MinecraftConsoles/COMPILE.md
2026-03-04 13:37:53 -05:00

1.9 KiB

Compile Instructions

Visual Studio (.sln)

  1. Open MinecraftConsoles.sln in Visual Studio 2022.
  2. Set Minecraft.Client as the Startup Project.
  3. Select configuration:
    • Debug (recommended), or
    • Release
  4. Select platform: Windows64.
  5. Build and run:
    • Build > Build Solution (or Ctrl+Shift+B)
    • Start debugging with F5.

CMake (Windows x64)

Configure (use your VS Community instance explicitly):

cmake -S . -B build -G "Visual Studio 17 2022" -A x64 -DCMAKE_GENERATOR_INSTANCE="C:/Program Files/Microsoft Visual Studio/2022/Community"

Build Debug:

cmake --build build --config Debug --target MinecraftClient

Build Release:

cmake --build build --config Release --target MinecraftClient

Run executable:

cd .\build\Debug
.\MinecraftClient.exe

CMake (Linux)

MinecraftConsoles does not support Linux but can cross-compile a Windows build from Linux.

You will need a Windows MSVC SDK. You can get one from msvc-wine or from a real Visual Studio installation.

Configure:

MinecraftConsoles $ mkdir build && cd build
MinecraftConsoles/build $ cmake .. -B . -G Ninja -DCMAKE_TOOLCHAIN_FILE=../cmake/LinuxCrosscompile.cmake -DCMAKE_BUILD_TYPE=<Debug or Release>

Build:

MinecraftConsoles/build $ ninja

Run:

MinecraftConsoles/build $ wine MinecraftClient.exe

Notes:

  • The CMake build will only compile a Windows binary, and non-win32 systems will cross-compile one.
  • Contributors on macOS or Linux should be able to cross-compile a windows build. Running the game via Wine is separate from having a supported build environment.
  • Post-build asset copy is automatic for MinecraftClient in CMake (Debug and Release variants).
  • The game relies on relative paths (for example Common\Media\...), so launching from the output directory is required.