MinecraftConsoles/Minecraft.Client/Windows64/Iggy/gdraw
MrTheShy 7a4f57e3e6
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Reject duplicate UIDs on login and remove noisy gdraw debug log (#1013)
Players joining a server with a UID already in use are now disconnected
instead of the existing player being force-kicked. The previous behaviour
introduced in #767 allowed two clients with the same UID to coexist,
causing invisible players and undefined behaviour.

Also removes a per-frame debug printf in gdraw_SetViewSizeAndWorldScale
that was left in from earlier resolution-fix work.
2026-03-08 23:10:00 -05:00
..
gdraw_d3d.cpp Initial commit 2026-03-01 12:16:08 +08:00
gdraw_d3d.h Initial commit 2026-03-01 12:16:08 +08:00
gdraw_d3d1x_shared.inl Reject duplicate UIDs on login and remove noisy gdraw debug log (#1013) 2026-03-08 23:10:00 -05:00
gdraw_d3d9_shaders.inl Initial commit 2026-03-01 12:16:08 +08:00
gdraw_d3d10.cpp Initial commit 2026-03-01 12:16:08 +08:00
gdraw_d3d10.h Initial commit 2026-03-01 12:16:08 +08:00
gdraw_d3d10_shaders.inl Modernize project codebase (#906) 2026-03-08 18:08:36 -05:00
gdraw_d3d11.cpp Modernize project codebase (#906) 2026-03-08 18:08:36 -05:00
gdraw_d3d11.h Modernize project codebase (#906) 2026-03-08 18:08:36 -05:00
gdraw_gl_shaders.inl Modernize project codebase (#906) 2026-03-08 18:08:36 -05:00
gdraw_gl_shared.inl Modernize project codebase (#906) 2026-03-08 18:08:36 -05:00
gdraw_shared.inl Modernize project codebase (#906) 2026-03-08 18:08:36 -05:00
gdraw_wgl.c Initial commit 2026-03-01 12:16:08 +08:00
gdraw_wgl.h Initial commit 2026-03-01 12:16:08 +08:00