAFT_CLIENT_ORBIS_COMMON_RES_AUDIO
"${CMAKE_CURRENT_SOURCE_DIR}/Common/res/audio/minecraft.xsb"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/res/audio/resident.xwb"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/res/audio/streamed.xwb"
)
source_group("Common/res/audio" FILES ${_MINECRAFT_CLIENT_ORBIS_COMMON_RES_AUDIO})
set(_MINECRAFT_CLIENT_ORBIS_COMMON_AUDIO
"${CMAKE_CURRENT_SOURCE_DIR}/Common/Audio/SoundEngine.cpp"
)
source_group("Common/Audio" FILES ${_MINECRAFT_CLIENT_ORBIS_COMMON_AUDIO})
set(_MINECRAFT_CLIENT_ORBIS_COMMON_LEADERBOARDS
"${CMAKE_CURRENT_SOURCE_DIR}/Common/Leaderboards/SonyLeaderboardManager.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/Leaderboards/SonyLeaderboardManager.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/Leaderboards/base64.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/Leaderboards/base64.h"
)
source_group("Common/Leaderboards" FILES ${_MINECRAFT_CLIENT_ORBIS_COMMON_LEADERBOARDS})
set(_MINECRAFT_CLIENT_ORBIS_COMMON_NETWORK_SONY
"${CMAKE_CURRENT_SOURCE_DIR}/Common/Network/Sony/NetworkPlayerSony.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/Network/Sony/NetworkPlayerSony.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/Network/Sony/PlatformNetworkManagerSony.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/Network/Sony/PlatformNetworkManagerSony.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/Network/Sony/SQRNetworkManager.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/Network/Sony/SQRNetworkManager.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/Network/Sony/SQRNetworkPlayer.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/Network/Sony/SQRNetworkPlayer.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/Network/Sony/SonyCommerce.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/Network/Sony/SonyHttp.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/Network/Sony/SonyHttp.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/Network/Sony/SonyRemoteStorage.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/Network/Sony/SonyRemoteStorage.h"
)
source_group("Common/Network/Sony" FILES ${_MINECRAFT_CLIENT_ORBIS_COMMON_NETWORK_SONY})
set(_MINECRAFT_CLIENT_ORBIS_COMMON_UI
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UI.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIBitmapFont.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIBitmapFont.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIController.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIController.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIGroup.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIGroup.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UILayer.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UILayer.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UITTFFont.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UITTFFont.h"
)
source_group("Common/UI" FILES ${_MINECRAFT_CLIENT_ORBIS_COMMON_UI})
set(_MINECRAFT_CLIENT_ORBIS_COMMON_UI_COMPONENTS
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIComponent_Chat.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIComponent_Chat.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIComponent_DebugUIConsole.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIComponent_DebugUIConsole.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIComponent_DebugUIMarketingGuide.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIComponent_DebugUIMarketingGuide.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIComponent_Logo.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIComponent_Logo.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIComponent_MenuBackground.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIComponent_MenuBackground.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIComponent_Panorama.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIComponent_Panorama.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIComponent_PressStartToPlay.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIComponent_PressStartToPlay.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIComponent_Tooltips.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIComponent_Tooltips.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIComponent_TutorialPopup.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIComponent_TutorialPopup.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_HUD.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_HUD.h"
