Changed from 75 to 70 to match PC parity. Ambient is back to 20

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eh-K 2026-03-07 09:50:16 -06:00 committed by GitHub
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commit e6a8b6da94
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@ -7,9 +7,9 @@ class MobCategory
{
public:
// 4J - putting constants for xbox spawning in one place to tidy things up a bit - all numbers are per level
static const int CONSOLE_MONSTERS_HARD_LIMIT = 75; //50 // Max number of enemies (skeleton, zombie, creeper etc) that the mob spawner will produce
static const int CONSOLE_ANIMALS_HARD_LIMIT = 75; //50 // Max number of animals (cows, sheep, pigs) that the mob spawner will produce
static const int CONSOLE_AMBIENT_HARD_LIMIT = 30; //20 // Ambient mobs
static const int CONSOLE_MONSTERS_HARD_LIMIT = 70; //50 // Max number of enemies (skeleton, zombie, creeper etc) that the mob spawner will produce
static const int CONSOLE_ANIMALS_HARD_LIMIT = 70; //50 // Max number of animals (cows, sheep, pigs) that the mob spawner will produce
static const int CONSOLE_AMBIENT_HARD_LIMIT = 20; //20 // Ambient mobs
static const int MAX_XBOX_CHICKENS = 16; //8 // Max number of chickens that the mob spawner will produce
static const int MAX_XBOX_WOLVES = 16; //8 // Max number of wolves that the mob spawner will produce