mirror of
https://github.com/smartcmd/MinecraftConsoles.git
synced 2026-08-20 09:57:09 +00:00
Call gamma post process after ui.render #611
This commit is contained in:
parent
48028145dc
commit
98aeff310b
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@ -27,6 +27,7 @@
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#include "Leaderboards\DurangoLeaderboardManager.h"
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#include "Leaderboards\DurangoLeaderboardManager.h"
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#include "..\..\Minecraft.Client\Tesselator.h"
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#include "..\..\Minecraft.Client\Tesselator.h"
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#include "..\..\Minecraft.Client\Options.h"
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#include "..\..\Minecraft.Client\Options.h"
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#include "..\GameRenderer.h"
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#include "Sentient\SentientManager.h"
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#include "Sentient\SentientManager.h"
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#include "..\..\Minecraft.World\IntCache.h"
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#include "..\..\Minecraft.World\IntCache.h"
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#include "..\Textures.h"
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#include "..\Textures.h"
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@ -832,6 +833,9 @@ void oldWinMainTick()
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#endif
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#endif
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ui.tick();
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ui.tick();
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ui.render();
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ui.render();
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pMinecraft->gameRenderer->ApplyGammaPostProcess();
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#if 0
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#if 0
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app.HandleButtonPresses();
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app.HandleButtonPresses();
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@ -1049,20 +1049,36 @@ void GameRenderer::ApplyGammaPostProcess() const
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D3D11_VIEWPORT vps[NUM_LIGHT_TEXTURES];
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D3D11_VIEWPORT vps[NUM_LIGHT_TEXTURES];
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float gammas[NUM_LIGHT_TEXTURES];
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float gammas[NUM_LIGHT_TEXTURES];
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const UINT n = BuildPlayerViewports(vps, gammas, NUM_LIGHT_TEXTURES);
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const UINT n = BuildPlayerViewports(vps, gammas, NUM_LIGHT_TEXTURES);
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if (n == 0)
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return;
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bool anyEffect = false;
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float gamma = 1.0f;
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for (UINT i = 0; i < n; ++i)
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bool hasPlayers = n > 0;
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if (hasPlayers)
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{
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{
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if (gammas[i] < 0.99f || gammas[i] > 1.01f)
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bool anyEffect = false;
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for (UINT i = 0; i < n; ++i)
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{
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{
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anyEffect = true;
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if (gammas[i] < 0.99f || gammas[i] > 1.01f)
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break;
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{
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anyEffect = true;
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break;
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}
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}
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}
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if (!anyEffect)
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return;
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}
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}
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if (!anyEffect)
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else
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{
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const float slider = app.GetGameSettings(0, eGameSetting_Gamma);
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gamma = ComputeGammaFromSlider(slider);
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if (gamma < 0.99f || gamma > 1.01f)
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{
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PostProcesser::GetInstance().SetGamma(gamma);
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PostProcesser::GetInstance().Apply();
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return;
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}
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return;
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return;
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}
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if (n == 1)
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if (n == 1)
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{
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{
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@ -1167,35 +1183,33 @@ void GameRenderer::render(float a, bool bFirst)
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renderLevel(a, lastNsTime + 1000000000 / maxFps);
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renderLevel(a, lastNsTime + 1000000000 / maxFps);
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}
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}
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lastNsTime = System::nanoTime();
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lastNsTime = System::nanoTime();
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if (!mc->options->hideGui || mc->screen != NULL)
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if (!mc->options->hideGui || mc->screen != NULL)
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{
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{
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mc->gui->render(a, mc->screen != NULL, xMouse, yMouse);
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mc->gui->render(a, mc->screen != NULL, xMouse, yMouse);
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}
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}
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}
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}
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else
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else
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{
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{
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glViewport(0, 0, mc->width, mc->height);
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glViewport(0, 0, mc->width, mc->height);
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glMatrixMode(GL_PROJECTION);
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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glLoadIdentity();
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glMatrixMode(GL_MODELVIEW);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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glLoadIdentity();
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setupGuiScreen();
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setupGuiScreen();
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lastNsTime = System::nanoTime();
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lastNsTime = System::nanoTime();
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}
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}
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if (mc->screen != NULL)
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if (mc->screen != NULL)
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{
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{
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glClear(GL_DEPTH_BUFFER_BIT);
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glClear(GL_DEPTH_BUFFER_BIT);
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mc->screen->render(xMouse, yMouse, a);
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mc->screen->render(xMouse, yMouse, a);
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if (mc->screen != NULL && mc->screen->particles != NULL) mc->screen->particles->render(a);
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if (mc->screen != NULL && mc->screen->particles != NULL) mc->screen->particles->render(a);
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}
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}
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}
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ApplyGammaPostProcess();
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}
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void GameRenderer::renderLevel(float a)
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void GameRenderer::renderLevel(float a)
