From 197685159390c91a4870ce9fd8854ea017b85e8f Mon Sep 17 00:00:00 2001 From: Oliver1337 <104810162+OliverLesen@users.noreply.github.com> Date: Mon, 9 Mar 2026 18:32:07 -0300 Subject: [PATCH] Update UIControl_PlayerSkinPreview.h Previously, the menu previews were all the same, with the same Steve model. One slim skin influencing the others. One preview contaminating the next. And even causing crashes. --- Minecraft.Client/Common/UI/UIControl_PlayerSkinPreview.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Minecraft.Client/Common/UI/UIControl_PlayerSkinPreview.h b/Minecraft.Client/Common/UI/UIControl_PlayerSkinPreview.h index a7c3126e1..2e70ff166 100644 --- a/Minecraft.Client/Common/UI/UIControl_PlayerSkinPreview.h +++ b/Minecraft.Client/Common/UI/UIControl_PlayerSkinPreview.h @@ -87,4 +87,4 @@ private: void render(EntityRenderer *renderer, double x, double y, double z, float rot, float a); bool bindTexture(const wstring& urlTexture, int backupTexture); bool bindTexture(const wstring& urlTexture, const wstring& backupTexture); -}; \ No newline at end of file +};