)
source_group("Common/UI/Components" FILES ${_MINECRAFT_CLIENT_ORBIS_COMMON_UI_COMPONENTS})
set(_MINECRAFT_CLIENT_ORBIS_COMMON_UI_CONTROLS
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIControl.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIControl.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIControl_Base.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIControl_Base.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIControl_BeaconEffectButton.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIControl_BeaconEffectButton.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIControl_BitmapIcon.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIControl_BitmapIcon.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIControl_Button.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIControl_Button.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIControl_ButtonList.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIControl_ButtonList.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIControl_CheckBox.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIControl_CheckBox.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIControl_Cursor.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIControl_Cursor.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIControl_DLCList.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIControl_DLCList.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIControl_DynamicLabel.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIControl_DynamicLabel.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIControl_EnchantmentBook.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIControl_EnchantmentBook.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIControl_EnchantmentButton.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIControl_EnchantmentButton.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIControl_HTMLLabel.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIControl_HTMLLabel.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIControl_Label.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIControl_Label.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIControl_LeaderboardList.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIControl_LeaderboardList.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIControl_MinecraftHorse.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIControl_MinecraftHorse.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIControl_MinecraftPlayer.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIControl_MinecraftPlayer.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIControl_PlayerList.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIControl_PlayerList.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIControl_PlayerSkinPreview.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIControl_PlayerSkinPreview.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIControl_Progress.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIControl_Progress.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIControl_SaveList.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIControl_SaveList.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIControl_Slider.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIControl_Slider.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIControl_SlotList.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIControl_SlotList.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIControl_SpaceIndicatorBar.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIControl_SpaceIndicatorBar.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIControl_TextInput.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIControl_TextInput.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIControl_TexturePackList.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIControl_TexturePackList.h"
)
source_group("Common/UI/Controls" FILES ${_MINECRAFT_CLIENT_ORBIS_COMMON_UI_CONTROLS})
set(_MINECRAFT_CLIENT_ORBIS_COMMON_UI_SCENES
