Large world size

This commit is contained in:
NSDeathman 2026-03-11 00:47:44 +03:00
parent bda3b1078a
commit 538c3eeccc

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@ -7,12 +7,12 @@ class TilePos;
// The maximum number of chunks that we can store // The maximum number of chunks that we can store
#ifdef _LARGE_WORLDS #ifdef _LARGE_WORLDS
// 4J Stu - Our default map (at zoom level 3) is 1024x1024 blocks (or 64 chunks) // 4J Stu - Our default map (at zoom level 3) is 1024x1024 blocks (or 64 chunks)
#define LEVEL_MAX_WIDTH (5*64) //(6*54) #define LEVEL_MAX_WIDTH (7*64) //(6*54)
#define LEVEL_WIDTH_CLASSIC 54 #define LEVEL_WIDTH_CLASSIC 64
#define LEVEL_WIDTH_SMALL 64 #define LEVEL_WIDTH_SMALL 256
#define LEVEL_WIDTH_MEDIUM (3*64) #define LEVEL_WIDTH_MEDIUM (5*64)
#define LEVEL_WIDTH_LARGE (5*64) #define LEVEL_WIDTH_LARGE (7*64)
#else #else
#define LEVEL_MAX_WIDTH 54 #define LEVEL_MAX_WIDTH 54