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Added a check above the trapdoor.
Made so that it avoids alternating use of ladders (or vines) and trapdoors.
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parent
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commit
9983a74198
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@ -998,10 +998,15 @@ bool LivingEntity::onLadder()
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bool isOpen = (data & 0x4) != 0;
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if (isOpen)
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{
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int aboveTile = level->getTile(xt, yt + 1, zt);
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int belowTile = level->getTile(xt, yt - 1, zt);
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if (belowTile == Tile::ladder_Id)
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switch (aboveTile)
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{
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return true;
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case Tile::ladder_Id:
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case Tile::vine_Id:
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return false; // Opened trapdoor should only be climbable when it's only at the top.
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default:
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return belowTile == Tile::ladder_Id;
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}
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}
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break;
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