MinecraftConsoles/Minecraft.Client/Common/GameRules/ConsoleGenerateStructure.h
Riley M. c0da06e4ee
major: Switch to forward slashes(+more) to fix compilation on Linux (#1403)
Notably also adds some metadata files for NixOS 

* add support for linux clang cross compiles

* add linux clang instructions

* un-capitalize Mob.horse.*

* update the description in flake.nix

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Co-authored-by: Loki <lokirautio@gmail.com>
2026-04-14 16:47:37 -05:00

42 lines
1.4 KiB
C++

#pragma once
#include "GameRuleDefinition.h"
#include "../../../Minecraft.World/StructurePiece.h"
class Level;
class Random;
class BoundingBox;
class ConsoleGenerateStructureAction;
class XboxStructureActionPlaceContainer;
class GRFObject;
class ConsoleGenerateStructure : public GameRuleDefinition, public StructurePiece
{
private:
int m_x, m_y, m_z;
vector<ConsoleGenerateStructureAction *> m_actions;
int m_dimension;
public:
ConsoleGenerateStructure();
virtual ConsoleGameRules::EGameRuleType getActionType() { return ConsoleGameRules::eGameRuleType_GenerateStructure; }
virtual void getChildren(vector<GameRuleDefinition *> *children);
virtual GameRuleDefinition *addChild(ConsoleGameRules::EGameRuleType ruleType);
virtual void writeAttributes(DataOutputStream *dos, UINT numAttrs);
virtual void addAttribute(const wstring &attributeName, const wstring &attributeValue);
// StructurePiece
virtual BoundingBox *getBoundingBox();
virtual bool postProcess(Level *level, Random *random, BoundingBox *chunkBB);
void createContainer(XboxStructureActionPlaceContainer *action, Level *level, BoundingBox *chunkBB);
bool checkIntersects(int x0, int y0, int z0, int x1, int y1, int z1);
virtual int getMinY();
EStructurePiece GetType() { return static_cast<EStructurePiece>(0); }
void addAdditonalSaveData(CompoundTag *tag) {}
void readAdditonalSaveData(CompoundTag *tag) {}
};