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_ConnectingProgress.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_ConnectingProgress.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_FullscreenProgress.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_FullscreenProgress.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_Keyboard.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_Keyboard.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_MessageBox.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_MessageBox.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_QuadrantSignin.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_QuadrantSignin.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_Timer.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_Timer.h"
)
source_group("Common/UI/Scenes" FILES ${_MINECRAFT_CLIENT_ORBIS_COMMON_UI_SCENES})
set(_MINECRAFT_CLIENT_ORBIS_COMMON_UI_SCENES_DEBUG
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_DebugCreateSchematic.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_DebugCreateSchematic.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_DebugOptions.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_DebugOptions.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_DebugOverlay.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_DebugOverlay.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_DebugSetCamera.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_DebugSetCamera.h"
)
source_group("Common/UI/Scenes/Debug" FILES ${_MINECRAFT_CLIENT_ORBIS_COMMON_UI_SCENES_DEBUG})
set(_MINECRAFT_CLIENT_ORBIS_COMMON_UI_SCENES_FRONTEND_MENU_SCREENS
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/IUIScene_StartGame.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_CreateWorldMenu.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_CreateWorldMenu.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_DLCMainMenu.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_DLCMainMenu.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_DLCOffersMenu.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_DLCOffersMenu.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_EULA.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_EULA.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_Intro.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_Intro.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_JoinMenu.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_JoinMenu.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_LaunchMoreOptionsMenu.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_LaunchMoreOptionsMenu.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_LeaderboardsMenu.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_LeaderboardsMenu.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_LoadMenu.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_LoadMenu.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_LoadOrJoinMenu.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_LoadOrJoinMenu.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_MainMenu.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_MainMenu.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_NewUpdateMessage.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_NewUpdateMessage.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_SaveMessage.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_SaveMessage.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_TrialExitUpsell.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_TrialExitUpsell.h"
)
source_group("Common/UI/Scenes/Frontend Menu screens" FILES ${_MINECRAFT_CLIENT_ORBIS_COMMON_UI_SCENES_FRONTEND_MENU_SCREENS})
set(_MINECRAFT_CLIENT_ORBIS_COMMON_UI_SCENES_HELP__OPTIONS
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_ControlsMenu.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_ControlsMenu.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_Credits.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_Credits.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_HelpAndOptionsMenu.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_HelpAndOptionsMenu.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_HowToPlay.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_HowToPlay.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_HowToPlayMenu.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_HowToPlayMenu.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_LanguageSelector.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_LanguageSelector.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_ReinstallMenu.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_ReinstallMenu.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_SettingsAudioMenu.