rework comments

This commit is contained in:
bootsareme 2026-03-06 17:42:41 -05:00
parent 6723d80a3d
commit c5fa36a278

View file

@ -461,17 +461,17 @@ void UIScene_CreateWorldMenu::handlePress(F64 controlId, F64 childId)
case eControl_GameModeToggle: case eControl_GameModeToggle:
switch(m_iGameModeId) switch(m_iGameModeId)
{ {
case 0: // Survival case 0: // Creative
m_buttonGamemode.setLabel(app.GetString(IDS_GAMEMODE_CREATIVE)); m_buttonGamemode.setLabel(app.GetString(IDS_GAMEMODE_CREATIVE));
m_iGameModeId = GameType::CREATIVE->getId(); m_iGameModeId = GameType::CREATIVE->getId();
m_bGameModeCreative = true; m_bGameModeCreative = true;
break; break;
case 1: // Creative case 1: // Adventure
m_buttonGamemode.setLabel(app.GetString(IDS_GAMEMODE_ADVENTURE)); m_buttonGamemode.setLabel(app.GetString(IDS_GAMEMODE_ADVENTURE));
m_iGameModeId = GameType::ADVENTURE->getId(); m_iGameModeId = GameType::ADVENTURE->getId();
m_bGameModeCreative = false; m_bGameModeCreative = false;
break; break;
case 2: // Adventure case 2: // Survival
m_buttonGamemode.setLabel(app.GetString(IDS_GAMEMODE_SURVIVAL)); m_buttonGamemode.setLabel(app.GetString(IDS_GAMEMODE_SURVIVAL));
m_iGameModeId = GameType::SURVIVAL->getId(); m_iGameModeId = GameType::SURVIVAL->getId();
m_bGameModeCreative = false; m_bGameModeCreative = false;