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Added a check if trapdoor is attached.
Just incase if neighborChanged is modified.
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@ -994,19 +994,15 @@ bool LivingEntity::onLadder()
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return true;
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case Tile::trapdoor_Id: // hexagonny - add climbable (opened) trapdoors
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{
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int data = level->getData(xt, yt, zt);
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bool isOpen = (data & 0x4) != 0;
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if (isOpen)
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if ((level->getData(xt, yt, zt) & 0x4) != 0)
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{
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int aboveTile = level->getTile(xt, yt + 1, zt);
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int belowTile = level->getTile(xt, yt - 1, zt);
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switch (aboveTile)
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switch (level->getTile(xt, yt + 1, zt))
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{
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case Tile::ladder_Id:
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case Tile::vine_Id:
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return false; // Opened trapdoor should only be climbable when it's only at the top.
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default:
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return belowTile == Tile::ladder_Id;
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return level->getTile(xt, yt - 1, zt) == Tile::ladder_Id;
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}
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}
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break;
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@ -51,14 +51,17 @@ AABB *TrapDoorTile::getTileAABB(Level *level, int x, int y, int z)
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AABB *TrapDoorTile::getAABB(Level *level, int x, int y, int z)
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{
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int data = level->getData(x, y, z);
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bool isOpen = (data & 0x4) != 0;
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if (isOpen)
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if (isOpen(data))
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{
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int belowTile = level->getTile(x, y - 1, z);
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if (belowTile == Tile::ladder_Id)
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int xt = x, zt = z;
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if ((data & 3) == 0) zt++;
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if ((data & 3) == 1) zt--;
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if ((data & 3) == 2) xt++;
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if ((data & 3) == 3) xt--;
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if (level->getTile(x, y - 1, z) == Tile::ladder_Id && attachesTo(level->getTile(xt, y, zt)))
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{
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return nullptr; // No collision when open above ladder
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return nullptr; // No collision when open above ladder (add is attached to a block)
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}
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}
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// Default behaviour
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