Commit graph

523 commits

Author SHA1 Message Date
E x o t i c 110e86ca2a
Fix missing break statement for minecarts (#930) 2026-03-08 03:00:25 -05:00
eh-K a865cea026
Adjust gamma calculation based on slider value (#893) 2026-03-07 22:31:20 -06:00
Marlian cfcec48ae1
Fix horse rendering: culling when looking up + fire debug texture (#899)
- Skip frustum culling for the entity the player is currently riding, preventing the horse from disappearing when looking up (fixes a bug reported on Discord)

- Fix HorseRenderer::bindTexture() to delegate to base class for single textures (fire atlas, enchant glint), only using bindTextureLayers() for multi-layer horse textures

Co-authored-by: MCbabel <MCbabel@users.noreply.github.com>
2026-03-07 22:30:44 -06:00
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00
ModMaker101 a9be52c41a
Project modernization (#630)
* Fixed boats falling and a TP glitch #266

* Replaced every C-style cast with C++ ones

* Replaced every C-style cast with C++ ones

* Fixed boats falling and a TP glitch #266

* Updated NULL to nullptr and fixing some type issues

* Modernized and fixed a few bugs

- Replaced most instances of `NULL` with `nullptr`.
- Replaced most `shared_ptr(new ...)` with `make_shared`.
- Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances.

* Fixing more conflicts

* Replace int loops with size_t and start work on overrides
2026-03-08 09:56:03 +07:00
Vincent Zhang 1be5faaea7
bugfix: Holding CTRL key resets flying acceleration (#863) 2026-03-07 23:18:25 +00:00
TraoX_ bbe396d90d
Update to zlib 1.3.2 (#852) 2026-03-07 13:56:03 -06:00
rtm516 9cac3e0394
Change F3 rendering and add git version information (#836)
* Change F3 rendering and add git version information

* Change position, block, chunk and facing

* Limit position decimal places

* Move LCE unique to the bottom and add more java features

* Fix chunk information disappearing after y256

* Add chunk count information

* Move build number script to prebuild.ps1

* We dont need to specify vector and wstring are from std

* Restore build number to fix multiplayer

* Use short symbolic-ref

* Restore original BuildVer.h

---------

Co-authored-by: Loki <lokio.casebstv@gmail.com>
Co-authored-by: Loki Rautio <lokirautio@gmail.com>
2026-03-07 13:55:44 -06:00
Loki Rautio e5ad785803 Revert "50% - 100% increase to some mob caps. (#789)"
It's unclear if this change maintains mob density parity so it has been
reverted. This can be committed back in if parity is properly verified
2026-03-07 12:54:40 -06:00
Loki 766f5e2c57
Update CONTRIBUTING.md 2026-03-07 12:46:35 -06:00
Loki 2e21f4830d
Fix formatting issue in CONTRIBUTING.md 2026-03-07 12:08:06 -06:00
Loki 3839bf6187
Add LCE Parity guidelines to CONTRIBUTING.md 2026-03-07 12:03:20 -06:00
eh-K b3ff7f5998
50% - 100% increase to some mob caps. (#789)
* 50% increase to most mob caps, doubling some.

* Changed from 75 to 70 to match PC parity. Ambient is back to 20
2026-03-08 00:32:01 +07:00
void_17 b7bd9bb903 Move to newer C++17 language standard 2026-03-08 00:23:39 +07:00
bulkmoerls 261c7f3de0
added git lfs (#849) 2026-03-08 00:22:21 +07:00
VivyaCC 52b1882f13 win cpp23 compat: Minecraft.Client 2026-03-07 23:58:51 +07:00
VivyaCC 6dfdd90328 win cpp23 compat: Minecraft.World 2026-03-07 23:58:21 +07:00
GuglioIsStupid 7c2869c5b9
I genuinely didn't know release and debug had seperate include dirs 😢😢😢 i suck with vs projects (#830) 2026-03-07 21:09:34 +07:00
GuglioIsStupid 220fe18487
Fix PCH (#828) 2026-03-07 20:21:37 +07:00
GuglioIsStupid 38ce933fd5
voids request - Move the filesystem files to root/ as it will be used in both Minecraft.Client and Minecraft.World (#819)
* Move Filesystem to root/include/ as per devoiders request

