MinecraftConsoles/Minecraft.Client/Common/Audio/MusicTrackManager.cpp

98 lines
2.9 KiB
C++

#include "stdafx.h"
#include "MusicTrackManager.h"
#include "../Minecraft.World/Random.h"
MusicTrackManager::MusicTrackManager(Random* rng)
: m_random(rng)
{
// The domains will be filled later via setDomainRange().
}
MusicTrackManager::~MusicTrackManager()
{
// unordered_map will automatically destroy its DomainInfo objects,
// which in turn delete[] the heard arrays.
}
void MusicTrackManager::setDomainRange(Domain domain, int minIdx, int maxIdx)
{
assert(minIdx <= maxIdx);
// Use emplace to construct the DomainInfo in-place.
// If the domain already exists, this will replace it (C++17).
m_domains.erase(domain); // Remove old entry if any
m_domains.emplace(domain, DomainInfo(minIdx, maxIdx));
}
int MusicTrackManager::selectTrack(Domain domain)
{
// Special case: if domain is None, return -1 (no track).
if (domain == Domain::None)
return -1;
DomainInfo& info = getInfo(domain);
// If range contains only one track, just return that track.
if (info.trackCount == 1)
return info.minIdx;
// Check whether all tracks have been heard.
bool allHeard = true;
for (int i = 0; i < info.trackCount; ++i)
{
if (!info.heard[i])
{
allHeard = false;
break;
}
}
// If all tracks have been heard, reset the heard flags.
if (allHeard)
{
std::memset(info.heard, 0, sizeof(bool) * info.trackCount);
}
// Try up to (trackCount/2 + 1) times to pick a track that hasn't been heard.
// This biases toward unplayed tracks but doesn't guarantee it if the random
// keeps hitting played ones. It's a compromise between fairness and performance.
const int maxAttempts = info.trackCount / 2 + 1;
for (int attempt = 0; attempt < maxAttempts; ++attempt)
{
int idx = m_random->nextInt(info.trackCount); // 0 .. trackCount-1
if (!info.heard[idx])
{
info.heard[idx] = true;
return info.minIdx + idx;
}
}
// Fallback: if we couldn't find an unplayed track (should be rare),
// just pick any random track and mark it as heard.
int fallbackIdx = m_random->nextInt(info.trackCount);
info.heard[fallbackIdx] = true;
return info.minIdx + fallbackIdx;
}
void MusicTrackManager::resetDomain(Domain domain)
{
DomainInfo& info = getInfo(domain);
std::memset(info.heard, 0, sizeof(bool) * info.trackCount);
}
// ---------- private helpers ----------
MusicTrackManager::DomainInfo& MusicTrackManager::getInfo(Domain domain)
{
auto it = m_domains.find(domain);
assert(it != m_domains.end() && "Domain not initialized. Call setDomainRange first.");
return it->second;
}
const MusicTrackManager::DomainInfo& MusicTrackManager::getInfo(Domain domain) const
{
auto it = m_domains.find(domain);
assert(it != m_domains.end() && "Domain not initialized.");
return it->second;
}