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_SettingsAudioMenu.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_SettingsControlMenu.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_SettingsControlMenu.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_SettingsGraphicsMenu.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_SettingsGraphicsMenu.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_SettingsMenu.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_SettingsMenu.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_SettingsOptionsMenu.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_SettingsOptionsMenu.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_SettingsUIMenu.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_SettingsUIMenu.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_SkinSelectMenu.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_SkinSelectMenu.h"
)
source_group("Common/UI/Scenes/Help & Options" FILES ${_MINECRAFT_CLIENT_ORBIS_COMMON_UI_SCENES_HELP__OPTIONS})
set(_MINECRAFT_CLIENT_ORBIS_COMMON_UI_SCENES_INGAME_MENU_SCREENS
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_CraftingMenu.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_CraftingMenu.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_DeathMenu.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_DeathMenu.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_EndPoem.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_EndPoem.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_InGameHostOptionsMenu.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_InGameHostOptionsMenu.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_InGameInfoMenu.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_InGameInfoMenu.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_InGamePlayerOptionsMenu.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_InGamePlayerOptionsMenu.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_InGameSaveManagementMenu.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_InGameSaveManagementMenu.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_PauseMenu.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_PauseMenu.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_SignEntryMenu.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_SignEntryMenu.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_TeleportMenu.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_TeleportMenu.h"
)
source_group("Common/UI/Scenes/In-Game Menu Screens" FILES ${_MINECRAFT_CLIENT_ORBIS_COMMON_UI_SCENES_INGAME_MENU_SCREENS})
set(_MINECRAFT_CLIENT_ORBIS_COMMON_UI_SCENES_INGAME_MENU_SCREENS_CONTAINERS
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_AbstractContainerMenu.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_AbstractContainerMenu.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_AnvilMenu.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_AnvilMenu.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_BeaconMenu.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_BeaconMenu.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_BrewingStandMenu.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_BrewingStandMenu.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_ContainerMenu.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_ContainerMenu.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_CreativeMenu.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_CreativeMenu.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_DispenserMenu.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_DispenserMenu.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_EnchantingMenu.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_EnchantingMenu.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_FireworksMenu.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_FireworksMenu.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_FurnaceMenu.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_FurnaceMenu.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_HopperMenu.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_HopperMenu.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_HorseInventoryMenu.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_HorseInventoryMenu.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_InventoryMenu.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_InventoryMenu.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_TradingMenu.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_TradingMenu.h"
