Loki Rautio
f1cdf23159
Merge remote-tracking branch 'origin/main' into dec-2014
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# Conflicts:
# Minecraft.Client/Minecraft.Client.vcxproj.user
2026-03-02 02:56:11 -06:00
Karsam
d6ec138710
Fixed issue 109 with tab menu ( #116 )
2026-03-02 15:28:30 +07:00
Loki Rautio
0d9104ac70
Merge branch 'main' into dec-2014
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# Conflicts:
# Minecraft.Client/Common/Consoles_App.cpp
# Minecraft.World/TickNextTickData.h
2026-03-02 02:06:35 -06:00
void_17
7eac79acc3
Merge pull request #78 from WushR00M/patch-2
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Optimize file paths in some include files to use relative paths
2026-03-02 14:02:09 +07:00
void_17
3033ba58ad
Merge pull request #93 from SleepyLark/fix-sound
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Fix sound not working
2026-03-02 13:44:29 +07:00
rtm516
109f563daa
Fixes the exit button sound ( #92 )
2026-03-02 13:41:40 +08:00
red
fa4a1206b3
feat: now can skip the tutorial ( #82 )
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* now possible to accept and decline tutorial hints
that part when it asks if you want to do the tutorial (should work for when the games asks if you already know something like when opening inventories for the first time)
* Update ChoiceTask.cpp
---------
Co-authored-by: daoge <3523206925@qq.com>
2026-03-02 13:40:04 +08:00
Skylark
2f711d4c22
Actually moved sound to "Windows64" so commit 9691561 works
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Copy sound folder in "Durango" to "Windows64" rather than to media since it looks like that folder is mainly for the DLC content
2026-03-01 16:52:27 -07:00
WushR00M
4f184b3a8f
More relative path optimizations
2026-03-01 15:09:45 -07:00
WushR00M
30f895527d
Optimized File Paths
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Wow, this code is not the best :P
2026-03-01 15:08:51 -07:00
WushR00M
50bea25064
Optimize TutorialMode.h Filepath in ConsoleGameMode.h
2026-03-01 15:06:42 -07:00
WushR00M
7e96fc7c3f
Optimize Path for Tutorial.h in ConsoleGameMode.cpp
2026-03-01 15:05:24 -07:00
Loki Rautio
26760d2bf7
Merge remote-tracking branch 'origin/main' into dec-2014
2026-03-01 14:23:59 -06:00
Loki Rautio
d07c892b91
Merge remote-tracking branch 'origin/main' into dec-2014
2026-03-01 14:04:21 -06:00
Ryan K
8048c793ed
Crafting menu LB RB KBM fix
2026-03-01 14:54:15 -05:00
Loki Rautio
7cdcbeadd4
Merge remote-tracking branch 'origin/main' into dec-2014
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# Conflicts:
# .gitignore
# Minecraft.Client/Common/UI/UIScene_SkinSelectMenu.cpp
# Minecraft.Client/LevelRenderer.h
2026-03-01 13:39:01 -06:00
Slenderman
9691561693
Remove need for Durango folder
2026-03-01 14:33:30 -05:00
Loki Rautio
1cb1fb5fce
Fix compilation issues
2026-03-01 13:27:42 -06:00
Slenderman
a2bcce6426
fix my cast and put it into a separate function
2026-03-01 14:22:01 -05:00
Loki Rautio
630b2a2bdb
Merge branch 'main' into dec-2014
2026-03-01 13:18:37 -06:00
Slenderman
6080c4ceac
use C++ style cast instead of C-style cast
2026-03-01 14:12:39 -05:00
Slenderman
90504b1479
fix various things
2026-03-01 13:38:11 -05:00
Loki Rautio
49dd522e01
Merge remote-tracking branch 'origin/main' into dec-2014
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# Conflicts:
# Minecraft.Client/Common/Consoles_App.cpp
2026-03-01 12:07:38 -06:00
Loki Rautio
e4ed56eae8
Merge remote-tracking branch 'origin/main' into dec-2014
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# Conflicts:
# Minecraft.Client/LocalPlayer.cpp
2026-03-01 12:05:30 -06:00
Loki Rautio
425ea4df34
Working release build
2026-03-01 12:04:39 -06:00
Miyo Sho
0714be8b8d
fix: ps3 build error
2026-03-01 12:57:42 -05:00
rtm516
31e993d6ee
Fix game exit
2026-03-01 17:29:59 +00:00
Loki Rautio
f85674da9b
Merge branch 'main' into dec-2014
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# Conflicts:
# Minecraft.Client/ClientConnection.cpp
# Minecraft.Client/Common/UI/UIController.cpp
2026-03-01 11:01:24 -06:00
Loki Rautio
8fd3ac6e37
December 2014 files
2026-03-01 11:00:23 -06:00
Sean Hoyt
b5111232aa
feat: Windows64 local multiplayer support ( #13 )
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- Skip QuadrantSignin (profile selector) on Windows64 in both LoadMenu
and CreateWorldMenu, proceeding directly to local play since Xbox Live
stubs always return true for IsSignedInLive()
- Fix IsLocalMultiplayerAvailable() to not require IsHiDef() on Windows64
- Allow pad-connected players to join without a profile sign-in check
- Fix ghost RemotePlayer creation by scanning all local player slots and
matching on server-assigned player index rather than controller slot,
fixing P3/P4 ghost entities when joining out of controller order
- Give each player a unique name (Player 1-4) based on controller index
instead of a single shared stub name
- Use raw XInput (XInputGetState) for secondary controller join detection,
bypassing the 4J toggle system which consumes all button presses before
game logic runs; uses a 120-frame latch for a reliable detection window
- Add .gitignore for Visual Studio build artifacts and output directories
2026-03-02 00:50:48 +08:00
daoge_cmd
d5707899db
feat: update scroll wheel behavior for page navigation
2026-03-02 00:50:37 +08:00
daoge_cmd
47e00f7b62
feat: improve mouse input handling
2026-03-02 00:43:04 +08:00
daoge_cmd
7e3bdebd77
fix: do not use hardcoded screen size
2026-03-01 21:32:42 +08:00
daoge_cmd
8b1dafd361
feat: add DPI awareness and auto-detect screen resolution
2026-03-01 21:22:02 +08:00
daoge_cmd
bdef1f9412
feat: add support for keyboard and mouse input
2026-03-01 19:20:41 +08:00
daoge_cmd
b691c43c44
Initial commit
2026-03-01 12:16:08 +08:00