Update UIControl_PlayerSkinPreview.h

Previously, the menu previews were all the same, with the same Steve model.

One slim skin influencing the others.

One preview contaminating the next.

And even causing crashes.
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Oliver1337 2026-03-09 18:32:07 -03:00 committed by GitHub
parent a4725bd88b
commit 1976851593
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@ -87,4 +87,4 @@ private:
void render(EntityRenderer *renderer, double x, double y, double z, float rot, float a);
bool bindTexture(const wstring& urlTexture, int backupTexture);
bool bindTexture(const wstring& urlTexture, const wstring& backupTexture);
};
};