)
source_group("Common/UI/Scenes/In-Game Menu Screens/Containers" FILES ${_MINECRAFT_CLIENT_ORBIS_COMMON_UI_SCENES_INGAME_MENU_SCREENS_CONTAINERS})
set(_MINECRAFT_CLIENT_ORBIS_COMMON_ZLIB
"${CMAKE_CURRENT_SOURCE_DIR}/Common/zlib/adler32.c"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/zlib/compress.c"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/zlib/crc32.c"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/zlib/crc32.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/zlib/deflate.c"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/zlib/deflate.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/zlib/infback.c"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/zlib/inffast.c"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/zlib/inffast.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/zlib/inffixed.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/zlib/inflate.c"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/zlib/inflate.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/zlib/inftrees.c"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/zlib/inftrees.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/zlib/trees.c"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/zlib/trees.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/zlib/uncompr.c"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/zlib/zconf.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/zlib/zlib.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/zlib/zutil.c"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/zlib/zutil.h"
)
source_group("Common/zlib" FILES ${_MINECRAFT_CLIENT_ORBIS_COMMON_ZLIB})
set(_MINECRAFT_CLIENT_ORBIS_DURANGO_XML
"${CMAKE_CURRENT_SOURCE_DIR}/Durango/XML/ATGXmlParser.h"
)
source_group("Durango/XML" FILES ${_MINECRAFT_CLIENT_ORBIS_DURANGO_XML})
set(_MINECRAFT_CLIENT_ORBIS_HEADER_FILES
"${BASE_DIR}/GameConfig/Minecraft.spa.h"
)
source_group("Header Files" FILES ${_MINECRAFT_CLIENT_ORBIS_HEADER_FILES})
set(_MINECRAFT_CLIENT_ORBIS_ORBIS
"${BASE_DIR}/Orbis_App.cpp"
"${BASE_DIR}/Orbis_App.h"
"${BASE_DIR}/Orbis_PlayerUID.cpp"
"${BASE_DIR}/Orbis_PlayerUID.h"
"${BASE_DIR}/Orbis_UIController.cpp"
"${BASE_DIR}/Orbis_UIController.h"
"${BASE_DIR}/user_malloc.cpp"
"${BASE_DIR}/user_malloc_for_tls.cpp"
"${BASE_DIR}/user_new.cpp"
"${BASE_DIR}/Minecraft_Macros.h"
"${BASE_DIR}/Orbis_Minecraft.cpp"
"${BASE_DIR}/ps4__np_conf.h"
)
source_group("Orbis" FILES ${_MINECRAFT_CLIENT_ORBIS_ORBIS})
set(_MINECRAFT_CLIENT_ORBIS_ORBIS_IGGY_GDRAW
"${BASE_DIR}/Iggy/gdraw/gdraw_orbis.cpp"
"${BASE_DIR}/Iggy/gdraw/gdraw_orbis.h"
"${BASE_DIR}/Iggy/gdraw/gdraw_orbis_shaders.inl"
"${BASE_DIR}/Iggy/gdraw/gdraw_shared.inl"
)
source_group("Orbis/Iggy/gdraw" FILES ${_MINECRAFT_CLIENT_ORBIS_ORBIS_IGGY_GDRAW})
set(_MINECRAFT_CLIENT_ORBIS_ORBIS_IGGY_INCLUDE
"${BASE_DIR}/Iggy/include/gdraw.h"
"${BASE_DIR}/Iggy/include/iggy.h"
"${BASE_DIR}/Iggy/include/iggyexpruntime.h"
"${BASE_DIR}/Iggy/include/iggyperfmon.h"
"${BASE_DIR}/Iggy/include/iggyperfmon_orbis.h"
"${BASE_DIR}/Iggy/include/rrCore.h"
)
source_group("Orbis/Iggy/include" FILES ${_MINECRAFT_CLIENT_ORBIS_ORBIS_IGGY_INCLUDE})
set(_MINECRAFT_CLIENT_ORBIS_ORBIS_MILES_SOUND_SYSTEM_INCLUDE
"${BASE_DIR}/Miles/include/mss.h"
"${BASE_DIR}/Miles/include/rrCore.h"
)
source_group("Orbis/Miles Sound System/include" FILES ${_MINECRAFT_CLIENT_ORBIS_ORBIS_MILES_SOUND_SYSTEM_INCLUDE})
set(_MINECRAFT_CLIENT_ORBIS_ORBIS_MILES_SOUND_SYSTEM_LIB
"${BASE_DIR}/Miles/lib/mssorbis.a"
)
source_group("Orbis/Miles Sound System/lib" FILES ${_MINECRAFT_CLIENT_ORBIS_ORBIS_MILES_SOUND_SYSTEM_LIB})
set(_MINECRAFT_CLIENT_ORBIS_ORBIS_NETWORK
"${BASE_DIR}/Network/Orbis_NPToolkit.cpp"
"${BASE_DIR}/Network/Orbis_NPToolkit.h"
"${BASE_DIR}/Network/PsPlusUpsellWrapper_Orbis.cpp"
"${BASE_DIR}/Network/PsPlusUpsellWrapper_Orbis.h"
"${BASE_DIR}/Network/SQRNetworkManager_Orbis.cpp"
"${BASE_DIR}/Network/SQRNetworkManager_Orbis.h"
"${BASE_DIR}/Network/SonyCommerce_Orbis.cpp"
"${BASE_DIR}/Network/SonyCommerce_Orbis.h"
"${BASE_DIR}/Network/SonyHttp_Orbis.cpp"
"${BASE_DIR}/Network/SonyHttp_Orbis.h"
"${BASE_DIR}/Network/SonyRemoteStorage_Orbis.cpp"
"${BASE_DIR}/Network/SonyRemoteStorage_Orbis.h"
"${BASE_DIR}/Network/SonyVoiceChat_Orbis.cpp"
"${BASE_DIR}/Network/SonyVoiceChat_Orbis.h"
)
source_group("Orbis/Network" FILES ${_MINECRAFT_CLIENT_ORBIS_ORBIS_NETWORK})
set(_MINECRAFT_CLIENT_ORBIS_ORBIS_ORBISEXTRAS