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{
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{
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@ -81,7 +81,9 @@ private:
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float m_cachedGammaPerPlayer[NUM_LIGHT_TEXTURES];
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float m_cachedGammaPerPlayer[NUM_LIGHT_TEXTURES];
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static float ComputeGammaFromSlider(float slider0to100);
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static float ComputeGammaFromSlider(float slider0to100);
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void CachePlayerGammas();
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void CachePlayerGammas();
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public:
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void ApplyGammaPostProcess() const;
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void ApplyGammaPostProcess() const;
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private:
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bool ComputeViewportForPlayer(int j, D3D11_VIEWPORT& outViewport) const;
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bool ComputeViewportForPlayer(int j, D3D11_VIEWPORT& outViewport) const;
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uint32_t BuildPlayerViewports(D3D11_VIEWPORT* outViewports, float* outGammas, UINT maxCount) const;
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uint32_t BuildPlayerViewports(D3D11_VIEWPORT* outViewports, float* outGammas, UINT maxCount) const;
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@ -32,6 +32,7 @@
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//#include "NetworkManager.h"
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//#include "NetworkManager.h"
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#include "..\..\Minecraft.Client\Tesselator.h"
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#include "..\..\Minecraft.Client\Tesselator.h"
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#include "..\..\Minecraft.Client\Options.h"
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#include "..\..\Minecraft.Client\Options.h"
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#include "..\GameRenderer.h"
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#include "Sentient\SentientManager.h"
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#include "Sentient\SentientManager.h"
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#include "..\..\Minecraft.World\IntCache.h"
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#include "..\..\Minecraft.World\IntCache.h"
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#include "..\Textures.h"
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#include "..\Textures.h"
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@ -1302,6 +1303,9 @@ int main(int argc, const char *argv[] )
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#endif
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#endif
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ui.tick();
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ui.tick();
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ui.render();
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ui.render();
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pMinecraft->gameRenderer->ApplyGammaPostProcess();
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#if 0
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#if 0
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app.HandleButtonPresses();
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app.HandleButtonPresses();
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@ -86,6 +86,7 @@ char secureFileId[CELL_SAVEDATA_SECUREFILEID_SIZE] =
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#include "..\..\Minecraft.Client\Tesselator.h"
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#include "..\..\Minecraft.Client\Tesselator.h"
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#include "..\Common\Console_Awards_enum.h"
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#include "..\Common\Console_Awards_enum.h"
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#include "..\..\Minecraft.Client\Options.h"
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#include "..\..\Minecraft.Client\Options.h"
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#include "..\GameRenderer.h"
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#include "Sentient\SentientManager.h"
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#include "Sentient\SentientManager.h"
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#include "..\..\Minecraft.World\IntCache.h"
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#include "..\..\Minecraft.World\IntCache.h"
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#include "..\Textures.h"
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#include "..\Textures.h"
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@ -1245,6 +1246,8 @@ int main()
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ui.tick();
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ui.tick();
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ui.render();
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ui.render();
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pMinecraft->gameRenderer->ApplyGammaPostProcess();
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// Present the frame.
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// Present the frame.
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PIXBeginNamedEvent(0,"Frame present");
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PIXBeginNamedEvent(0,"Frame present");
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RenderManager.Present();
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RenderManager.Present();
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@ -46,6 +46,7 @@
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#include "..\..\Minecraft.Client\Tesselator.h"
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#include "..\..\Minecraft.Client\Tesselator.h"
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#include "..\Common\Console_Awards_enum.h"
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#include "..\Common\Console_Awards_enum.h"
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#include "..\..\Minecraft.Client\Options.h"
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#include "..\..\Minecraft.Client\Options.h"
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#include "..\GameRenderer.h"
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#include "Sentient\SentientManager.h"
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#include "Sentient\SentientManager.h"
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#include "..\..\Minecraft.World\IntCache.h"
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#include "..\..\Minecraft.World\IntCache.h"
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#include "..\Textures.h"
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#include "..\Textures.h"
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@ -904,6 +905,9 @@ int main()
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#endif
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#endif
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ui.tick();
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ui.tick();
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ui.render();
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ui.render();
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pMinecraft->gameRenderer->ApplyGammaPostProcess();
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#if 0
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#if 0
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app.HandleButtonPresses();
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app.HandleButtonPresses();
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@ -44,6 +44,7 @@
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#include "..\..\Minecraft.World\compression.h"
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#include "..\..\Minecraft.World\compression.h"
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#include "..\..\Minecraft.World\OldChunkStorage.h"
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#include "..\..\Minecraft.World\OldChunkStorage.h"
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#include "Common/PostProcesser.h"
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#include "Common/PostProcesser.h"
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#include "..\GameRenderer.h"
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#include "Network\WinsockNetLayer.h"
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#include "Network\WinsockNetLayer.h"
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#include "Windows64_Xuid.h"
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#include "Windows64_Xuid.h"
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@ -1515,6 +1516,9 @@ int APIENTRY _tWinMain(_In_ HINSTANCE hInstance,
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#endif
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#endif
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ui.tick();
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ui.tick();
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ui.render();
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ui.render();
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pMinecraft->gameRenderer->ApplyGammaPostProcess();
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#if 0
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#if 0
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app.HandleButtonPresses();
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app.HandleButtonPresses();
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