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feat. set intro scene background to white (#1474)
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@ -472,6 +472,8 @@ IDXGISwapChain* g_pSwapChain = nullptr;
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ID3D11RenderTargetView* g_pRenderTargetView = nullptr;
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ID3D11DepthStencilView* g_pDepthStencilView = nullptr;
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ID3D11Texture2D* g_pDepthStencilBuffer = nullptr;
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static const float kClearColorWhite[4] = { 1.0f, 1.0f, 1.0f, 1.0f };
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static const float kClearColorBlack[4] = { 0.0f, 0.0f, 0.0f, 1.0f };
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//
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// FUNCTION: WndProc(HWND, UINT, WPARAM, LPARAM)
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@ -1564,7 +1566,14 @@ int APIENTRY _tWinMain(_In_ HINSTANCE hInstance,
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continue;
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}
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const float* clearColor = app.GetGameStarted() ? kClearColorBlack : kClearColorWhite;
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RenderManager.SetClearColour(clearColor);
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RenderManager.StartFrame();
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if (!app.GetGameStarted())
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{
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RenderManager.SetClearColour(kClearColorWhite); // set intro scene background to white
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RenderManager.Clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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}
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#if 0
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if(pMinecraft->soundEngine->isStreamingWavebankReady() &&
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!pMinecraft->soundEngine->isPlayingStreamingGameMusic() &&
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