From 48e84a9dc4ffd309d58a5dd048cb49566e8eb9d0 Mon Sep 17 00:00:00 2001 From: Langtanium <94726057+Langtanium@users.noreply.github.com> Date: Wed, 1 Apr 2026 16:22:26 -0700 Subject: [PATCH] Fixed cape rendering Fixed cape not rendering properly for 64x64 skin due to the renderer trying to using a 64x64 texture instead a of a 64x32 texture for the cape. --- Minecraft.Client/PlayerRenderer.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Minecraft.Client/PlayerRenderer.cpp b/Minecraft.Client/PlayerRenderer.cpp index 534c6df3..6dbe6623 100644 --- a/Minecraft.Client/PlayerRenderer.cpp +++ b/Minecraft.Client/PlayerRenderer.cpp @@ -381,7 +381,7 @@ void PlayerRenderer::additionalRendering(shared_ptr _mob, float a) glRotatef(lean2 / 2, 0, 0, 1); glRotatef(-lean2 / 2, 0, 1, 0); glRotatef(180, 0, 1, 0); - resModel->renderCloak(1 / 16.0f,true); + humanoidModel->renderCloak(1 / 16.0f,true); glPopMatrix(); }