From d7860bd3df84e53cbd5f099b61a22078109678fb Mon Sep 17 00:00:00 2001 From: Marvelco Date: Fri, 6 Mar 2026 23:09:29 +0200 Subject: [PATCH] Fixed held item transparency for stained glass and pane --- Minecraft.Client/GameRenderer.cpp | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/Minecraft.Client/GameRenderer.cpp b/Minecraft.Client/GameRenderer.cpp index f51a24d89..3bf6cb0c1 100644 --- a/Minecraft.Client/GameRenderer.cpp +++ b/Minecraft.Client/GameRenderer.cpp @@ -745,7 +745,12 @@ void GameRenderer::renderItemInHand(float a, int eye) { turnOnLightLayer(a); PIXBeginNamedEvent(0,"Item in hand render"); + glEnable(GL_BLEND); + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + glDepthMask(false); itemInHandRenderer->render(a); + glDepthMask(true); + glDisable(GL_BLEND); PIXEndNamedEvent(); turnOffLightLayer(a); }