From 538c3eeccc574e262bf83030a09e785fcc0e586e Mon Sep 17 00:00:00 2001 From: NSDeathman Date: Wed, 11 Mar 2026 00:47:44 +0300 Subject: [PATCH] Large world size --- Minecraft.World/ChunkSource.h | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/Minecraft.World/ChunkSource.h b/Minecraft.World/ChunkSource.h index 37b0ecc33..7b5754937 100644 --- a/Minecraft.World/ChunkSource.h +++ b/Minecraft.World/ChunkSource.h @@ -7,12 +7,12 @@ class TilePos; // The maximum number of chunks that we can store #ifdef _LARGE_WORLDS // 4J Stu - Our default map (at zoom level 3) is 1024x1024 blocks (or 64 chunks) -#define LEVEL_MAX_WIDTH (5*64) //(6*54) +#define LEVEL_MAX_WIDTH (7*64) //(6*54) -#define LEVEL_WIDTH_CLASSIC 54 -#define LEVEL_WIDTH_SMALL 64 -#define LEVEL_WIDTH_MEDIUM (3*64) -#define LEVEL_WIDTH_LARGE (5*64) +#define LEVEL_WIDTH_CLASSIC 64 +#define LEVEL_WIDTH_SMALL 256 +#define LEVEL_WIDTH_MEDIUM (5*64) +#define LEVEL_WIDTH_LARGE (7*64) #else #define LEVEL_MAX_WIDTH 54