Commit graph

25 commits

Author SHA1 Message Date
void_17 d63f79325f Get rid of MSVC's __int64
Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard
2026-03-02 15:53:32 +07:00
Karsam d6ec138710
Fixed issue 109 with tab menu (#116) 2026-03-02 15:28:30 +07:00
void_17 7eac79acc3
Merge pull request #78 from WushR00M/patch-2
Optimize file paths in some include files to use relative paths
2026-03-02 14:02:09 +07:00
void_17 3033ba58ad
Merge pull request #93 from SleepyLark/fix-sound
Fix sound not working
2026-03-02 13:44:29 +07:00
rtm516 109f563daa
Fixes the exit button sound (#92) 2026-03-02 13:41:40 +08:00
red fa4a1206b3
feat: now can skip the tutorial (#82)
* now possible to accept and decline tutorial hints

that part when it asks if you want to do the tutorial (should work for when the games asks if you already know something like when opening inventories for the first time)

* Update ChoiceTask.cpp

---------

Co-authored-by: daoge <3523206925@qq.com>
2026-03-02 13:40:04 +08:00
Skylark 2f711d4c22 Actually moved sound to "Windows64" so commit 9691561 works
Copy sound folder in "Durango" to "Windows64" rather than to media since it looks like that folder is mainly for the DLC content
2026-03-01 16:52:27 -07:00
WushR00M 4f184b3a8f
More relative path optimizations 2026-03-01 15:09:45 -07:00
WushR00M 30f895527d
Optimized File Paths
Wow, this code is not the best :P
2026-03-01 15:08:51 -07:00
WushR00M 50bea25064
Optimize TutorialMode.h Filepath in ConsoleGameMode.h 2026-03-01 15:06:42 -07:00
WushR00M 7e96fc7c3f
Optimize Path for Tutorial.h in ConsoleGameMode.cpp 2026-03-01 15:05:24 -07:00
Ryan K 8048c793ed Crafting menu LB RB KBM fix 2026-03-01 14:54:15 -05:00
Slenderman 9691561693 Remove need for Durango folder 2026-03-01 14:33:30 -05:00
Slenderman a2bcce6426 fix my cast and put it into a separate function 2026-03-01 14:22:01 -05:00
Slenderman 6080c4ceac use C++ style cast instead of C-style cast 2026-03-01 14:12:39 -05:00
Slenderman 90504b1479 fix various things 2026-03-01 13:38:11 -05:00
Miyo Sho 0714be8b8d
fix: ps3 build error 2026-03-01 12:57:42 -05:00
rtm516 31e993d6ee
Fix game exit 2026-03-01 17:29:59 +00:00
Sean Hoyt b5111232aa
feat: Windows64 local multiplayer support (#13)
- Skip QuadrantSignin (profile selector) on Windows64 in both LoadMenu
  and CreateWorldMenu, proceeding directly to local play since Xbox Live
  stubs always return true for IsSignedInLive()
- Fix IsLocalMultiplayerAvailable() to not require IsHiDef() on Windows64
- Allow pad-connected players to join without a profile sign-in check
- Fix ghost RemotePlayer creation by scanning all local player slots and
  matching on server-assigned player index rather than controller slot,
  fixing P3/P4 ghost entities when joining out of controller order
- Give each player a unique name (Player 1-4) based on controller index
  instead of a single shared stub name
- Use raw XInput (XInputGetState) for secondary controller join detection,
  bypassing the 4J toggle system which consumes all button presses before
  game logic runs; uses a 120-frame latch for a reliable detection window
- Add .gitignore for Visual Studio build artifacts and output directories
2026-03-02 00:50:48 +08:00
daoge_cmd d5707899db feat: update scroll wheel behavior for page navigation 2026-03-02 00:50:37 +08:00
daoge_cmd 47e00f7b62 feat: improve mouse input handling 2026-03-02 00:43:04 +08:00
daoge_cmd 7e3bdebd77 fix: do not use hardcoded screen size 2026-03-01 21:32:42 +08:00
daoge_cmd 8b1dafd361 feat: add DPI awareness and auto-detect screen resolution 2026-03-01 21:22:02 +08:00
daoge_cmd bdef1f9412 feat: add support for keyboard and mouse input 2026-03-01 19:20:41 +08:00
daoge_cmd b691c43c44 Initial commit 2026-03-01 12:16:08 +08:00