Fixed held item transparency for stained glass and pane

This commit is contained in:
Marvelco 2026-03-06 23:09:29 +02:00
parent fbe21b1aa1
commit d7860bd3df

View file

@ -745,7 +745,12 @@ void GameRenderer::renderItemInHand(float a, int eye)
{ {
turnOnLightLayer(a); turnOnLightLayer(a);
PIXBeginNamedEvent(0,"Item in hand render"); PIXBeginNamedEvent(0,"Item in hand render");
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glDepthMask(false);
itemInHandRenderer->render(a); itemInHandRenderer->render(a);
glDepthMask(true);
glDisable(GL_BLEND);
PIXEndNamedEvent(); PIXEndNamedEvent();
turnOffLightLayer(a); turnOffLightLayer(a);
} }