From 17b089288d6e284afb2cd0d8b15d96b32107b090 Mon Sep 17 00:00:00 2001 From: bootsareme <73851560+bootsareme@users.noreply.github.com> Date: Fri, 6 Mar 2026 16:38:52 -0500 Subject: [PATCH] add adventure mode option as well as adjust cycling logic --- .gitignore | 5 +---- Minecraft.Client/Common/UI/UIScene_CreateWorldMenu.cpp | 6 +++++- 2 files changed, 6 insertions(+), 5 deletions(-) diff --git a/.gitignore b/.gitignore index ef12716d3..fdb352937 100644 --- a/.gitignore +++ b/.gitignore @@ -432,7 +432,4 @@ build/* !x64/**/redist64/ # Local saves -Minecraft.Client/Saves/ - -# Visual Studio Per-User Config -*.user +Minecraft.Client/Saves/ \ No newline at end of file diff --git a/Minecraft.Client/Common/UI/UIScene_CreateWorldMenu.cpp b/Minecraft.Client/Common/UI/UIScene_CreateWorldMenu.cpp index 2bd06bc63..251d67693 100644 --- a/Minecraft.Client/Common/UI/UIScene_CreateWorldMenu.cpp +++ b/Minecraft.Client/Common/UI/UIScene_CreateWorldMenu.cpp @@ -508,10 +508,14 @@ void UIScene_CreateWorldMenu::handlePress(F64 controlId, F64 childId) m_bGameModeCreative = true; break; case 1: // Creative + m_buttonGamemode.setLabel(app.GetString(IDS_GAMEMODE_ADVENTURE)); + m_iGameModeId = GameType::ADVENTURE->getId(); + m_bGameModeCreative = false; + break; + case 2: // Adventure m_buttonGamemode.setLabel(app.GetString(IDS_GAMEMODE_SURVIVAL)); m_iGameModeId = GameType::SURVIVAL->getId(); m_bGameModeCreative = false; - break; }; break; case eControl_MoreOptions: