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Update PlayerRenderer.h
Switch between Steve and Alex Respect 64x32 and 64x64 React to the skin flag
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@ -16,11 +16,17 @@ private:
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HumanoidModel *humanoidModel;
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HumanoidModel *humanoidModel;
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HumanoidModel *armorParts1;
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HumanoidModel *armorParts1;
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HumanoidModel *armorParts2;
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HumanoidModel *armorParts2;
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int m_iCurrentPlayerModelType;
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int m_iCurrentPlayerTexWidth;
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int m_iCurrentPlayerTexHeight;
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public:
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public:
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PlayerRenderer();
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PlayerRenderer();
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static unsigned int getNametagColour(int index);
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static unsigned int getNametagColour(int index);
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void createArmorParts(bool slimArms);
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void setPlayerModelType(int type);
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void setPlayerSkinModel(int type, int texWidth, int texHeight);
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private:
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private:
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static const wstring MATERIAL_NAMES[5];
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static const wstring MATERIAL_NAMES[5];
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@ -52,4 +58,4 @@ public:
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using LivingEntityRenderer::bindTexture;
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using LivingEntityRenderer::bindTexture;
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virtual void bindTexture(shared_ptr<Entity> entity); // 4J Added override
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virtual void bindTexture(shared_ptr<Entity> entity); // 4J Added override
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};
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};
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