"${BASE_DIR}/OrbisExtras/OrbisMaths.h"
"${BASE_DIR}/OrbisExtras/OrbisStubs.cpp"
"${BASE_DIR}/OrbisExtras/OrbisStubs.h"
"${BASE_DIR}/OrbisExtras/OrbisTypes.h"
"${BASE_DIR}/OrbisExtras/TLSStorage.cpp"
"${BASE_DIR}/OrbisExtras/TLSStorage.h"
"${BASE_DIR}/OrbisExtras/winerror.h"
)
source_group("Orbis/OrbisExtras" FILES ${_MINECRAFT_CLIENT_ORBIS_ORBIS_ORBISEXTRAS})
set(_MINECRAFT_CLIENT_ORBIS_ORBIS_LEADERBOARDS
"${BASE_DIR}/Leaderboards/OrbisLeaderboardManager.cpp"
"${BASE_DIR}/Leaderboards/OrbisLeaderboardManager.h"
)
source_group("Orbis/Leaderboards" FILES ${_MINECRAFT_CLIENT_ORBIS_ORBIS_LEADERBOARDS})
set(_MINECRAFT_CLIENT_ORBIS_ORBIS_SENTIENT
"${BASE_DIR}/Sentient/DynamicConfigurations.h"
"${BASE_DIR}/Sentient/MinecraftTelemetry.h"
"${BASE_DIR}/Sentient/SentientManager.h"
"${BASE_DIR}/Sentient/SentientStats.h"
"${BASE_DIR}/Sentient/SentientTelemetryCommon.h"
"${BASE_DIR}/Sentient/TelemetryEnum.h"
)
source_group("Orbis/Sentient" FILES ${_MINECRAFT_CLIENT_ORBIS_ORBIS_SENTIENT})
set(_MINECRAFT_CLIENT_ORBIS_ORBIS_SOCIAL
"${BASE_DIR}/Social/SocialManager.h"
)
source_group("Orbis/Social" FILES ${_MINECRAFT_CLIENT_ORBIS_ORBIS_SOCIAL})
set(_MINECRAFT_CLIENT_ORBIS_ORBIS_XML
"${BASE_DIR}/XML/ATGXmlParser.h"
)
source_group("Orbis/XML" FILES ${_MINECRAFT_CLIENT_ORBIS_ORBIS_XML})
set(_MINECRAFT_CLIENT_ORBIS_PS3
"${CMAKE_CURRENT_SOURCE_DIR}/PS3/Passphrase/ps3__np_conf.h"
)
source_group("PS3" FILES ${_MINECRAFT_CLIENT_ORBIS_PS3})
set(_MINECRAFT_CLIENT_ORBIS_PS3_4JLIBS_INC
"${CMAKE_CURRENT_SOURCE_DIR}/PS3/4JLibs/inc/4J_Input.h"
"${CMAKE_CURRENT_SOURCE_DIR}/PS3/4JLibs/inc/4J_Profile.h"
"${CMAKE_CURRENT_SOURCE_DIR}/PS3/4JLibs/inc/4J_Render.h"
"${CMAKE_CURRENT_SOURCE_DIR}/PS3/4JLibs/inc/4J_Storage.h"
)
source_group("PS3/4JLibs/inc" FILES ${_MINECRAFT_CLIENT_ORBIS_PS3_4JLIBS_INC})
set(_MINECRAFT_CLIENT_ORBIS_PS3_IGGY_INCLUDE
"${CMAKE_CURRENT_SOURCE_DIR}/PS3/Iggy/include/gdraw.h"
"${CMAKE_CURRENT_SOURCE_DIR}/PS3/Iggy/include/iggy.h"
"${CMAKE_CURRENT_SOURCE_DIR}/PS3/Iggy/include/iggyexpruntime.h"
"${CMAKE_CURRENT_SOURCE_DIR}/PS3/Iggy/include/iggyperfmon.h"
"${CMAKE_CURRENT_SOURCE_DIR}/PS3/Iggy/include/iggyperfmon_ps3.h"
"${CMAKE_CURRENT_SOURCE_DIR}/PS3/Iggy/include/rrCore.h"
)
source_group("PS3/Iggy/include" FILES ${_MINECRAFT_CLIENT_ORBIS_PS3_IGGY_INCLUDE})
set(_MINECRAFT_CLIENT_ORBIS_PS3_PS3EXTRAS
"${CMAKE_CURRENT_SOURCE_DIR}/PS3/PS3Extras/ShutdownManager.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/PS3/PS3Extras/ShutdownManager.h"
)
source_group("PS3/PS3Extras" FILES ${_MINECRAFT_CLIENT_ORBIS_PS3_PS3EXTRAS})
set(_MINECRAFT_CLIENT_ORBIS_PS3_SENTIENT
"${CMAKE_CURRENT_SOURCE_DIR}/PS3/Sentient/MinecraftTelemetry.h"
)
source_group("PS3/Sentient" FILES ${_MINECRAFT_CLIENT_ORBIS_PS3_SENTIENT})
set(_MINECRAFT_CLIENT_ORBIS_SOURCE_FILES
"${CMAKE_CURRENT_SOURCE_DIR}/Extrax64Stubs.cpp"
)
source_group("Source Files" FILES ${_MINECRAFT_CLIENT_ORBIS_SOURCE_FILES})
set(_MINECRAFT_CLIENT_ORBIS_WINDOWS
"${CMAKE_CURRENT_SOURCE_DIR}/Xbox/MinecraftWindows.rc"
"${CMAKE_CURRENT_SOURCE_DIR}/Xbox/Resource.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Xbox/targetver.h"
)
source_group("Windows" FILES ${_MINECRAFT_CLIENT_ORBIS_WINDOWS})
set(_MINECRAFT_CLIENT_ORBIS_WINDOWS64_4JLIBS_INC
"${CMAKE_CURRENT_SOURCE_DIR}/Windows64/4JLibs/inc/4J_Input.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Windows64/4JLibs/inc/4J_Profile.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Windows64/4JLibs/inc/4J_Render.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Windows64/4JLibs/inc/4J_Storage.h"
)
source_group("Windows64/4JLibs/inc" FILES ${_MINECRAFT_CLIENT_ORBIS_WINDOWS64_4JLIBS_INC})
set(_MINECRAFT_CLIENT_ORBIS_XBOX_SENTIENTLIBS_INC
"${CMAKE_CURRENT_SOURCE_DIR}/Xbox/Sentient/Include/SenClientAvatar.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Xbox/Sentient/Include/SenClientBoxArt.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Xbox/Sentient/Include/SenClientConfig.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Xbox/Sentient/Include/SenClientCore.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Xbox/Sentient/Include/SenClientCulture.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Xbox/Sentient/Include/SenClientCultureBackCompat_SenBoxArt.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Xbox/Sentient/Include/SenClientCultureBackCompat_SenClientUGC.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Xbox/Sentient/Include/SenClientCultureBackCompat_SenCore.