Light emission level for lightBlock copying from hand held item

This commit is contained in:
NSDeathman 2026-03-12 15:57:24 +03:00
parent 21ba81d0a8
commit b0e740f8b6

View file

@ -2421,6 +2421,9 @@ void Minecraft::tick(bool bFirst, bool bUpdateTextures)
// Ставим на позицию ног игрока только если клетка свободна // Ставим на позицию ног игрока только если клетка свободна
if (level->isEmptyTile(curX, curY, curZ)) if (level->isEmptyTile(curX, curY, curZ))
{ {
float emission = Tile::lightEmission[heldItemId];
Tile::lightEmission[Tile::lightSourceBlock_Id] = emission;
level->setTileAndData( level->setTileAndData(
curX, curY, curZ, curX, curY, curZ,
Tile::lightSourceBlock_Id, 0, Tile::lightSourceBlock_Id, 0,