MinecraftConsoles/Minecraft.Client/Common/XUI/XUI_SocialPost.h
Riley M. c0da06e4ee
major: Switch to forward slashes(+more) to fix compilation on Linux (#1403)
Notably also adds some metadata files for NixOS 

* add support for linux clang cross compiles

* add linux clang instructions

* un-capitalize Mob.horse.*

* update the description in flake.nix

---------

Co-authored-by: Loki <lokirautio@gmail.com>
2026-04-14 16:47:37 -05:00

60 lines
1.9 KiB
C++

#pragma once
#include "../media/xuiscene_socialpost.h"
#include "XUI_Ctrl_4JEdit.h"
#include "XUI_CustomMessages.h"
class CScene_SocialPost : public CXuiSceneImpl
{
protected:
// Control and Element wrapper objects.
CXuiControl m_OK;
CXuiCtrl4JEdit m_EditCaption;
CXuiCtrl4JEdit m_EditDesc;
CXuiControl m_text, m_LabelCaption, m_LabelDescription;
wstring m_wTitle;
// Message map. Here we tie messages to message handlers.
XUI_BEGIN_MSG_MAP()
XUI_ON_XM_INIT( OnInit )
XUI_ON_XM_NOTIFY_PRESS_EX(OnNotifyPressEx)
XUI_ON_XM_KEYDOWN(OnKeyDown)
XUI_ON_XM_NOTIFY_VALUE_CHANGED(OnNotifyValueChanged)
XUI_ON_XM_CONTROL_NAVIGATE( OnControlNavigate )
XUI_ON_XM_SPLITSCREENPLAYER_MESSAGE(OnCustomMessage_Splitscreenplayer)
XUI_END_MSG_MAP()
// Control mapping to objects
BEGIN_CONTROL_MAP()
//MAP_CONTROL(IDC_XuiEditTitle, m_EditTitle)
MAP_CONTROL(IDC_XuiLabelText, m_text)
MAP_CONTROL(IDC_XuiLabelCaption, m_LabelCaption)
MAP_CONTROL(IDC_XuiLabelDescription, m_LabelDescription)
MAP_CONTROL(IDC_XuiEditCaption, m_EditCaption)
MAP_CONTROL(IDC_XuiEditDescription, m_EditDesc)
MAP_CONTROL(IDC_XuiOK, m_OK)
END_CONTROL_MAP()
HRESULT OnInit( XUIMessageInit* pInitData, BOOL& bHandled );
HRESULT OnNotifyPressEx(HXUIOBJ hObjPressed, XUINotifyPress* pNotifyPressData, BOOL& rfHandled);
HRESULT OnKeyDown(XUIMessageInput* pInputData, BOOL& rfHandled);
HRESULT OnNotifyValueChanged (HXUIOBJ hObjSource, XUINotifyValueChanged* pValueChangedData, BOOL& rfHandled);
HRESULT OnControlNavigate(XUIMessageControlNavigate *pControlNavigateData, BOOL& bHandled);
HRESULT OnCustomMessage_Splitscreenplayer(bool bJoining, BOOL& bHandled);
D3DXVECTOR3 m_OriginalPosition;
int m_iPad;
public:
// Define the class. The class name must match the ClassOverride property
// set for the scene in the UI Authoring tool.
XUI_IMPLEMENT_CLASS( CScene_SocialPost, L"CScene_SocialPost", XUI_CLASS_SCENE )
};