GabsPuNs123
c2da9e90f8
Fix DLCs textures and update logo in 720p ( #517 )
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* Fix DLCs textures and crash in 720p
* Revert "Fix DLCs textures and crash in 720p"
This reverts commit 7c38605360 .
* Update Durango and Windows64 DLCs Textures also fix crash in 720p
2026-03-05 15:12:50 +07:00
void_17
8cb42a4806
Revert "Fix crash when launching at 720p" ( #545 )
2026-03-05 15:12:01 +07:00
Korean
8d5452679f
Updated to work with KBM refactor ( #507 )
2026-03-05 14:48:06 +07:00
Marvelco
c77bb4dae4
fixed delay issue when breaking a block ( #537 )
2026-03-05 14:46:38 +07:00
qwasdrizzel
892a6056ea
Modify dispense behavior to set outcome as LEFT_ITEM ( #542 )
2026-03-05 14:31:37 +07:00
disintegrate
33c798a885
Failsafe for signs if entered over max line length ( #389 )
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* Failsafe for signs if entered over max line length
* Removed debug message.
* Revert "Removed debug message."
This reverts commit 553c436697 .
* Update SignTileEntity.cpp
* Changed flag to _DEBUG
2026-03-05 14:30:56 +07:00
Portal
fcc9970ec6
Replace CopyAssets.cmake with multithreaded Robocopy (and rsync) implementation. ( #410 )
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* Replace CopyAssets.cmake with Robocopy implementation.
* Replace CopyAssets.cmake with Robocopy implementation.
2026-03-05 14:30:22 +07:00
Alezito2008
053eb0119c
Fix F3 opening host menu ( #522 )
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* Fix debug menu opening game info menu
* remove redundant F4 handling
2026-03-05 14:26:19 +07:00
ModMaker101
91e50aa346
Fix animals stuck in panic state #514 ( #519 )
2026-03-05 14:23:56 +07:00
Siobhan 🏳️⚧️
981c87732c
Restore the original follow range for Zombies and Withers ( #510 )
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* Restore original follow range for Zombie
* Restore original WitherBoss follow range
2026-03-05 14:22:31 +07:00
Alezito2008
87e3bd193c
Fix beacon crash ( #512 )
2026-03-05 14:17:17 +07:00
Skeagle
8cdbf08900
fix creeper model y offset ( #504 )
2026-03-05 14:16:18 +07:00
DwifteJB
248c17573e
fix: remove comments that are now out-of-date
2026-03-05 06:54:18 +00:00
DwifteJB
d74cd1cd6a
fix: if WINDOWS_SDK_PATH is not defined, find via find_program
2026-03-05 06:49:35 +00:00
halogen
592bc6de6a
Update compile.md to reflect previous change
2026-03-04 23:09:09 -05:00
halogen
8b079f45e9
fix linux toolchain always failing to find msvc toolchain and hardcoding /opt/msvc
2026-03-04 23:04:36 -05:00
Loki
f1d477c1ec
Merge pull request #523 from kuwacom/main
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Fix crash when launching at 720p
2026-03-04 20:18:05 -06:00
kuwacom
26582a7439
fix: Fixed crash when launching at 720p #517
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Modify `MediaWindows64.arc` to include `skinHud.swf`
2026-03-05 11:13:31 +09:00
Loki
9383b2aa01
Merge pull request #491 from siobhan-saoirse/main
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Decrease the mob ticks from 3 to 1 to reduce jittering
2026-03-04 16:25:57 -06:00
Siobhan 🏳️⚧️
4f85afe325
Adjust entity tracking ticks for several types
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This fixes the jittery problem.
2026-03-04 17:19:05 -05:00
haløgen
da6c15e6a9
Merge pull request #1 from DwifteJB/msvc-winsysroot-fix
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fix: auto-detect winsysroot from msbuild location & replace /winsysro…
2026-03-04 17:14:19 -05:00
Robbie Morgan
e3e06bcc80
delete .vscode, oops.
2026-03-04 21:42:36 +00:00
DwifteJB
9ffd437a4b
fix: xor -> mov to be "identical"
2026-03-04 21:42:04 +00:00
DwifteJB
1558de3a7b
fix: use intel_syntax
2026-03-04 21:38:45 +00:00
DwifteJB
ee78a74025
fix: implement IobShim.cpp
2026-03-04 21:27:29 +00:00
Loki Rautio
cb9ab4ef51
Ship revised logo from @wiskerdmage
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This one looks a bit nicer so let's use this for now...
2026-03-04 15:23:12 -06:00
DwifteJB
bf31940091
fix: auto-detect winsysroot from msbuild location & replace /winsysroot with explicit -imsvc paths
2026-03-04 21:15:46 +00:00
Loki Rautio
391dd3caae
Ship updated, maybe temporary subtitle
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People keep going "Oh no I don't like the red WINDOWS text, oh no! I hate it!
