diff --git a/Minecraft.Client/Minecraft.cpp b/Minecraft.Client/Minecraft.cpp index 81c112c6f..024040a4c 100644 --- a/Minecraft.Client/Minecraft.cpp +++ b/Minecraft.Client/Minecraft.cpp @@ -2421,6 +2421,9 @@ void Minecraft::tick(bool bFirst, bool bUpdateTextures) // Ставим на позицию ног игрока только если клетка свободна if (level->isEmptyTile(curX, curY, curZ)) { + float emission = Tile::lightEmission[heldItemId]; + Tile::lightEmission[Tile::lightSourceBlock_Id] = emission; + level->setTileAndData( curX, curY, curZ, Tile::lightSourceBlock_Id, 0,