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Prevent crashes from unsafe cast with dummy function and define generateStitched function in TexturePack.h
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@ -52,7 +52,9 @@ public:
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virtual unsigned char getDLCSubPackId() = 0;
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virtual ColourTable *getColourTable() = 0;
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virtual ArchiveFile *getArchiveFile() = 0;
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// Needed otherwise game go boom during unsafe cast
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virtual DLCPack* getDLCInfoParentPack() { return NULL; }
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virtual void generateStitched(unordered_map<wstring, Icon*> texturesByName) {}
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private:
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bool m_bHasAudio;
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