diff --git a/Minecraft.Client/EnderDragonRenderer.cpp b/Minecraft.Client/EnderDragonRenderer.cpp index 037552ed3..4119e5b9f 100644 --- a/Minecraft.Client/EnderDragonRenderer.cpp +++ b/Minecraft.Client/EnderDragonRenderer.cpp @@ -77,12 +77,7 @@ void EnderDragonRenderer::renderModel(shared_ptr _mob, float wp, f glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glColor4f(1, 0, 0, 0.5f); -#ifdef __PSVITA__ - // AP - not sure that the usecompiled flag is supposed to be false. This makes it really slow on vita. Making it true still seems to look the same model->render(mob, wp, ws, bob, headRotMinusBodyRot, headRotx, scale, true); -#else - model->render(mob, wp, ws, bob, headRotMinusBodyRot, headRotx, scale, false); -#endif glEnable(GL_TEXTURE_2D); glDisable(GL_BLEND); glDepthFunc(GL_LEQUAL); diff --git a/Minecraft.Client/LevelRenderer.h b/Minecraft.Client/LevelRenderer.h index a9e73a604..bb2c0d13c 100644 --- a/Minecraft.Client/LevelRenderer.h +++ b/Minecraft.Client/LevelRenderer.h @@ -60,8 +60,6 @@ public: static const int MAX_COMMANDBUFFER_ALLOCATIONS = 448 * 1024 * 1024; // 4J - added - hard limit is 512 so giving a lot of headroom here for fragmentation (have seen 16MB lost to fragmentation in multiplayer crash dump before) #elif defined __PS3__ static const int MAX_COMMANDBUFFER_ALLOCATIONS = 110 * 1024 * 1024; // 4J - added -#elif defined _WINDOWS64 - static const int MAX_COMMANDBUFFER_ALLOCATIONS = 2047 * 1024 * 1024; // added by Twest #else static const int MAX_COMMANDBUFFER_ALLOCATIONS = 55 * 1024 * 1024; // 4J - added #endif