Nolan
208b93a3f3
Add files via upload
2026-03-02 09:56:20 -06:00
Nolan
7081bb05bd
Delete Minecraft.Client/Common/res/TitleUpdate/res/textures/blocks directory
2026-03-02 09:56:06 -06:00
Nolan
e47900c3af
Merge branch 'smartcmd:main' into main
2026-03-02 09:32:09 -06:00
void_17
b9a2951901
Revert "Get rid of MSVC's __int64"
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This reverts commit d63f79325f .
2026-03-02 17:39:35 +07:00
void_17
119bff3514
Revert "shared_ptr -> std::shared_ptr"
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This reverts commit 7074f35e4b .
2026-03-02 17:37:16 +07:00
void_17
7ae0c13854
Revert "dynamic_pointer_cast -> std::dynamic_pointer_cast"
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This reverts commit 07ad68bc15 .
2026-03-02 17:36:56 +07:00
void_17
07ad68bc15
dynamic_pointer_cast -> std::dynamic_pointer_cast
2026-03-02 17:10:34 +07:00
void_17
7074f35e4b
shared_ptr -> std::shared_ptr
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This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
2026-03-02 15:58:20 +07:00
void_17
d63f79325f
Get rid of MSVC's __int64
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Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard
2026-03-02 15:53:32 +07:00
Karsam
d6ec138710
Fixed issue 109 with tab menu ( #116 )
2026-03-02 15:28:30 +07:00
void_17
7eac79acc3
Merge pull request #78 from WushR00M/patch-2
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Optimize file paths in some include files to use relative paths
2026-03-02 14:02:09 +07:00
void_17
3033ba58ad
Merge pull request #93 from SleepyLark/fix-sound
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Fix sound not working
2026-03-02 13:44:29 +07:00
rtm516
109f563daa
Fixes the exit button sound ( #92 )
2026-03-02 13:41:40 +08:00
red
fa4a1206b3
feat: now can skip the tutorial ( #82 )
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* now possible to accept and decline tutorial hints
that part when it asks if you want to do the tutorial (should work for when the games asks if you already know something like when opening inventories for the first time)
* Update ChoiceTask.cpp
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Co-authored-by: daoge <3523206925@qq.com>
2026-03-02 13:40:04 +08:00
Nolan
ee39a960b7
Add files via upload
2026-03-01 22:31:08 -06:00
Nolan
d9c456ad65
Delete Minecraft.Client/Common/res/TitleUpdate/res/terrain.png
2026-03-01 22:30:57 -06:00
Nolan
2afc58dcb5
Add files via upload
2026-03-01 21:50:03 -06:00
Nolan
c2a9377b29
Delete Minecraft.Client/Common/res/TitleUpdate/res/terrain.png
2026-03-01 21:49:46 -06:00
Nolan
77dfe01df4
Add files via upload
2026-03-01 21:29:57 -06:00
Nolan
7757591f64
Rename terrain.png to terrain_old.png
2026-03-01 21:29:18 -06:00
Skylark
2f711d4c22
Actually moved sound to "Windows64" so commit 9691561 works
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Copy sound folder in "Durango" to "Windows64" rather than to media since it looks like that folder is mainly for the DLC content
2026-03-01 16:52:27 -07:00
WushR00M
4f184b3a8f
More relative path optimizations
2026-03-01 15:09:45 -07:00
WushR00M
30f895527d
Optimized File Paths
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Wow, this code is not the best :P
2026-03-01 15:08:51 -07:00
WushR00M
50bea25064
Optimize TutorialMode.h Filepath in ConsoleGameMode.h
2026-03-01 15:06:42 -07:00
WushR00M
7e96fc7c3f
Optimize Path for Tutorial.h in ConsoleGameMode.cpp
2026-03-01 15:05:24 -07:00
Ryan K
8048c793ed
Crafting menu LB RB KBM fix
2026-03-01 14:54:15 -05:00
Slenderman
9691561693
Remove need for Durango folder
2026-03-01 14:33:30 -05:00
Slenderman
a2bcce6426
fix my cast and put it into a separate function
2026-03-01 14:22:01 -05:00
Slenderman
6080c4ceac
use C++ style cast instead of C-style cast
2026-03-01 14:12:39 -05:00
Slenderman
90504b1479
fix various things
2026-03-01 13:38:11 -05:00
Miyo Sho
0714be8b8d
fix: ps3 build error
2026-03-01 12:57:42 -05:00
rtm516
31e993d6ee
Fix game exit
2026-03-01 17:29:59 +00:00
Sean Hoyt
b5111232aa
feat: Windows64 local multiplayer support ( #13 )
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- Skip QuadrantSignin (profile selector) on Windows64 in both LoadMenu
and CreateWorldMenu, proceeding directly to local play since Xbox Live
stubs always return true for IsSignedInLive()
- Fix IsLocalMultiplayerAvailable() to not require IsHiDef() on Windows64
- Allow pad-connected players to join without a profile sign-in check
- Fix ghost RemotePlayer creation by scanning all local player slots and
matching on server-assigned player index rather than controller slot,
fixing P3/P4 ghost entities when joining out of controller order
- Give each player a unique name (Player 1-4) based on controller index
instead of a single shared stub name
- Use raw XInput (XInputGetState) for secondary controller join detection,
bypassing the 4J toggle system which consumes all button presses before
game logic runs; uses a 120-frame latch for a reliable detection window
- Add .gitignore for Visual Studio build artifacts and output directories
2026-03-02 00:50:48 +08:00
daoge_cmd
d5707899db
feat: update scroll wheel behavior for page navigation
2026-03-02 00:50:37 +08:00
daoge_cmd
47e00f7b62
feat: improve mouse input handling
2026-03-02 00:43:04 +08:00
daoge_cmd
7e3bdebd77
fix: do not use hardcoded screen size
2026-03-01 21:32:42 +08:00
daoge_cmd
8b1dafd361
feat: add DPI awareness and auto-detect screen resolution
2026-03-01 21:22:02 +08:00
daoge_cmd
bdef1f9412
feat: add support for keyboard and mouse input
2026-03-01 19:20:41 +08:00
daoge_cmd
b691c43c44
Initial commit
2026-03-01 12:16:08 +08:00