Update some comments

This commit is contained in:
Fayaz Shaikh 2026-03-03 17:34:38 -05:00
parent 05eff47b03
commit 3d8c3ee5a9

View file

@ -1213,9 +1213,7 @@ void UIController::getRenderDimensions(C4JRender::eViewportType viewport, S32 &w
{ {
case C4JRender::VIEWPORT_TYPE_FULLSCREEN: case C4JRender::VIEWPORT_TYPE_FULLSCREEN:
{ {
// AnyAspectRatio support by Fayaz // AAR - Calculate height and width of contained 16:9 window
// We must clamp the render dimensions to 16:9 so Iggy doesn't stretch content.
float targetAspect = 16.0f / 9.0f; float targetAspect = 16.0f / 9.0f;
float currentAspect = aar_Width / aar_Height; float currentAspect = aar_Width / aar_Height;
@ -1447,7 +1445,7 @@ void UIController::setupCustomDrawMatrices(UIScene *scene, CustomDrawData *custo
glLoadIdentity(); glLoadIdentity();
glTranslatef(0, 0, -2000); glTranslatef(0, 0, -2000);
// Fayaz - Apply the calculated tile origin // AAR - Apply the calculated tile origin
glTranslatef((float)m_tileOriginX, (float)m_tileOriginY, 0.0f); glTranslatef((float)m_tileOriginX, (float)m_tileOriginY, 0.0f);
// Iggy translations are based on a double-size target, with the origin in the centre // Iggy translations are based on a double-size target, with the origin in the centre