* Modify dispense behavior to set outcome as LEFT_ITEM
* Fix the angle problem with flying
Removed checks that limit flying to a 90 degree angle, which caused the problem.
* Update issue templates
* Update bug_report.md
* change to form
* Refactor bug report template
* Remove 'type' field from bug report template
Removed the 'type' field from the bug report template.
* Add final Fields
* remove invalid syntax
* Fix typo in bug report template for Debug label
* Change input types to textareas in bug report template
Fixes uploads with images and videos
* Change to form
* Update bug report template validations
Changed 'required' validation for additional context from true to false.
* Change feature request template to suggestion request
* fix title
* Refactor suggestion request template
Removed duplicate textarea for solution and updated title format.
* Fix world save rename not applying new name
KeyboardCompleteWorldNameCallback had no _WINDOWS64 branch, so the
typed name was validated then silently discarded on every rename attempt.
Write the new name to a worldname.txt sidecar file next to the save
(Windows64\GameHDD\{folder}\worldname.txt) and update the in-memory
display name immediately. ReadLevelNameFromSaveFile now checks for this
sidecar first so renamed saves persist correctly across restarts.
* Fixed gamertag being blank upon renaming and re-joining a save
* Save deletion fix, exiting without saving fix
* Add native in-game keyboard UI for world naming and renaming
* Code to read servers.txt
* logging (still doesnt work)
* server names load properly hooray
* remove logger as it only spews out nonsense anyways
* Do not use _countof, use sizeof(label)/sizeof(wchar_t) or make label std::array<wchar_t, 128> and call .size()
* Fix memory leak by listing info pointers
* C++ style cast (i think)
* this throws a RAV but why
* why oh why
* I just assume infos get deleted elsewhere otherwise idk why it breaks no matter what i do
* they get deleted all this time ohhhhhh
---------
Co-authored-by: Siepert123 <createlegacy69@gmail.com>
Remove the !player->abilities.flying guard that was incorrectly added around the Ctrl-sprint block in Input.cpp during the KBM refactor. This prevented Ctrl+W from initiating sprint while flying in creative mode. Sprinting on the ground in both survival and creative worked fine.
The sprint flag now sets correctly whenever Ctrl+W is held, including while flying. LocalPlayer::aiStep() still properly gates setSprinting() with onGround, enoughFoodToSprint, isUsingItem etc.
Fixessmartcmd/MinecraftConsoles#470