The red windows text is the devil, it will be my undoing! Please remove the red
windows text or I shall simply perish!" And for that? Well, I have removed it. Now
you can enjoy this logo made by @wiskerdmage in the style of the existing Edition
logos. (https://github.com/smartcmd/MinecraftConsoles/pull/385#issuecomment-3996671081 )
2026-03-04 14:56:53 -06:00
Marlian
3f1388e06f
Persist fullscreen setting and start windowed mode maximized ( #446 )
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Save fullscreen toggle state to options.txt when F11 is pressed, and restore it on the next launch. When starting in windowed mode, the window now opens maximized instead of at a smaller default size.
Previously, g_isFullscreen was hardcoded to false and never persisted, so the game always started in windowed mode. The window also started at a non-maximized size requiring manual maximization.
Fixes #391
2026-03-05 03:50:06 +07:00
LetsGoAway
c517f31b3d
Update ItemInHandRenderer.cpp ( #418 )
2026-03-05 03:26:56 +07:00
haløgen
b87774ab33
Merge branch 'main' into main
2026-03-04 14:46:56 -05:00
Loki Rautio
51eb86ad28
Revert "fix: fix #464 "
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This reverts commit 5922824950 .
2026-03-04 13:43:40 -06:00
Fayaz Shaikh
9372887aef
Fix for any aspect ratio in 3D Environments ( #320 )
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* Add initial AnyAspectRatio support
* Remove some logic that didn't work
* Remove rogue back slash
* Remove more remnants
* Update UILayer.h
* Update some comments
* Remove WIP UI changes
* Fix diffs
* Remove UI resize call from `UpdateAspectRatio`
* handle merge conflict
* Update to C++ style static cast
* Fix syntax
2026-03-05 02:13:58 +07:00
haløgen
746fe067ad
Merge branch 'main' into main
2026-03-04 14:02:42 -05:00
daoge_cmd
5922824950
fix: fix #464
2026-03-05 02:57:52 +08:00
halogen
1dbfe11489
fix other stuff
2026-03-04 13:37:53 -05:00
halogen
e21202183f
update, merge upstream, fix conflicts (again)
2026-03-04 13:32:27 -05:00
daoge_cmd
4108ed142b
fix: restore KBM sprint on either Ctrl key
2026-03-05 01:49:38 +08:00
daoge_cmd
7b35df8714
Fix controller paging regression in creative menu
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Preserve smooth row-by-row scrolling for mouse wheel input, but restore
full-page movement for controller/menu scroll actions in the creative
inventory.
Commit 3093ca3 changed page indexing to support smooth scrolling, which
caused ACTION_MENU_OTHER_STICK_UP/DOWN to advance by one row instead of
one page. Track whether the scroll action originated from the mouse
wheel and only use single-row steps in that case.
Fixes #253
2026-03-05 01:38:34 +08:00
daoge_cmd
ef66f6736d
fix: ignore dedicated server properties in normal world startup
2026-03-05 01:26:21 +08:00
ModMaker101
870d3e4b68
Fix mob nametag position to match correct height offset #422 ( #440 )
2026-03-05 00:24:42 +07:00
daoge_cmd
1dc8a005ed
refactor: refactor KBM input code
2026-03-05 01:12:48 +08:00
halogen
620181f6c6
fix merge conflicts, build issues
2026-03-04 11:44:05 -05:00
Alezito2008
ac03b88a90
Fix:Prevent horse spawner crash ( #433 )
2026-03-04 23:42:32 +07:00
ModMaker101
206c6800f2
Fix incorrect distance comparison return value ( #432 )
2026-03-04 23:41:59 +07:00
ModMaker101
464cf91f4c
Prevent door sounds from playing twice #392 ( #425 )
2026-03-04 23:28:37 +07:00
Alezito2008
cea1084978
Fix duplicated stained glass when art tools enabled ( #426 )
2026-03-04 23:28:20 +07:00
ModMaker101
2be856a2d4
Fix Chunk destructor segfault using smart pointers #112 ( #414 )
2026-03-04 22:43:29 +07:00
Davi Eler Magalhães
ca5fde56fe
Fix: Sorted the item list in the debug overlay ( #340 )
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* Fix: Sorted the item list in the debug overlay
* revert show all files to false
* Revert ShowAllFiles by removing it
* removed extra line
* Adressed PR review changes
* Replaced push_back with emplace_back
* Removed redundant emplace_back
2026-03-04 22:07:37 +07:00
halogen
8434825dbb
Fix merge conflicts
2026-03-04 10:03:26 -05:00