This commit is contained in:
Toru the Red Fox 2026-03-03 20:59:32 +00:00
commit 830bc938de
2 changed files with 0 additions and 7 deletions

View file

@ -77,12 +77,7 @@ void EnderDragonRenderer::renderModel(shared_ptr<LivingEntity> _mob, float wp, f
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glColor4f(1, 0, 0, 0.5f);
#ifdef __PSVITA__
// AP - not sure that the usecompiled flag is supposed to be false. This makes it really slow on vita. Making it true still seems to look the same
model->render(mob, wp, ws, bob, headRotMinusBodyRot, headRotx, scale, true);
#else
model->render(mob, wp, ws, bob, headRotMinusBodyRot, headRotx, scale, false);
#endif
glEnable(GL_TEXTURE_2D);
glDisable(GL_BLEND);
glDepthFunc(GL_LEQUAL);

View file

@ -60,8 +60,6 @@ public:
static const int MAX_COMMANDBUFFER_ALLOCATIONS = 448 * 1024 * 1024; // 4J - added - hard limit is 512 so giving a lot of headroom here for fragmentation (have seen 16MB lost to fragmentation in multiplayer crash dump before)
#elif defined __PS3__
static const int MAX_COMMANDBUFFER_ALLOCATIONS = 110 * 1024 * 1024; // 4J - added
#elif defined _WINDOWS64
static const int MAX_COMMANDBUFFER_ALLOCATIONS = 2047 * 1024 * 1024; // added by Twest
#else
static const int MAX_COMMANDBUFFER_ALLOCATIONS = 55 * 1024 * 1024; // 4J - added
#endif