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Update names of block destruction level icons
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@ -3308,7 +3308,7 @@ void LevelRenderer::registerTextures(IconRegister *iconRegister)
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for (int i = 0; i < 10; i++)
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{
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breakingTextures[i] = iconRegister->registerIcon(L"destroy_" + std::to_wstring(i) );
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breakingTextures[i] = iconRegister->registerIcon(L"destroy_stage_" + std::to_wstring(i) );
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}
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}
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