diff --git a/Minecraft.Client/Common/UI/UIScene_LanguageSelector.cpp b/Minecraft.Client/Common/UI/UIScene_LanguageSelector.cpp index 481faf0dc..070391356 100644 --- a/Minecraft.Client/Common/UI/UIScene_LanguageSelector.cpp +++ b/Minecraft.Client/Common/UI/UIScene_LanguageSelector.cpp @@ -18,7 +18,7 @@ const unsigned int UIScene_LanguageSelector::m_uiHTPButtonNameA[]= HAS_LANGUAGE_KO_KR(IDS_LANG_KOREAN) HAS_LANGUAGE_CN_TW(IDS_LANG_CHINESE_TRADITIONAL) HAS_LANGUAGE_CN_CN(IDS_LANG_CHINESE_SIMPLIFIED) - /*HAS_LANGUAGE_DA_DK(IDS_LANG_DANISH) + HAS_LANGUAGE_DA_DK(IDS_LANG_DANISH) HAS_LANGUAGE_FI_FI(IDS_LANG_FINISH) HAS_LANGUAGE_NL_NL(IDS_LANG_DUTCH) HAS_LANGUAGE_PL_PL(IDS_LANG_POLISH) @@ -28,7 +28,7 @@ const unsigned int UIScene_LanguageSelector::m_uiHTPButtonNameA[]= HAS_LANGUAGE_SK_SK(IDS_LANG_SLOVAK) HAS_LANGUAGE_CZ_CZ(IDS_LANG_CZECH) HAS_LANGUAGE_EL_GR(IDS_LANG_GREEK) - HAS_LANGUAGE_TR_TR(IDS_LANG_TURKISH)*/ + HAS_LANGUAGE_TR_TR(IDS_LANG_TURKISH) }; @@ -51,10 +51,10 @@ wstring UIScene_LanguageSelector::getMoviePath() else return L"LanguagesMenu"; } -/*void UIScene_LanguageSelector::updateTooltips() //temporaly removing this +void UIScene_LanguageSelector::updateTooltips() { ui.SetTooltips( m_iPad, IDS_TOOLTIPS_SELECT, IDS_TOOLTIPS_BACK); -}*/ +} void UIScene_LanguageSelector::updateComponents() { @@ -123,11 +123,7 @@ void UIScene_LanguageSelector::handlePress(F64 controlId, F64 childId) app.SetMinecraftLanguage(m_iPad, newLanguage); app.SetMinecraftLocale(m_iPad, newLocale); + app.CheckGameSettingsChanged(true, m_iPad); - #if defined _WINDOWS64 //js in case it breaks console support - app.loadStringTable(); - m_parentLayer->closeAllScenes(); - m_parentLayer->NavigateToScene(m_iPad, eUIScene_MainMenu, NULL); - #endif } -} +} \ No newline at end of file diff --git a/Minecraft.Client/Common/UI/UIScene_LanguageSelector.h b/Minecraft.Client/Common/UI/UIScene_LanguageSelector.h index e64bfc237..b5c3d4c6c 100644 --- a/Minecraft.Client/Common/UI/UIScene_LanguageSelector.h +++ b/Minecraft.Client/Common/UI/UIScene_LanguageSelector.h @@ -92,7 +92,7 @@ public: virtual EUIScene getSceneType() { return eUIScene_LanguageSelector; } - //virtual void updateTooltips(); + virtual void updateTooltips(); virtual void updateComponents(); virtual void handleReload();