Fixed cape rendering

Fixed cape not rendering properly for 64x64 skin due to the renderer trying to using a 64x64 texture instead a of a 64x32 texture for the cape.
This commit is contained in:
Langtanium 2026-04-01 16:22:26 -07:00
parent e98c7a725b
commit 48e84a9dc4

View file

@ -381,7 +381,7 @@ void PlayerRenderer::additionalRendering(shared_ptr<LivingEntity> _mob, float a)
glRotatef(lean2 / 2, 0, 0, 1);
glRotatef(-lean2 / 2, 0, 1, 0);
glRotatef(180, 0, 1, 0);
resModel->renderCloak(1 / 16.0f,true);
humanoidModel->renderCloak(1 / 16.0f,true);
glPopMatrix();
}