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rework comments
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@ -461,17 +461,17 @@ void UIScene_CreateWorldMenu::handlePress(F64 controlId, F64 childId)
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case eControl_GameModeToggle:
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case eControl_GameModeToggle:
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switch(m_iGameModeId)
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switch(m_iGameModeId)
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{
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{
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case 0: // Survival
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case 0: // Creative
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m_buttonGamemode.setLabel(app.GetString(IDS_GAMEMODE_CREATIVE));
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m_buttonGamemode.setLabel(app.GetString(IDS_GAMEMODE_CREATIVE));
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m_iGameModeId = GameType::CREATIVE->getId();
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m_iGameModeId = GameType::CREATIVE->getId();
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m_bGameModeCreative = true;
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m_bGameModeCreative = true;
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break;
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break;
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case 1: // Creative
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case 1: // Adventure
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m_buttonGamemode.setLabel(app.GetString(IDS_GAMEMODE_ADVENTURE));
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m_buttonGamemode.setLabel(app.GetString(IDS_GAMEMODE_ADVENTURE));
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m_iGameModeId = GameType::ADVENTURE->getId();
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m_iGameModeId = GameType::ADVENTURE->getId();
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m_bGameModeCreative = false;
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m_bGameModeCreative = false;
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break;
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break;
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case 2: // Adventure
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case 2: // Survival
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m_buttonGamemode.setLabel(app.GetString(IDS_GAMEMODE_SURVIVAL));
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m_buttonGamemode.setLabel(app.GetString(IDS_GAMEMODE_SURVIVAL));
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m_iGameModeId = GameType::SURVIVAL->getId();
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m_iGameModeId = GameType::SURVIVAL->getId();
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m_bGameModeCreative = false;
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m_bGameModeCreative = false;
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