optimization: async dedicated server autosaving (#1473)

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Sylvessa 2026-04-05 12:57:43 -05:00 committed by GitHub
parent c2ea1fa62b
commit 034c313ddf
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4 changed files with 143 additions and 0 deletions

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@ -28,6 +28,7 @@
#include "../../Minecraft.World/TilePos.h"
#include "../../Minecraft.World/compression.h"
#include "../../Minecraft.World/OldChunkStorage.h"
#include "../../Minecraft.World/ConsoleSaveFileOriginal.h"
#include "../../Minecraft.World/net.minecraft.world.level.tile.h"
#include "../../Minecraft.World/Random.h"
@ -325,6 +326,7 @@ static void TickCoreSystems()
g_NetworkManager.DoWork();
ProfileManager.Tick();
StorageManager.Tick();
ConsoleSaveFileOriginal::flushPendingBackgroundSave();
}
/**
@ -701,9 +703,20 @@ int main(int argc, char **argv)
{
C4JThread waitThread(&WaitForServerStoppedThreadProc, NULL, "WaitServerStopped");
waitThread.Run();
while (waitThread.isRunning())
{
TickCoreSystems();
Sleep(10);
}
waitThread.WaitForCompletion(INFINITE);
}
while (ConsoleSaveFileOriginal::hasPendingBackgroundSave())
{
TickCoreSystems();
Sleep(10);
}
LogInfof("shutdown", "Cleaning up and exiting.");
WinsockNetLayer::Shutdown();
LogDebugf("shutdown", "Network layer shutdown complete.");

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@ -494,6 +494,8 @@ set(_MINECRAFT_SERVER_COMMON_ROOT
"${CMAKE_CURRENT_SOURCE_DIR}/../Minecraft.Client/iob_shim.asm"
"${CMAKE_CURRENT_SOURCE_DIR}/../Minecraft.Client/stdafx.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/../Minecraft.Client/stubs.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/../Minecraft.World/ConsoleSaveFileOriginal.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/../Minecraft.World/ConsoleSaveFileOriginal.h"
"${CMAKE_CURRENT_SOURCE_DIR}/../include/lce_filesystem/lce_filesystem.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Console/ServerCliInput.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Console/ServerCliInput.h"

