add adventure mode option as well as adjust cycling logic

This commit is contained in:
bootsareme 2026-03-06 16:38:52 -05:00
parent 3ef3a9ff86
commit 17b089288d
2 changed files with 6 additions and 5 deletions

5
.gitignore vendored
View file

@ -432,7 +432,4 @@ build/*
!x64/**/redist64/ !x64/**/redist64/
# Local saves # Local saves
Minecraft.Client/Saves/ Minecraft.Client/Saves/
# Visual Studio Per-User Config
*.user

View file

@ -508,10 +508,14 @@ void UIScene_CreateWorldMenu::handlePress(F64 controlId, F64 childId)
m_bGameModeCreative = true; m_bGameModeCreative = true;
break; break;
case 1: // Creative case 1: // Creative
m_buttonGamemode.setLabel(app.GetString(IDS_GAMEMODE_ADVENTURE));
m_iGameModeId = GameType::ADVENTURE->getId();
m_bGameModeCreative = false;
break;
case 2: // Adventure
m_buttonGamemode.setLabel(app.GetString(IDS_GAMEMODE_SURVIVAL)); m_buttonGamemode.setLabel(app.GetString(IDS_GAMEMODE_SURVIVAL));
m_iGameModeId = GameType::SURVIVAL->getId(); m_iGameModeId = GameType::SURVIVAL->getId();
m_bGameModeCreative = false; m_bGameModeCreative = false;
break;
}; };
break; break;
case eControl_MoreOptions: case eControl_MoreOptions: