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COMPILE.md
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## Visual Studio
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1. Clone or download the repository
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1. Open the repo folder in Visual Studio 2022+.
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2. Wait for cmake to configure the project and load all assets (this may take a few minutes on the first run).
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3. Right click a folder in the solution explorer and switch to the 'CMake Targets View'
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4. Select platform and configuration from the dropdown. EG: `Windows64 - Debug` or `Windows64 - Release`
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5. Pick the startup project `Minecraft.Client.exe` or `Minecraft.Server.exe` using the debug targets dropdown
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6. Build and run the project:
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1. Clone the repo, including submodules.
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- If you don't, the build will fail. `git clone --recurse-submodules https://github.com/MCLCE/MinecraftConsoles.git`
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2. Open the repo folder in Visual Studio 2022+.
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3. Wait for cmake to configure the project and load all assets (this may take a few minutes on the first run).
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4. Right click a folder in the solution explorer and switch to the 'CMake Targets View'
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5. Select platform and configuration from the dropdown. EG: `Windows64 - Debug` or `Windows64 - Release`
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6. Pick the startup project `Minecraft.Client.exe` or `Minecraft.Server.exe` using the debug targets dropdown
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7. Build and run the project:
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- `Build > Build Solution` (or `Ctrl+Shift+B`)
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- Start debugging with `F5`.
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