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@ -12,6 +12,26 @@
#include "..\Minecraft.Client\Common\GameRules\LevelGenerationOptions.h"
#include "..\Minecraft.World\net.minecraft.world.level.chunk.storage.h"
#ifdef MINECRAFT_SERVER_BUILD
#include <thread>
#include <atomic>
#include <mutex>
static std::atomic<bool> s_bgSaveActive{false};
static std::mutex s_bgSaveMutex;
struct BackgroundSaveResult
{
ConsoleSaveFile *owner = nullptr;
PBYTE thumbData = nullptr;
DWORD thumbSize = 0;
BYTE textMeta[88] = {};
int textMetaBytes = 0;
bool pending = false;
};
static BackgroundSaveResult s_bgResult;
#endif
#ifdef _XBOX
#define RESERVE_ALLOCATION MEM_RESERVE | MEM_LARGE_PAGES
@ -673,6 +693,83 @@ void ConsoleSaveFileOriginal::Flush(bool autosave, bool updateThumbnail )
unsigned int fileSize = header.GetFileSize();
#ifdef MINECRAFT_SERVER_BUILD
// on the server we dont want to block the tick thread doing compression!!!
// sna[pshot pvSaveMem while we still hold the lock then hand it off to a background thread
byte *snap = new (std::nothrow) byte[fileSize];
if (snap)
{
// copy the save buffer while we still own the lock so nothing can write to it mid-copy
QueryPerformanceCounter(&qwTime);
memcpy(snap, pvSaveMem, fileSize);
QueryPerformanceCounter(&qwNewTime);
app.DebugPrintf("snapshot %u bytes in %.3f sec\n", fileSize,
(qwNewTime.QuadPart - qwTime.QuadPart) * fSecsPerTick);
PBYTE thumb = nullptr;
DWORD thumbSz = 0;
app.GetSaveThumbnail(&thumb, &thumbSz);
BYTE meta[88];
ZeroMemory(meta, 88);
int64_t seed = 0;
bool hasSeed = false;
if (MinecraftServer *sv = MinecraftServer::getInstance(); sv && sv->levels[0])
{
seed = sv->levels[0]->getLevelData()->getSeed();
hasSeed = true;
}
int metaLen = app.CreateImageTextData(meta, seed, hasSeed,
app.GetGameHostOption(eGameHostOption_All), Minecraft::GetInstance()->getCurrentTexturePackId());
// telemetry
INT uid = 0;
StorageManager.GetSaveUniqueNumber(&uid);
TelemetryManager->RecordLevelSaveOrCheckpoint(ProfileManager.GetPrimaryPad(), uid, fileSize);
ReleaseSaveAccess();
s_bgSaveActive.store(true, std::memory_order_release);
std::thread([snap, fileSize, thumb, thumbSz, meta, metaLen, this]() {
unsigned int compLen = fileSize + 8;
byte *buf = static_cast<byte *>(StorageManager.AllocateSaveData(compLen));
if (!buf)
{
// FAIL!! attempt precalc
compLen = 0;
Compression::getCompression()->Compress(nullptr, &compLen, snap, fileSize);
compLen += 8;
buf = static_cast<byte *>(StorageManager.AllocateSaveData(compLen));
}
if (buf)
{
// COM,PRESS
Compression::getCompression()->Compress(buf + 8, &compLen, snap, fileSize);
ZeroMemory(buf, 8);
memcpy(buf + 4, &fileSize, sizeof(fileSize));
// store the result so flushPendingBackgroundSave() can pick it up on the main thread next tick
// StorageManager isnt thread safe so we cant call SetSaveImages or SaveSaveData from here. Bwoomp
std::lock_guard<std::mutex> lk(s_bgSaveMutex);
s_bgResult.owner = this;
s_bgResult.thumbData = thumb;
s_bgResult.thumbSize = thumbSz;
memcpy(s_bgResult.textMeta, meta, sizeof(meta));
s_bgResult.textMetaBytes = metaLen;
s_bgResult.pending = true;
}
else
{
app.DebugPrintf("save buf alloc failed\n");
s_bgSaveActive.store(false, std::memory_order_release);
}
delete[] snap;
}).detach();
return;
}
app.DebugPrintf("snapshot alloc failed (%u bytes)\n", fileSize);
#endif
// Assume that the compression will make it smaller so initially attempt to allocate the current file size
// We add 4 bytes to the start so that we can signal compressed data
// And another 4 bytes to store the decompressed data size
@ -838,6 +935,10 @@ int ConsoleSaveFileOriginal::SaveSaveDataCallback(LPVOID lpParam,bool bRes)
{
ConsoleSaveFile *pClass=static_cast<ConsoleSaveFile *>(lpParam);
#ifdef MINECRAFT_SERVER_BUILD
s_bgSaveActive.store(false, std::memory_order_release);
#endif
return 0;
}
@ -1085,3 +1186,25 @@ void *ConsoleSaveFileOriginal::getWritePointer(FileEntry *file)
{
return static_cast<char *>(pvSaveMem) + file->currentFilePointer;;
}
#ifdef MINECRAFT_SERVER_BUILD
void ConsoleSaveFileOriginal::flushPendingBackgroundSave()
{
std::lock_guard<std::mutex> lk(s_bgSaveMutex);
if (!s_bgResult.pending)
return;
StorageManager.SetSaveImages(
s_bgResult.thumbData, s_bgResult.thumbSize,
nullptr, 0, s_bgResult.textMeta, s_bgResult.textMetaBytes);
StorageManager.SaveSaveData(&ConsoleSaveFileOriginal::SaveSaveDataCallback, s_bgResult.owner);
s_bgResult.pending = false;
// the actual write isnt done until SaveSaveDataCallback fires
}
bool ConsoleSaveFileOriginal::hasPendingBackgroundSave()
{
return s_bgSaveActive.load(std::memory_order_acquire);
}
#endif

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@ -77,6 +77,11 @@ public:
virtual void LockSaveAccess();
virtual void ReleaseSaveAccess();
#ifdef MINECRAFT_SERVER_BUILD
static void flushPendingBackgroundSave();
static bool hasPendingBackgroundSave();
#endif
virtual ESavePlatform getSavePlatform();
virtual bool isSaveEndianDifferent();
virtual void setLocalPlatform();