* Filesystem -> lce_filesystem
2026-03-07 18:36:05 +07:00
ModMaker101 e754bad17e
Improve gamma shader parity - fixes #611 (#790)
* Call gamma post process after `ui.render` #611

* Fixed "washed out" look.

* Improve gamma pass and cache viewport size
2026-03-07 03:00:38 -06:00
Kevin cc85ecf05a
Block sneak while chat is open. (#803) 2026-03-07 02:57:20 -06:00
Loki Rautio 341dfa1868 update audio to prevent artifacts 2026-03-07 00:50:44 -06:00
Loki Rautio 4f73dd18b1 Actually really switch back to extracted sounds, add back missing sounds
The sounds Guglio was using were missing several sounds (skeleton damage, etc) as well as the "original" sound pack just being wrong. Switches back to the original sounds, though Miles was still louder somehow
2026-03-06 22:11:29 -06:00
Loki Rautio 16eec7e68b Revert to original sounds
Original sounds from Guglio - should be correct audio levels. Current sounds
were too quiet so swapping these for JE sounds will have to be done with
some sort of normalization level sampling thingie with ffmpeg or smthn
2026-03-06 20:59:25 -06:00
Loki Rautio c590cd6995 Fix SkinsBirthday.pck incompatability
Technically incompatible in debug builds, this removes the .loc file from the archive
2026-03-06 20:36:05 -06:00
Kevin 13960a93b2
Max players from 8 -> 255 + small connection optimizations (#722)
* Multiplayer 8 to max byte increase.

Made-with: Cursor

* Server chunk optimizations for large player counts, server full notification fix, added to server.properties.
2026-03-06 19:23:32 -06:00
MijaeLio 16446265d5
Add Render Distance option. (#675)
* FOV option without debug menu

Now located in Graphics section.

Based on the FOV thing from discord idk

* language

* render distance option for graphics menu

* oop

* swf files on media

* revert changes on language selector

* nvm it was actually easy to fix

* forgot this

* Final probably

Fixed visual bug and made the chunk updates depend to your view distance.
2026-03-06 19:14:06 -06:00
Loki Rautio 216943716b Revert "Fix UI button staying focused on mouse-out + controller snap (#773)"
This reverts commit 2f614a52c2.
Causes weird selection regression in certain menus
2026-03-06 19:05:12 -06:00
Adem Kurt 8f2ae54b3a
Add toggle inventory/crafting with E and C/R keys (#593) 2026-03-06 19:02:42 -06:00
GabsPuNs123 8dee53a565
Update DLCs for windows64media (#778)
* Fix DLCs textures and crash in 720p

* Revert "Fix DLCs textures and crash in 720p"

This reverts commit 7c38605360.

* Update Durango and Windows64 DLCs Textures also fix crash in 720p

* DLC update for Windows edition

- The windows edition dont use anymore DurangoMedia
- Fixed Bed and missing items in Skyrim
- Fixed Hud in almost all the DLCs (Halo hud in 720p is still the default hud)
- Add 720p support
- Add missing skin packs
- High quality Music for DLCs

* Add Fantasy Texture Pack, Remove LittleBigPlanet DLC

The LittleBigPlanet world crash the game, the texture pack dont support 1080p, and the loc file wasn't working
2026-03-06 18:56:15 -06:00
FriedMonkey 54df68ac53
Fix ocelot hit noises (#776)
it couldnt play sound because folder has hitt with 2 t instead of just hit
2026-03-06 18:48:05 -06:00
FriedMonkey a6699a2e6f
Fixed baby zombie hitbox size (#765)
* Added scaling to zombie

i added scaling to zombie based on if its a baby or not

just setting the size does not work you have to set it in the tick (look at the tick for slimes which is a scalable monster)

