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https://github.com/smartcmd/MinecraftConsoles.git
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Point Music folder to platforms media folder, add xbox & orbis to this list aswell
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@ -65,13 +65,29 @@ void SoundEngine::playMusicTick() {};
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#ifdef _WINDOWS64
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#ifdef _WINDOWS64
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char SoundEngine::m_szSoundPath[]={"Windows64Media\\Sound\\"};
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char SoundEngine::m_szSoundPath[]={"Windows64Media\\Sound\\"};
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char SoundEngine::m_szMusicPath[]={"music\\"};
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char SoundEngine::m_szMusicPath[]={"Windows64Media\\Music\\"};
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char SoundEngine::m_szRedistName[]={"redist64"};
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char SoundEngine::m_szRedistName[]={"redist64"};
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#elif defined _DURANGO
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#elif defined _DURANGO
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char SoundEngine::m_szSoundPath[]={"Sound\\"};
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char SoundEngine::m_szSoundPath[]={"Durango\\Sound\\"};
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char SoundEngine::m_szMusicPath[]={"music\\"};
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char SoundEngine::m_szMusicPath[]={"DurangoMedia\\Music\\"};
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char SoundEngine::m_szRedistName[]={"redist64"};
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char SoundEngine::m_szRedistName[]={"redist64"};
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#elif defined __ORBIS__
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#elif defined __ORBIS__
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char SoundEngine::m_szSoundPath[]={"Orbis\\Sound\\"};
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char SoundEngine::m_szMusicPath[]={"OrbisMedia\\Music\\"};
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char SoundEngine::m_szRedistName[]={"redist64"};
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#elif defined _XBOX
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char SoundEngine::m_szSoundPath[]={"Xbox\\Sound\\"};
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char SoundEngine::m_szMusicPath[]={"XboxMedia\\Music\\"};
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char SoundEngine::m_szRedistName[]={"redist"};
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#elif defined __PSVITA__
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char SoundEngine::m_szSoundPath[]={"PSVita\\Sound\\"};
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char SoundEngine::m_szMusicPath[]={"PSVitaMedia\\Music\\"};
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char SoundEngine::m_szRedistName[]={"redist"};
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#elif defined __PS3__
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//extern const char* getPS3HomePath();
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char SoundEngine::m_szSoundPath[]={"PS3\\Sound\\"};
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char SoundEngine::m_szMusicPath[]={"PS3Media\\Music\\"};
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char SoundEngine::m_szRedistName[]={"redist"};
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#ifdef _CONTENT_PACKAGE
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#ifdef _CONTENT_PACKAGE
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char SoundEngine::m_szSoundPath[]={"Sound/"};
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char SoundEngine::m_szSoundPath[]={"Sound/"};
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@ -81,17 +97,6 @@ char SoundEngine::m_szSoundPath[]={"Sound/"};
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// just use the host Durango folder for the sound. In the content package, we'll have moved this in the .gp4 file
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// just use the host Durango folder for the sound. In the content package, we'll have moved this in the .gp4 file
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char SoundEngine::m_szSoundPath[]={"Durango/Sound/"};
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char SoundEngine::m_szSoundPath[]={"Durango/Sound/"};
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#endif
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#endif
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char SoundEngine::m_szMusicPath[]={"music/"};
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char SoundEngine::m_szRedistName[]={"redist64"};
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#elif defined __PSVITA__
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char SoundEngine::m_szSoundPath[]={"PSVita/Sound/"};
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char SoundEngine::m_szMusicPath[]={"music/"};
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char SoundEngine::m_szRedistName[]={"redist"};
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#elif defined __PS3__
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//extern const char* getPS3HomePath();
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char SoundEngine::m_szSoundPath[]={"PS3/Sound/"};
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char SoundEngine::m_szMusicPath[]={"music/"};
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char SoundEngine::m_szRedistName[]={"redist"};
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#define USE_SPURS
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#define USE_SPURS
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