From 3d8c3ee5a9db38cd6dca16014188de24d8e27989 Mon Sep 17 00:00:00 2001 From: Fayaz Shaikh <61674751+fayaz12g@users.noreply.github.com> Date: Tue, 3 Mar 2026 17:34:38 -0500 Subject: [PATCH] Update some comments --- Minecraft.Client/Common/UI/UIController.cpp | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-) diff --git a/Minecraft.Client/Common/UI/UIController.cpp b/Minecraft.Client/Common/UI/UIController.cpp index 23782e351..022dde57d 100644 --- a/Minecraft.Client/Common/UI/UIController.cpp +++ b/Minecraft.Client/Common/UI/UIController.cpp @@ -1213,9 +1213,7 @@ void UIController::getRenderDimensions(C4JRender::eViewportType viewport, S32 &w { case C4JRender::VIEWPORT_TYPE_FULLSCREEN: { - // AnyAspectRatio support by Fayaz - // We must clamp the render dimensions to 16:9 so Iggy doesn't stretch content. - + // AAR - Calculate height and width of contained 16:9 window float targetAspect = 16.0f / 9.0f; float currentAspect = aar_Width / aar_Height; @@ -1447,7 +1445,7 @@ void UIController::setupCustomDrawMatrices(UIScene *scene, CustomDrawData *custo glLoadIdentity(); glTranslatef(0, 0, -2000); - // Fayaz - Apply the calculated tile origin + // AAR - Apply the calculated tile origin glTranslatef((float)m_tileOriginX, (float)m_tileOriginY, 0.0f); // Iggy translations are based on a double-size target, with the origin in the centre