* add output dir to gitignore

the build output folder is now added to the git ignore

---------

Co-authored-by: Loki <lokirautio@gmail.com>
2026-03-06 18:45:22 -06:00
Lrxh 2f614a52c2
Fix UI button staying focused on mouse-out + controller snap (#773) 2026-03-06 18:39:55 -06:00
GuglioIsStupid 55be6447e3
Sound Fixes (#686)
* Fix sound settings not applying

* Reimplement miles sound artifacts

* Fix stone brick stairs recipe

* Fix craft and scroll sound

* Rename scrollfocus.ogg to scroll.ogg

* Remove unneeded code

* Reorganize sounds, revert spam sound press, add witch sounds and fix slimes

* I forgot my console again
2026-03-06 18:38:14 -06:00
Vincent Zhang d4db0b947f
Add Adventure Mode as an option when creating world (#757)
* per user config should be .gitignored

* add comment surrounding gitignore update

* make it wildcard

* add fullscreen to launch option struct

* remove redundant forward declaration and use fullscreen launch option in main

* add adventure mode option as well as adjust cycling logic

* Revert deleting *.user from end of .gitignore

* rework comments
2026-03-06 18:37:11 -06:00
Loki Rautio 48028145dc Disable yet more debug stuff from Release 2026-03-06 17:06:21 -06:00
Loki Rautio f254af3d0c Disable more debug features in Release build 2026-03-06 16:46:06 -06:00
catdbg eeedbf08d3
Save FOV value to settings (#670)
* Save FOV value to settings.dat

* Batch font drawing to fix debug overlay FPS

* Revert "Batch font drawing to fix debug overlay FPS"

This reverts commit 7dcecdbd4d.
2026-03-06 16:38:16 -06:00
Loki Rautio 4e67706dc3 Revert "Fixed stained glass and glass pane not rendering the water and held item transparency for stained glass and pane (#748)"
This reverts commit a4214805d1.
2026-03-06 16:29:46 -06:00
Marvelco a4214805d1
Fixed stained glass and glass pane not rendering the water and held item transparency for stained glass and pane (#748)
* fixed stained glass and glass pane not rendering the water

* Fixed held item transparency for stained glass and pane
2026-03-06 15:35:30 -06:00
catdbg d265ce29a2
Scale debug overlay, truncate terrain lines (#751) 2026-03-06 15:34:37 -06:00
void_17 988e3042e0
Remove all MSVC __int64 (#742) 2026-03-07 03:31:30 +07:00
Loki Rautio 175fc3824e Disable EULA popup 2026-03-06 13:44:43 -06:00
void_17 fc7ddbab14 Cherry-pick non-code files to exclude from vscode search
It slowed down the code search significantly, so I had to manually cherry-pick assets and binary files from vscode search which made it much, much faster.
2026-03-07 02:35:34 +07:00
Loki c5229cde93
Update README with download instructions
Added download instructions for Windows users in README.
2026-03-06 13:36:24 -06:00
Loki 563a1b0d12
Update README.md
Add details about current server functionality
2026-03-06 13:34:54 -06:00
Loki Rautio 0404a97257 Disable overlapping debug cheat inputs on dpad for Release
Same thing as last commit
2026-03-06 13:11:24 -06:00
Loki Rautio ed2a20dab7 Disable DPad Cheat Overrides on Release builds
These cheats conflict with normal DPad behavior so they should be disabled.
If we want to reintroduce these, we'll need to find a better set of triggers
(and ideally respect server cheat settings) for allowing their use
2026-03-06 13:08:09 -06:00
KaoruBoy 015c368fc1
Don't block KEYDOWN messages (#698) 2026-03-06 13:00:53 -06:00