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Update UIControl_PlayerSkinPreview.h
Previously, the menu previews were all the same, with the same Steve model. One slim skin influencing the others. One preview contaminating the next. And even causing crashes.
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@ -87,4 +87,4 @@ private:
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void render(EntityRenderer *renderer, double x, double y, double z, float rot, float a);
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bool bindTexture(const wstring& urlTexture, int backupTexture);
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bool bindTexture(const wstring& urlTexture, const wstring& backupTexture);
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};
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};
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