From 5bccf89fe237937f2b0b5490baf6b59759ed8423 Mon Sep 17 00:00:00 2001 From: Loki Date: Thu, 30 Apr 2026 13:21:25 -0500 Subject: [PATCH] Update COMPILE.md --- COMPILE.md | 15 ++++++++------- 1 file changed, 8 insertions(+), 7 deletions(-) diff --git a/COMPILE.md b/COMPILE.md index 7d46f340e..c3c5212a2 100644 --- a/COMPILE.md +++ b/COMPILE.md @@ -2,13 +2,14 @@ ## Visual Studio -1. Clone or download the repository -1. Open the repo folder in Visual Studio 2022+. -2. Wait for cmake to configure the project and load all assets (this may take a few minutes on the first run). -3. Right click a folder in the solution explorer and switch to the 'CMake Targets View' -4. Select platform and configuration from the dropdown. EG: `Windows64 - Debug` or `Windows64 - Release` -5. Pick the startup project `Minecraft.Client.exe` or `Minecraft.Server.exe` using the debug targets dropdown -6. Build and run the project: +1. Clone the repo, including submodules. + - If you don't, the build will fail. `git clone --recurse-submodules https://github.com/MCLCE/MinecraftConsoles.git` +2. Open the repo folder in Visual Studio 2022+. +3. Wait for cmake to configure the project and load all assets (this may take a few minutes on the first run). +4. Right click a folder in the solution explorer and switch to the 'CMake Targets View' +5. Select platform and configuration from the dropdown. EG: `Windows64 - Debug` or `Windows64 - Release` +6. Pick the startup project `Minecraft.Client.exe` or `Minecraft.Server.exe` using the debug targets dropdown +7. Build and run the project: - `Build > Build Solution` (or `Ctrl+Shift+B`) - Start debugging with `F5`.