From c5fa36a2784a68464f7b7f0db99427defaef3a1b Mon Sep 17 00:00:00 2001 From: bootsareme <73851560+bootsareme@users.noreply.github.com> Date: Fri, 6 Mar 2026 17:42:41 -0500 Subject: [PATCH] rework comments --- Minecraft.Client/Common/UI/UIScene_CreateWorldMenu.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/Minecraft.Client/Common/UI/UIScene_CreateWorldMenu.cpp b/Minecraft.Client/Common/UI/UIScene_CreateWorldMenu.cpp index c5b557a86..67c0fd8c4 100644 --- a/Minecraft.Client/Common/UI/UIScene_CreateWorldMenu.cpp +++ b/Minecraft.Client/Common/UI/UIScene_CreateWorldMenu.cpp @@ -461,17 +461,17 @@ void UIScene_CreateWorldMenu::handlePress(F64 controlId, F64 childId) case eControl_GameModeToggle: switch(m_iGameModeId) { - case 0: // Survival + case 0: // Creative m_buttonGamemode.setLabel(app.GetString(IDS_GAMEMODE_CREATIVE)); m_iGameModeId = GameType::CREATIVE->getId(); m_bGameModeCreative = true; break; - case 1: // Creative + case 1: // Adventure m_buttonGamemode.setLabel(app.GetString(IDS_GAMEMODE_ADVENTURE)); m_iGameModeId = GameType::ADVENTURE->getId(); m_bGameModeCreative = false; break; - case 2: // Adventure + case 2: // Survival m_buttonGamemode.setLabel(app.GetString(IDS_GAMEMODE_SURVIVAL)); m_iGameModeId = GameType::SURVIVAL->getId(); m_bGameModeCreative = false;