revert changes on language selector

This commit is contained in:
MijaeLio 2026-03-06 09:02:50 -05:00
parent e15791df2d
commit a909140487
2 changed files with 7 additions and 11 deletions

View file

@ -18,7 +18,7 @@ const unsigned int UIScene_LanguageSelector::m_uiHTPButtonNameA[]=
HAS_LANGUAGE_KO_KR(IDS_LANG_KOREAN)
HAS_LANGUAGE_CN_TW(IDS_LANG_CHINESE_TRADITIONAL)
HAS_LANGUAGE_CN_CN(IDS_LANG_CHINESE_SIMPLIFIED)
/*HAS_LANGUAGE_DA_DK(IDS_LANG_DANISH)
HAS_LANGUAGE_DA_DK(IDS_LANG_DANISH)
HAS_LANGUAGE_FI_FI(IDS_LANG_FINISH)
HAS_LANGUAGE_NL_NL(IDS_LANG_DUTCH)
HAS_LANGUAGE_PL_PL(IDS_LANG_POLISH)
@ -28,7 +28,7 @@ const unsigned int UIScene_LanguageSelector::m_uiHTPButtonNameA[]=
HAS_LANGUAGE_SK_SK(IDS_LANG_SLOVAK)
HAS_LANGUAGE_CZ_CZ(IDS_LANG_CZECH)
HAS_LANGUAGE_EL_GR(IDS_LANG_GREEK)
HAS_LANGUAGE_TR_TR(IDS_LANG_TURKISH)*/
HAS_LANGUAGE_TR_TR(IDS_LANG_TURKISH)
};
@ -51,10 +51,10 @@ wstring UIScene_LanguageSelector::getMoviePath()
else return L"LanguagesMenu";
}
/*void UIScene_LanguageSelector::updateTooltips() //temporaly removing this
void UIScene_LanguageSelector::updateTooltips()
{
ui.SetTooltips( m_iPad, IDS_TOOLTIPS_SELECT, IDS_TOOLTIPS_BACK);
}*/
}
void UIScene_LanguageSelector::updateComponents()
{
@ -123,11 +123,7 @@ void UIScene_LanguageSelector::handlePress(F64 controlId, F64 childId)
app.SetMinecraftLanguage(m_iPad, newLanguage);
app.SetMinecraftLocale(m_iPad, newLocale);
app.CheckGameSettingsChanged(true, m_iPad);
#if defined _WINDOWS64 //js in case it breaks console support
app.loadStringTable();
m_parentLayer->closeAllScenes();
m_parentLayer->NavigateToScene(m_iPad, eUIScene_MainMenu, NULL);
#endif
}
}
}

View file

@ -92,7 +92,7 @@ public:
virtual EUIScene getSceneType() { return eUIScene_LanguageSelector; }
//virtual void updateTooltips();
virtual void updateTooltips();
virtual void updateComponents();
virtual void handleReload();