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Xbox/Sentient/Include/SenClientCultureBackCompat_SenNews.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Xbox/Sentient/Include/SenClientCultureBackCompat_SenSuperstars.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Xbox/Sentient/Include/SenClientDynamicConfig.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Xbox/Sentient/Include/SenClientFame.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Xbox/Sentient/Include/SenClientFile.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Xbox/Sentient/Include/SenClientHelp.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Xbox/Sentient/Include/SenClientMain.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Xbox/Sentient/Include/SenClientMarkers.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Xbox/Sentient/Include/SenClientNews.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Xbox/Sentient/Include/SenClientPackage.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Xbox/Sentient/Include/SenClientRawData.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Xbox/Sentient/Include/SenClientResource.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Xbox/Sentient/Include/SenClientStats.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Xbox/Sentient/Include/SenClientSuperstars.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Xbox/Sentient/Include/SenClientSys.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Xbox/Sentient/Include/SenClientTypes.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Xbox/Sentient/Include/SenClientUGC.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Xbox/Sentient/Include/SenClientUGCLeaderboards.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Xbox/Sentient/Include/SenClientUGCTypes.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Xbox/Sentient/Include/SenClientUser.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Xbox/Sentient/Include/SenClientUtil.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Xbox/Sentient/Include/SenClientXML.h"
)
source_group("Xbox/SentientLibs/inc" FILES ${_MINECRAFT_CLIENT_ORBIS_XBOX_SENTIENTLIBS_INC})
set(_MINECRAFT_CLIENT_ORBIS_NET_MINECRAFT_CLIENT_MULTIPLAYER
"${CMAKE_CURRENT_SOURCE_DIR}/ConnectScreen.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/ConnectScreen.h"
"${CMAKE_CURRENT_SOURCE_DIR}/DisconnectedScreen.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/DisconnectedScreen.h"
"${CMAKE_CURRENT_SOURCE_DIR}/PlayerInfo.h"
"${CMAKE_CURRENT_SOURCE_DIR}/ReceivingLevelScreen.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/ReceivingLevelScreen.h"
)
source_group("net/minecraft/client/multiplayer" FILES ${_MINECRAFT_CLIENT_ORBIS_NET_MINECRAFT_CLIENT_MULTIPLAYER})
set(_MINECRAFT_CLIENT_ORBIS_NET_MINECRAFT_STATS
"${CMAKE_CURRENT_SOURCE_DIR}/StatsCounter.h"
)
source_group("net/minecraft/stats" FILES ${_MINECRAFT_CLIENT_ORBIS_NET_MINECRAFT_STATS})
set(MINECRAFT_CLIENT_ORBIS
${_MINECRAFT_CLIENT_ORBIS_ROOT}
${_MINECRAFT_CLIENT_ORBIS_COMMON_RES_AUDIO}
${_MINECRAFT_CLIENT_ORBIS_COMMON_AUDIO}
${_MINECRAFT_CLIENT_ORBIS_COMMON_LEADERBOARDS}
${_MINECRAFT_CLIENT_ORBIS_COMMON_NETWORK_SONY}
${_MINECRAFT_CLIENT_ORBIS_COMMON_UI}
${_MINECRAFT_CLIENT_ORBIS_COMMON_UI_COMPONENTS}
${_MINECRAFT_CLIENT_ORBIS_COMMON_UI_CONTROLS}
${_MINECRAFT_CLIENT_ORBIS_COMMON_UI_SCENES}
${_MINECRAFT_CLIENT_ORBIS_COMMON_UI_SCENES_DEBUG}
${_MINECRAFT_CLIENT_ORBIS_COMMON_UI_SCENES_FRONTEND_MENU_SCREENS}
${_MINECRAFT_CLIENT_ORBIS_COMMON_UI_SCENES_HELP__OPTIONS}
${_MINECRAFT_CLIENT_ORBIS_COMMON_UI_SCENES_INGAME_MENU_SCREENS}
${_MINECRAFT_CLIENT_ORBIS_COMMON_UI_SCENES_INGAME_MENU_SCREENS_CONTAINERS}
${_MINECRAFT_CLIENT_ORBIS_COMMON_ZLIB}
${_MINECRAFT_CLIENT_ORBIS_DURANGO_XML}
${_MINECRAFT_CLIENT_ORBIS_HEADER_FILES}
${_MINECRAFT_CLIENT_ORBIS_ORBIS}
${_MINECRAFT_CLIENT_ORBIS_ORBIS_IGGY_GDRAW}
${_MINECRAFT_CLIENT_ORBIS_ORBIS_IGGY_INCLUDE}
${_MINECRAFT_CLIENT_ORBIS_ORBIS_MILES_SOUND_SYSTEM_INCLUDE}
${_MINECRAFT_CLIENT_ORBIS_ORBIS_MILES_SOUND_SYSTEM_LIB}
${_MINECRAFT_CLIENT_ORBIS_ORBIS_NETWORK}
${_MINECRAFT_CLIENT_ORBIS_ORBIS_ORBISEXTRAS}
${_MINECRAFT_CLIENT_ORBIS_ORBIS_LEADERBOARDS}
${_MINECRAFT_CLIENT_ORBIS_ORBIS_SENTIENT}
${_MINECRAFT_CLIENT_ORBIS_ORBIS_SOCIAL}
${_MINECRAFT_CLIENT_ORBIS_ORBIS_XML}
${_MINECRAFT_CLIENT_ORBIS_PS3}
${_MINECRAFT_CLIENT_ORBIS_PS3_4JLIBS_INC}
${_MINECRAFT_CLIENT_ORBIS_PS3_IGGY_INCLUDE}
${_MINECRAFT_CLIENT_ORBIS_PS3_PS3EXTRAS}
${_MINECRAFT_CLIENT_ORBIS_PS3_SENTIENT}
${_MINECRAFT_CLIENT_ORBIS_SOURCE_FILES}
${_MINECRAFT_CLIENT_ORBIS_WINDOWS}
${_MINECRAFT_CLIENT_ORBIS_WINDOWS64_4JLIBS_INC}
${_MINECRAFT_CLIENT_ORBIS_XBOX_SENTIENTLIBS_INC}
${_MINECRAFT_CLIENT_ORBIS_NET_MINECRAFT_CLIENT_MULTIPLAYER}
${_MINECRAFT_CLIENT_ORBIS_NET_MINECRAFT_STATS}
)

View file

@ -0,0 +1,663 @@
set(BASE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/PS3/")
set(_MINECRAFT_CLIENT_PS3_COMMON_AUDIO
"${CMAKE_CURRENT_SOURCE_DIR}/Common/Audio/SoundEngine.cpp"
)
source_group("Common/Audio" FILES ${_MINECRAFT_CLIENT_PS3_COMMON_AUDIO})
set(_MINECRAFT_CLIENT_PS3_COMMON_LEADERBOARDS
"${CMAKE_CURRENT_SOURCE_DIR}/Common/Leaderboards/SonyLeaderboardManager.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/Leaderboards/SonyLeaderboardManager.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/Leaderboards/base64.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/Leaderboards/base64.h"
)
source_group("Common/Leaderboards" FILES ${_MINECRAFT_CLIENT_PS3_COMMON_LEADERBOARDS})
set(_MINECRAFT_CLIENT_PS3_COMMON_NETWORK_SONY
"${CMAKE_CURRENT_SOURCE_DIR}/Common/Network/Sony/NetworkPlayerSony.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/Network/Sony/NetworkPlayerSony.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/Network/Sony/PlatformNetworkManagerSony.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/Network/Sony/PlatformNetworkManagerSony.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/Network/Sony/SQRNetworkManager.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/Network/Sony/SQRNetworkManager.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/Network/Sony/SQRNetworkPlayer.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/Network/Sony/SQRNetworkPlayer.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/Network/Sony/SonyCommerce.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/Network/Sony/SonyHttp.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/Network/Sony/SonyHttp.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/Network/Sony/SonyRemoteStorage.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/Network/Sony/SonyRemoteStorage.h"
)
source_group("Common/Network/Sony" FILES ${_MINECRAFT_CLIENT_PS3_COMMON_NETWORK_SONY})
set(_MINECRAFT_CLIENT_PS3_COMMON_UI
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UI.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIBitmapFont.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIBitmapFont.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIController.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIController.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIGroup.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIGroup.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UILayer.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UILayer.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UITTFFont.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UITTFFont.h"
)
source_group("Common/UI" FILES ${_MINECRAFT_CLIENT_PS3_COMMON_UI})
set(_MINECRAFT_CLIENT_PS3_COMMON_UI_COMPONENTS
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIComponent_Chat.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIComponent_Chat.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIComponent_DebugUIConsole.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIComponent_DebugUIConsole.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIComponent_DebugUIMarketingGuide.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIComponent_DebugUIMarketingGuide.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIComponent_Logo.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIComponent_Logo.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIComponent_MenuBackground.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIComponent_MenuBackground.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIComponent_Panorama.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIComponent_Panorama.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIComponent_PressStartToPlay.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIComponent_PressStartToPlay.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIComponent_Tooltips.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIComponent_Tooltips.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIComponent_TutorialPopup.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIComponent_TutorialPopup.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_HUD.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIScene_HUD.h"
)